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Runner2
News reported by 
(Editor)
October 09, 2011, 00:11
 
"Runner 2 is the sequel to the critically acclaimed and IGF award winning BIT.TRIP RUNNER.

In the style of the BIT.TRIP series, Runner 2 is a rhythm-music platforming game.

Players will run through fantastic environments, using brand new moves, to brand new soundtracks as they run, jump, slide, kick, and soar toward the goal of tracking down the Timbletot and thwarting his evil plans to destroy not only our world, but every world there is."



"The style of Runner 2 is a huge departure from the 8-bit style of the BIT.TRIP series, but it will still be amazing nonetheless! Look out!"

www.runner2.com

Holy crap!

URL to share (right click and copy)
Posted: 10/09/11, 00:11  - Edit:  06/23/12, 03:00
 
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@Secret_Tunnel

Looks pretty good!

Posted by 
 on: 04/05/12, 02:01
That newest build does look better, but it's still missing something...not sure what though.

Posted by 
 on: 04/05/12, 02:09



The game feels great, sounds great and looks great. And it's still over 6 months away! Put your fears to rest: it will be as good if not better than the original. I'll post more impressions when I'm not half dead.

Posted by 
 on: 04/09/12, 09:43
That is one sweet poster.

And the picture's not bad, either!

Posted by 
 on: 04/09/12, 18:15
Alright, so pretty much the instant I put the headphones on and starting playing, it was like coming back home after a long absence. The same integration of your jumps and slides and kicks to the music, the same physics and controls: the game definitely FEELS like BIT.TRIP RUNNER, and that is indeed a very good thing.

The game looks great in motion! I don't know why the trailers and videos don't look better, perhaps because on a bigger screen, you see more of the details, the animations, the colors? I was really happy with the way the game looks, is all I can say.

The collision detection was perhaps a little bit weird: many times I thought "Oh crap, I jumped too early and I'll be killed by this enemy", and I wasn't. Or I'd jump to catch gold bars perhaps a little late, and would go through them. But again, the game isn't due before September at the earliest, so all of that has time to be ironed out, polished up.

I don't know what else I can say. Playing the demo made me so happy. And not "Awesome, they didn't screw it up!" happy, more like "I fucking love life and gaming right now" happy.

@Anand

Haha, oh you!

Posted by 
 on: 04/09/12, 18:26
Oh hey, here are impressions and some tidbits that I was there to hear myself, but written up by someone who's been doing this for longer than I and who actually remembered to talk about them.

Posted by 
 on: 04/09/12, 19:02  - Edit:  04/09/12, 19:11
@Guillaume

Nice impressions! Glad to hear them.

Posted by 
 on: 04/09/12, 19:09
Did you grill them about a Wii U version Guillaume?!

Apparently it is being considered... (this is old news BTW, March 19th)

See what Gaijin Games’ Mike Roush had to say when asked why Gaijin have “left” Nintendo…

(A Wii U version is) definitely something we’re thinking about. My guess is we will always be with Nintendo. Everyone at Gaijin Games is a Nintendo fanboy, so we will most likely continue that relationship in the future. We’ll make one game and cross-platform it to the best of our ability. When we made these decisions we never knew about Wii U. So rather than us ‘leaving Nintendo’, it’s that these decisions were made a year ago. We would never leave Nintendo, we love them to death.

Posted by 
 on: 04/11/12, 01:13  - Edit:  04/11/12, 01:13
@Zero
eh... I don't know how I feel about them transferring to the wii U. I mean it will obviously be gorgeous, however, from what i've seen, I feel like the controls and things would be a little weird, and probably hard to get used too... i dunno, maybe I'm crazy.

Posted by 
 on: 04/11/12, 02:42
@CommanderRadio

What do you mean, the controls would be weird? It would be the same controls as they got currently.

Also, Mike Roush told me at PAX that his favorite controller is the Wii remote. It's got the best d-pad. So to me it's obvious that a Wii U version would be playable with it.

Posted by 
 on: 04/11/12, 05:41
CommanderRadio said:
eh... I don't know how I feel about them transferring to the wii U. I mean it will obviously be gorgeous, however, from what i've seen, I feel like the controls and things would be a little weird, and probably hard to get used too... i dunno, maybe I'm crazy.
Yeah, let's be thankful the first game never released on Wii, it would have never worked, the controls would have been way too weird, clunky, incomprehensible, unplayable!

It's not like the friggin' game was born on Wii and the console probably inspired it.

Posted by 
 on: 04/11/12, 10:31
@Guillaume
What were the best games you played at PAX? Any long lines?

Posted by 
 on: 04/11/12, 22:07
@Guillaume
Can you use a regular wiimote on the wii u? I thought it was just that pad thing. I really have no idea.

Posted by 
 on: 04/11/12, 22:16
@CommanderRadio

What does it change? Bit Trip Runner uses two D-pad directions and one button.

Posted by 
 on: 04/11/12, 22:20
@CommanderRadio

You can, in fact, you won't have a choice when playing multiplayer games locally. Only one touchscreen controller can be used with the Wii U, other people will use wiimotes and nunchucks. You haven't paid much attention to video game news over the last year, huh?

Info

The pad has buttons, in case you didn't know. It isn't just a slab of glass.

@Anand

I'm sorry for not posting a lot of impressions. I actually didn't play much stuff. I made a list of the games to look out for in the XBLA thread, but I'll try to actually write something up about them when I have time.

Posted by 
 on: 04/11/12, 22:27  - Edit:  04/11/12, 22:29
Gaijin Games said:
Wii have a few fun little updates coming for U, so keep your EYES out!!!

Posted by 
 on: 05/10/12, 00:45
Well, Wii U version confirmed I guess? Neat.

Posted by 
 on: 05/10/12, 01:24
A new playable character has been announced!



Runner2 Blog said:
WHAT DO WE KNOW ABOUT FAMOUS GERMAN DISCO STARS FROM THE 1970's?

Not much, but we did make some crap up:

1. The Germans had one and only one disco star durning the duration of the disco movement.

2. This disco star was from HAMBURG Germany.

3. His name was Whetfahrt Cheesebörger.

4. After the fall of disco in the early 80s, Whetfahrt took a job in a greasy spoon as their mascot: W.F. Cheeseburger.

5. This greasy spoon was called ... BURGER MOUTH!

I can't believe that they brought Burger Mouth back from RUNNER. Awesome fanservice!

Posted by 
 on: 06/23/12, 03:03  - Edit:  06/23/12, 03:05
No idea who that is.

Wet Fart? Ew.

Posted by 
 on: 06/23/12, 03:06
Bonus points to anyone who submits a stage name with "negative" in it that gets accepted!

Who wants to create stage names for Runner 2?!

Do you have what it takes to sculpt and mold the english language into linguistical PERFECTION?

What are you guys talking about?!

We are talkin' about you creating a level name, up to 3 words, that could be used in Bit.Trip Presents: Runner 2, Future Legend of Rhythm Alien.

What DO I NEED TO DO?!

I'm glad you asked! All you need to do is ...

Choose a level type:

Sky
Sea
Forrest
Evil
Trippy
Then - make a thematic name:

Forrest: The Lumbering Jacks
Sea: A Seaward Sniff
Evil: Gloomy Bottoms

We will root through these like a hog on truffling day and oink out the ones we feel work the best for the game!

Posted by 
 on: 09/21/12, 02:56
^ 
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