"Runner 2 is the sequel to the critically acclaimed and IGF award winning BIT.TRIP RUNNER.
In the style of the BIT.TRIP series, Runner 2 is a rhythm-music platforming game.
Players will run through fantastic environments, using brand new moves, to brand new soundtracks as they run, jump, slide, kick, and soar toward the goal of tracking down the Timbletot and thwarting his evil plans to destroy not only our world, but every world there is."
"The style of Runner 2 is a huge departure from the 8-bit style of the BIT.TRIP series, but it will still be amazing nonetheless! Look out!"
The game feels great, sounds great and looks great. And it's still over 6 months away! Put your fears to rest: it will be as good if not better than the original. I'll post more impressions when I'm not half dead.
Alright, so pretty much the instant I put the headphones on and starting playing, it was like coming back home after a long absence. The same integration of your jumps and slides and kicks to the music, the same physics and controls: the game definitely FEELS like BIT.TRIP RUNNER, and that is indeed a very good thing.
The game looks great in motion! I don't know why the trailers and videos don't look better, perhaps because on a bigger screen, you see more of the details, the animations, the colors? I was really happy with the way the game looks, is all I can say.
The collision detection was perhaps a little bit weird: many times I thought "Oh crap, I jumped too early and I'll be killed by this enemy", and I wasn't. Or I'd jump to catch gold bars perhaps a little late, and would go through them. But again, the game isn't due before September at the earliest, so all of that has time to be ironed out, polished up.
I don't know what else I can say. Playing the demo made me so happy. And not "Awesome, they didn't screw it up!" happy, more like "I fucking love life and gaming right now" happy.
See what Gaijin Games’ Mike Roush had to say when asked why Gaijin have “left” Nintendo…
(A Wii U version is) definitely something we’re thinking about. My guess is we will always be with Nintendo. Everyone at Gaijin Games is a Nintendo fanboy, so we will most likely continue that relationship in the future. We’ll make one game and cross-platform it to the best of our ability. When we made these decisions we never knew about Wii U. So rather than us ‘leaving Nintendo’, it’s that these decisions were made a year ago. We would never leave Nintendo, we love them to death.
@Zero eh... I don't know how I feel about them transferring to the wii U. I mean it will obviously be gorgeous, however, from what i've seen, I feel like the controls and things would be a little weird, and probably hard to get used too... i dunno, maybe I'm crazy.
eh... I don't know how I feel about them transferring to the wii U. I mean it will obviously be gorgeous, however, from what i've seen, I feel like the controls and things would be a little weird, and probably hard to get used too... i dunno, maybe I'm crazy.
Yeah, let's be thankful the first game never released on Wii, it would have never worked, the controls would have been way too weird, clunky, incomprehensible, unplayable!
It's not like the friggin' game was born on Wii and the console probably inspired it.
You can, in fact, you won't have a choice when playing multiplayer games locally. Only one touchscreen controller can be used with the Wii U, other people will use wiimotes and nunchucks. You haven't paid much attention to video game news over the last year, huh?
I'm sorry for not posting a lot of impressions. I actually didn't play much stuff. I made a list of the games to look out for in the XBLA thread, but I'll try to actually write something up about them when I have time.