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Shocktoberfest 2013: Free Jill Sandwiches for Everyone! (DONE)
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Shocktoberfest: Enter The Nightmare -- A Month-Long Journey Through The Horror Game GenreWhen does this start?Shocktoberfest begins on October 1st, and will last the entire month of October, ending at 11:59 PM on Halloween night. What should I play?Anything that falls under the classification of a horror game. Survival horror, action horror, a horror-themed FPS, anything with zombies, etc. In the interest of having fun, this can be more of a loose definition of what defines a horror game, and constitute anything that is more-or-less "horror themed". So games like Gears of War or even Luigi's Mansion are fine. For me, it's very much the same outlook as Backlaugust -- I've got horror games in my backlog, and it's time to play them. How many games you want to play is up to you, whether that's just one game or a few games. Any platform, doesn't matter. They can be new games, old games. Even horror games you've already beaten long ago and want to replay. You don't have to choose all of your games up front; you can if you want, but it's fine to just take it one-game-at-a-time.Who should participate?If you: a. Enjoy horror games and/or b. Have at least one horror game in your backlog and/or c. Plan on buying a new horror game (such as, I don't know, ZOMBIU!!!!!!!!) you should do this. The purpose of this is a little less about seeing how many games we can beat, but for everyone to share in the experience of playing something scary. A good horror game can be a tough thing to get all of the way through to the end, but with some moral support from the rest of the community that's going through the same thing, maybe we can all make it back into the light by November! That's what it comes down to -- having fun, and being scared shitless. And being scared shitless is a lot more fun when being scared shitless as a group. One last thing -- for your fellow NW-er who hasn't played every game, try using spoiler tags whenever possible for anything major that's story-related, or just in general anything that should not be spoiled. So, "I can't believe Leon died at the end!" instead of "I can't believe Leon died at the end!"Completed (18)

Kentucky Route Zero, Act 1 (Secret_Tunnel, 10/6) The House of the Dead: Overkill (GameDadGrant, 10/7) Dead Space (PogueSquadron, 10/11) Kentucky Route Zero, Act 2 (Secret_Tunnel, 10/14) Fatal Frame (TheBigG753, 10/17) Castlevania III: Dracula's Curse (PogueSquadron, 10/20) Dead Rising 2 (Zero, 10/20) Dead Space Extraction (Mop It Up, 10/21) Super Castlevania IV (Het_Nkik, 10/23) Spirit Camera: The Cursed Memoir (GameDadGrant, 10/24) Zombies Ate My Neighbors (Het_Nkik, 10/26) ObsCure II (r_hjort, 10/26) Luigi's Mansion: Dark Moon (Jargon, 10/26) Resident Evil: Revelations (ludist210, 10/28) ZombiU (Mr_Mustache, 10/29) Fatal Frame II: Crimson Butterfly (TheBigG753, 10/31) Project Zero 2: Wii Edition (r_hjort, 10/31) Zero: Tsukihami no Kamen/Fatal Frame IV: Mask of the Lunar Eclipse (Het_Nkik, 10/31)LEFT 4 DEAD (10)
999: Nine Hours, Nine Persons, Nine Doors (Secret_Tunnel, in progress) Castlevania: Lords of Shadow (GameDadGrant, *has thrown in the towel*) Dead Space: Extraction (chrisguy, through 5 levels) Doom II (Pokefreak911, 12 levels in) Resident Evil Zero (gojira, at the Training Facility) TellTale's The Walking Dead (Zero, finished Episode 3) The Legend of Zelda: Majora's Mask (Pokefreak911, through Stone Tower) Zero Escape: Virtue's Last Reward (Zero, finished first run) ZombiU (gojira, Tower of London) ZombiU (r_hjort, whack-a-zombie)The Players (20)chrisguy: Dead Space: Extraction deathly_hallows: Cult County, Resident Evil 4, Resident Evil: Deadly SilenceDrFinkelstein: ZombiUGameDadGrant: Spirit Camera: The Cursed Memoir, The House of the Dead: Overkill, Castlevania: Lords of Shadow gojira: ZombiU, Resident Evil Zero Hero_of_Hyrule: Luigi's Mansion: Dark MoonHet_Nkik: Super Castlevania IV, Zombies Ate My Neighbors, Zero: Tsukihami no Kamen Jargon: Amnesia: The Dark Descent, Dead Space, Luigi's Mansion: Dark Moon kriswright: ZombiU ludist210: Resident Evil: Revelations Mop It Up: Dead Space Extraction Mr_Mustache: ZombiU, Castlevania PogueSquadron: Dead Space, Castlevania 3 Pokefreak911: The Legend of Zelda: Majora's Mask, Bioshock, Bioshock 2, Doom II r_hjort: Obscure 2, Project Zero 2: Wii Edition, ZombiU Secret_Tunnel: Dead Space 3, Kentucky Route Zero, 999: Nine Hours, Nine Persons, Nine Doors, Red Dead Redemption: Undead Nightmare. Shadowlink: ZombiUStephen: Alan WakeTheBigG753: Fatal Frame, Fatal Frame II: Crimson Butterfly, Fatal Frame III: The TormentedZero: Dead Rising 2, Castlevania ( III or Adventure Rebirth), Virtue's Last Reward, The Walking Dead LAST YEAR'S THREADURL to share (right click and copy)
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09/29/13, 19:48 Edited: 09/10/21, 16:56
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I don't hate Resident Evil 0, but it is definitely my least favorite of the older games, and that isn't just nostalgia speaking because I played them in this order: Remake, 0, 2, CV, 3.
My main issue with it is that it focused too much on the large animals and such, which just weren't very scary to me. A giant frog? Ok. Plus it felt kind of too straightforward, I didn't know it at the time of course, but looking back on it it feels like a step backwards from CV.
Switching between two characters was kind of neat, I suppose. |
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So, I played a couple of hours of Fatal Frame tonight and I wish I didn't have to go to bed. I haven't played a "classic" survival horror game in a while, as far as those from the GCN/PS2-era and earlier, and so far its just what the doctor ordered. To say it's inspired by Resident Evil is a big understatement, as it could very easily be described as RE with ghosts instead of zombies, and a camera instead of guns. You've got a creepy mansion, fixed camera angles, blinky items lying around, "herbal medicine", safe rooms, the camera equivalent of typewriters, journal entries lying around, door loading animations -- right down to having almost the same menu fonts that the PS1-era RE games had. It's very much of the same ilk, to put it mildly. Which is a good thing because I miss playing this type of game. It's definitely a creepy game, and it's refreshing to have that feeling of tension when walking around the next corner, or going into the next room. I'm fumbling a bit with the controls; there are certain button functions that I would have preferred to be swapped with other buttons, and my tendency to think "Oh, this button should be to run" or "This button should open the menu" leads me to press the wrong button more than I'd like, but I'll get used to it. But yeah, some really freaky stuff going on. Really wanted to keep playing tonight because I'm really digging the mood, but I suppose I have to go to work tomorrow. Can't wait to play some more after the weekend. @gojiraOh, I love old school RE, much prefer it to the RE4-style. RE0 just got really tedious to me, though, with all of the partner zapping-related inventory management. At a certain point, it just got ridiculous as to how annoying just giving your partner an item to use could be. Getting rid of the item boxes really hurt too. And as @Zero said, a lot of the content in the game was really lackluster, the enemies chief among those. It was just one of those games where I was putting up with gameplay that felt too much like a chore, to experience content that I couldn't get very interested in. It's not surprising to me that Capcom was obsessed with turning the series on its head after this game in particular. But again, don't let my complaining stop you from enjoying the game.  Plenty of people really liked the game, it even had its own official "Defense Force" on the IGN boards for a time. |
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@ZeroThat's one of the big reasons why Project Zero 2: Wii Edition is one of the scariest games I've ever played. Ghosts could be, in my opinion, the creepiest "monster" to have in a game because of their non-physical nature. You can't kill what doesn't live, and all that. I've always been a zombie fiction kind of guy when it comes to movies, and think those scenarios can be creepier than anything, but the actual zombies shouldn't be the scariest aspect of good zombie fiction, as far as I'm concerned. I think they should be a means of conveying the horrors within human nature and modern society, like in George Romero's movies, rather than just some shambling corpses that want to bite you. Few games seem to be interested in that sort of thing, though. Another creepy thing about the ghosts is that they, unlike other monsters, aren't necessarily driven by aggression or primal instinct like so many other monsters are. One of the scariest moments of Project Zero 2 is fighting a ghost that is just as terrified of you as you are of it. Their voice is on the verge of cracking up and they plead for someone to help them as you track them with your camera. It's as if you force them to relive all the terror and anguish they felt in the moments leading up to their death. It's disturbing but also almost beautiful. Holy crap I need more Fatal Frame/Project Zero on my Nintendo systems. |
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Finished Dead Space (PC) and it only took me a year! Huzzah!
I liked it a lot, but the PC version was incredibly buggy. The game froze on my numerous times, and my PC was actually TOO powerful for it, sending my fans into a tizzy constantly. I would've turned VSync on to cap the framerate, but DS has a ton of issues when enabling VSync (fps locked to 30, super delayed controls).
I liked the story a lot, but upon beating the game I was confused. I had to look online to see what actually happened, because I was a little confused about who certain people were, and what exactly I was trying to accomplish. Maybe I didn't have the audio cranked up enough, but I didn't really have a grasp on what the Marker was and how it affected the Hive Mind and the Necromorphs. Either I wish the game was more articulate with this, or I wish I had paid better attention. |
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