Oh, the video is them actually playing? Heck if I'm watching that! I didn't think I'd need to be on media blackout for this game, but I absolutely am not going to watch someone else play when the thing comes out in a few days and I will be counting down the seconds until launch.
For anyone interested; So a lot of the intro video is tutorial levels. Boring as snot. You're given picrites for completing the levels and so far you'll earn 30 picrites per level. After five or so tutorials you get your first Pokemon in your collection and you'll do your first puzzle. It appears that Pokemon of each type have specific powers to help you solve puzzles. You can choose to use these or not. If you do use them, they have a limited usage unless you swap out Pokemon (probably costs picrites) or you can wait out the hour it takes for your Pokemon to recharge. Of course Nintendo hopes you'll need or want to pay. Luckily for me, I don't see myself needing to use the power ups at all. So as far as I can tell… this is a Free to Play Picross title with Pokemon puzzles. This excites the hell out of me.
Each puzzle has criteria which help you earn even more picrites. I don't know if you can know this ahead of time but so far it's apparent that having certain types in your party and beating the stage under a certain time both will earn you picrites. Easy enough.
I'm pretty stoked for this. So glad it's coming out Thursday. While I will try to play some Xenoblade Chronicles X come Friday, when I'm not at home, Pokemon Picross seems like it'll be a staple in my gaming diet. Nice.
Some new information based on the Japanese release (which just came out). The main thing is that once you spend a certain amount of money, all the free-to-play stuff goes away forever. See ya! Prior to that, though, it sounds like some of the mechanics are a bit annoying. I might just buy it outright, or see how far I can get without spending (and then buy it). For the record, that amount of money is currently the equivalent of about 35-40 bucks. Fair enough. More details:
- 732 Blocks, or just under 93MB - obtain the energy gauge at Area 1's second stage - each move you make costs you energy and each move takes 1 minute to recover your energy - recover the energy for 10 Picrites ahead of time - increase it 5 levels - Level 2 costs 50 Picrites, Level 3 100 Picrites and so on - Micross puzzles can be found by completing various challenges on a variety of Pokémon - these are larger puzzles that you gradually unlock pieces for and act as part of a much larger image - password option that will unlock various secret stages - when you have purchased all 5000 Picrites, you can then redeem free Picrites from time to time in batches of 1000 - if you max out the Energy Gauge's level by spending your Picrites, you then remove the free to play aspect - Mega Evolution stages cost Picrites to access. - special mode mirroring the standard stages is available later in the game - these are repeat puzzles, but they appear as Mega Picross style puzzles
EDIT: I've also heard (from a NeoGAF post) that the "game will not say if you are wrong." Which sounds like it plays like prior games' Normal Mode or whatever...? Not really my favorite way to play Picross, to be honest, but I can deal I guess. Apparently Oddish's ability auto-corrects a wrong placement though.
1. You get Picrites along the way as rewards. 2. Enough Picrites removes the energy gauge making it *completely* free to play. (Not REMOVING Free To Play T-Bun! That's the opposite!)
My question is this: Is there a finite amount of Picrites available as rewards? Are there enough available in-game to remove the energy bar? (i.e allowing you to not spend a cent on this ala Pokemon Shuffle.)
So here's the next question: What purchase method says to Nintendo "I like Picross, so I am giving you X amount of money because I want more Picross" and not "Hey this Free-to-Play garbage totally works to make you money so do more of it?"
Because I'd like to buy the game so we get more delicious, delicious Picross, but I do not want to encourage FtP.
But I don't enjoy these timers on things. That's a Free-to-Play aspect, yes? That I have to wait two hours to continue? I want to give someone money, then play a game. I do not want to not give someone money and then wait X amount of time to play a game. To me time is way more valuable than money. I want to play a game and then be done, not constantly wonder if my Energy Bar has replenished yet so I can continue.
If I had to sit around waiting to play the next level of Yoshi's Woolly World, for example, I would not have gone ahead and used the Keep It option at Gamefly, making it mine for good.
PSA: Apparently it's better to spend your picrites on unlocking new areas than spluging on the energy bar. If you decide to pump up the energy bar early on, you'll be stuck doing the daily challenges untill you have enough picrites to unlock the next area. It's easier to wait a bit for the energy bar to recharge. (Like when I'm WORKING) than to grind for days to get new puzzles
Don't know when the optimum moment to upgrade the energy bar would be, or even if there is one without spending cash, but I'll keep an eye out.
Heheh, semantic arguments! I think the phrase "free to play" generally implies a "paid microtransaction" element to it...at least in today's modern usage. Otherwise, you'd just call the game "free!" Oh well, no big deal either way.
From what I can tell, BUYING (i.e. not winning, etc) a total of 5000 picrites gives you essentially an unlimited source of picrites, getting rid of the microtransaction stuff forever. You can use these picrites to reach level 5 on your energy bar, also giving you infinite energy. You can get 4000 picrites for 25 bucks, then the last 1000 through the two one-time deals for 5 more dollars, making a quick and easy 30 dollars to max out the game right now and play it like a normal person would.
Unfortunately, there's not really a different way of spending that money, so it might still send the "this pricing method is fine, Nintendo!" message to the Big N.