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F-Zero X Discussion (Nintendo 64) [game]
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06/25/13, 23:01 Edited: 06/25/13, 23:04
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@chrisbg99 There isn't a background to stare at. Or a foreground. Or anything, really. I feel that graphics benefit a racing game a lot more than they do most other genres. They really help establish the sense of speed, as well as having something to look at to break up the monotony. This seems especially the case for a game like F-Zero, which has speeds of over 1,000kph, but it never feels like you're going even a quarter of that because you're not zipping by any objects whatsoever. Not only that, but a lot of the tracks have twists and loops and such, but without any frame of reference, it doesn't feel like you're upside-down or sideways or anything like that. As a result, the game feels slow and is pretty easy, outside of Master. Then there's the ridiculous rubber-band AI, which makes Mario Kart seem like a completely fair game; if the processor weren't busy with the 60fps then perhaps they could have programmed an AI that's actually skillful instead of establishing difficulty through cheapness. It makes trying for a lead mostly pointless, and a better strategy is often to destroy your rival. F-Zero GX was finally able to do F-Zero right. I don't really like that game due to the insane difficulty, but I can still recognise its merits. |
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