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SteamWorld Dig Discussion (Nintendo 3DS) [game]
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01/04/14, 07:11 Edited: 01/04/14, 07:16
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deathly_hallows said:I don't buy hundreds of games per year only to leave them unplayed in my Steam collection, I buy a relatively small number of games that I'm reasonably sure I will play to completion, therefor I don't mind paying $8.99 (I looked it up) for a fantastic eShop game that ended up being in my top 5 for the year. It's a different mentality. It's also not necessarily a worse mentality for the industry, if you're spending the same amount of money across more games. And though I've played probably 95% of the Steam games I've bought (even the stuff from bundles that I saw as a bonus to what I actually wanted), it seems pretty silly to me to demonize anyone for buying hundreds of games and only playing a few dozen. They're still putting money in developers' pockets where before they wouldn't be. @Zero I just don't see the iPhone market as an appropriate sign of things to come on traditional platforms. Was there ever a time when original $5 iPhone games were selling? The mobile side of the industry just doesn't seem to have the customer base, media presence, or hardware manufacturers' support that traditional platforms do. And the "race to the bottom" essentially STARTED at the bottom on mobile when Angry Birds and the other supergiants created the mobile gaming market and then subsequently swallowed the whole thing before anyone else could get a slice. Add in low barriers to entry that allow the market to be flooded by shovelware (Have you ever tried finding something like De Blob among the crap in the Wii section at Gamestop? It's a THOUSAND times worse on mobile...), and is it any wonder that bubble is bursting after just a couple years? Meanwhile it's been five years since Steam sales took off, and there just doesn't seem to be much negative evidence out there among the success stories. Like I said, I'm more worried that the booming development on PC is going to outgrow the customer base. I buy and play a metric ton of games (played over a hundred this past year, it kind of hurts to admit) and I'm still missing out on plenty of games I'd love to play but can't possibly buy and play them all. And with Steam talking about even less curation in the future, how can the media and customer base possibly keep up? imageform said:Oh brother, the ranting... sorry! Happy gaming everyone! :) Haha, no need to apologize for a rant around here. This place is Downtown Rantsville. This "SteamWorld Dig Discussion" turned into debate on the effects of Steam sales within hours. That might even be a record for us. |
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I don't play games on computer or mobile at all, so I won't speak to Steam or iOS, but I can speak to PS+. I stayed away from it for quite some time, but finally relented when I got a Vita and accepted that it's a glorified rental service. But now that Sony is happy to give me games for 'free', I'm happy to buy way fewer games on Sony platforms. Even $3.75 was too much for me to bother with for Spelunky and Guacamelee during the holiday sales. I'll wait for free. And if I were on Steam, I can guarantee I would never pay even close to full price, because that's clearly what Valve wants. Eventally, everybody will own everything, paying as little as possible, because as long as they still get their 30%, what do they care? They take a piece of every sale. All that said, I don't game half as much as many on here, and I throw all my money at Nintendo. Several balked at $15 for NES Remix and Dr. Luigi. Not me! Keep 'em coming, Nintendo, and I'll keep buying. |
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deathly_hallows said:@nate38 I'm just offering up an alternate point of view, that maybe sometimes it's okay to spend $9 on a high quality game that is super fun and enjoyable (and support great devs). That's not an alternate point of view, that's MY point of view! I still buy as many games for full-price that I used to, even on Steam*! I bought Volgarr the Viking for full price when it launched because I was familiar with the developers' previous work and (mostly because) the game looked like exactly what I wanted. Sure, I could have waited three months for the winter sale and paid $6 or whatever, but I didn't want to wait and reasonably believed it would be worth the $10. And I don't think that's so rare, even in our new age of sales frenzies. But now, with Steam sales and the like, I'm also buying games I'd normally pass on because the risk is so much less. Fallout didn't seem like the kind of thing I would like so I'm not going to spend much on it, but with the reviews it got and recommendations from friends, I'm willing to take a chance on New Vegas for $2.50. If I end up loving it and intend to buy Fallout 4, I'm not going to wait until it drops all the way to $2.50, because that won't happen for at least a couple years. I'll buy it at a higher price because, after liking New Vegas, it'll be worth more to me. Maybe even full-price. It's already happened with a bunch of games I bought on a whim during sales or got as bundle bonuses. And if it works on a stingy grump like me, I have to imagine it's a pretty common occurrence. *Admittedly I don't pay full price that often, but I rarely did so even before I built a PC for Steam. Before that I was getting most of my games used or just renting, so the developers weren't getting my money at all! Now that the games are priced where I can afford them, my money goes to the developers, instead of GameStop or GameFly.DrFinkelstein said:Does anyone else want to comment on the game itself in any manner? The gameplay? Hahaha, it's just, I don't have much to say. It was a solid game, and I liked it. The one thing that really stood out to me was that the pacing felt pretty perfect. The upgrades always seemed affordable right when they could make digging go faster. And the Drill and Mega Buster came in good increments to switch up the manner of digging, too. |
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