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Triple Deluxe is coming out soon, it's getting pretty good reviews, what about NW, are we excited for this game? To be honest I've never been a huge fan of the more "traditional" Kirby outings (though I do like them) but I love some of the "alternative" ones. I haven't really been following this game, where does it fall? More traditional? Neat new stuff that makes it stand out?
@nate38 Hmm, I guess I can't argue with those points. But aren't Kirby enemies generally harmless? Except for the stuff that falls from the sky?
I dunno. Playing through it with my nephews gave me a new perspective on how incredibly polished and full of care it is. The main Adventure isn't really that challenging, but it gives you so many options that it's still fun.
Cracked this bad boy open yesterday. Tried the mini-games. The Dedede one is WEIRD, and Kirby Fighters provides some decent Smash-lite thrills, but seems incredibly unbalanced. That said, I'm looking forward to trying it in multi. I wish there were a home console version, so I could play my nephews.
I caved, and I must say that this is a gem! The VERY FIRST thing I did was play Kirby Fighters, just like @Anand up there. It could certainly be fun in multi. Maybe not as fun as Mario War, but what is?
The adventure mode is pretty easy, but the levels are great so far (I have beaten the first three worlds 100%, and I'm about half way through the fourth). I especially enjoy the HYPERNOVA ability sections.
I really like Kirby Fighters. The "Practice" mode is somewhat mislabeled--it's actually most similar to Smash Bros' main "Exhibition" type mode. You can set the number of AI opponents, set their difficulties, tweak some options (like items and stage hazards) and just go at it. I'm a Kirby vet and I still have a tough time with the 4 star (out of 5) AI opponents, so it's nice to get a real solid challenge in this mode. The multi works really well too, very much a Diet Smash Bros and a good way to whet my SSB4 appetite for a little while.
Would've LOVED more options though. Team Battles, unlockable extra playable characters (moves), etc.
In fact, if they do something like this again, I'd be thrilled if they changed it to where each Kirby ability was actually a character. So the full roster would be something like:
Kirby Dedede (Hammer) Meta Knight (Sword + Wing) Waddle Dee (Spear) Blade Knight (Sword) Waddle Doo (Beam) Knuckle Joe (Ninja)
etc etc. Picking Kirby would allow him to take his opponent's ability a la SSB, and still keep his floating air puff moves. This would mostly be a cosmetic change, but it'd help in making the mode feel even more fleshed out.
I just finished up the Story Mode as well as Dedede Tour.
I haven't had this much fun with a Kirby game since Superstar/Superstar Ultra. The levels all have a different feel to them, and they are just the right length if you need to return for a missing collectible. Also, it's just TOO DARN CHARMING. I especially loved the final secret level. I believe it used the Fountain music straight from Smash Bros, but that added to its charm. Also, in the final level proper, eating Flowery Woods, along with his health bar... Just too good!
I'm not too sure about the Dedede drum rhythm game though. I tried it a few times and just sort of shrugged it off.
@PogueSquadron I specifically played RtDL co-op with my wife (Epic Yarn as well), so it was a totally different experience to me. It's been a while since I sat down with a Kirby game and ran through it by myself. That might have had a role in my enjoyment.
It's not that I don't enjoy playing co-op with Trish. It's just a different, more methodical experience. Less chaotic in a way.
I did however find the levels in RtDL a little too long and samey, though it is a good game.
On the third world, and this is probably one of the best Kirby platformers I've played. I like the variety in powerups, the level design is simple but interesting, and the music and clever 3D add to the game a lot. The minigames are pretty solid too.