* PilotWings Resort * Steel Diver * Super Street Fighter IV 3D Edition * Nintendogs + Cats, available in three editions: Poodle, Golden Retriever and Bulldog. * Ridge Racer 3D * Samurai Warriors: Chronicles * The Sims 3 * Pro Evolution Soccer 2011 3D * Super Monkey Ball 3D * Tom Clancy’s Ghost Recon: Shadow Wars * Rayman 3D * Asphalt 3D * Lego Star Wars III: The Clone Wars * Bust-a-Move Universe * Madden NFL 11 * Combat of Giants: Dinosaurs 3D
The point is still the same. Xenoblade's environment is bigger than Liberty City's by a huge margin, yet it doesn't negate the vastness and intricacies of Liberty City. Likewise, Liberty City's size doesn't negate the vast and diverse areas of Wuhu Island. In fact, Wuhu Island has far more varied terrain than the entirety of Liberty City. My point was that there is enough space and variety in the environment of Wuhu Island to foster all kinds of creative concepts and it's not exactly fair to compare its one environment to another game's much smaller individual isolated game map.
Basically what I'm saying is that Wuhu Island is not the equivalent of any single environment from the past Pilotwings games.
@deathly_hallows I still don't get how you consider it the same game though. One is flying around with no objectives. One is that as a side mode... and then a bunch of actual events as the core of the game. I'm not too happy about only one environment, but there is an actual GAME behind it this time, WSR didn't have that.
Thank you for re-iterating this once again. It's a bit annoying to have to keep clearing up the regurgitation of misinformation.
@Zero In WSR you could explore the island and collect the "i" location things to unlock new planes and extras like the ability to fly at night, you could shoot balloons from stationary and moving objects for a high score, and you could even have dog-fights with another player. There was actually quite a lot to do, and that was just one of like 10 sports in a $50 game.
Pilot Wings definitely has more stuff to do, but it's a $40 "full" game, don't you think it should be more of a game? I'm not going to give Nintendo's abhorrent laziness a free pass just because it has 2 more vehicles and a mission structure.
But it didn't have the core Pilotwings gameplay, and that is a big difference, and definitely enough to distinguish Pilotwings Resort as a full game compared to all of the flying modes in WSR put together.
@casper884 I disagree, Liberty city is way more vast and has much more variety than Wuhu island, nearly by an order of magnitude.
And I also disagree about simply having missions where you fly through rings and land the plane ect. making it and entirely different game. The core experience is the nearly identical, flying around Wuhu Island with your Mii. I mean look a the screenshots I posted, how can you say that those two games aren't very similar?
And there you go again comparing the games by screenshots. We've been through this. OF COURSE they're going to look similar, they take place in the same exact environment! That doesn't give you free license to misinformation though. You know that the games aren't the same.
Anyway, Xenoblade's environment was much more vast and varied than Liberty City. Does that make Liberty City's size and variety unremarkable now? Besides, I guarantee you that flying over Liberty City ala WSR would make the city feel much, much smaller.
Also, I was referring specifically to terrain when comparing Wuhu Island and Liberty City. Liberty City doesn't have a peninsula of sand, rolling hills, ancient ruins, caves, golf courses, open stadiums/arenas, or volcano's. Really, this isn't even a debate. Wuhu Island is factually more varied in terms of terrain.
@casper884 Actually Liberty City has pretty much all that stuff, I mean not a volcano, but it has lots of beaches and rocky natural areas and urban ruins ect., plus it has massive skyscrapers and bridges and tunnels and graveyards with gothic crypts and parks and playgrounds and tennis courts and construction sites and huge cranes and shipyards and ships and lighthouses and islands and just a crazy amount of stuff. Did you play GTA IV? Because if you haven't you might be surprised by how vast it is.
Anyway, I can and will compare games by screen shots. Video games are a visual media, you can tell a lot by a screenshot. Of course you can't tell the whole story, but you can tell something about a game. You could tell that Darksiders played a lot like Zelda just by looking at the camera angles and the HUD (for example).
@deathly_hallows Well, it is still unclear to me how much game there is. I read somewhere "over 40" missions, which is more than Pilotwings 64, I think. And there may be more modes, after all Pilotwings 64 only started with the same 3 modes (gycocopter / hang-glider / jetpack), and then there were unlockable modes.
I think there will be some game there. Worth $40, not sure, but few games are.
Not only did I play GTAIV, I absolutely loved the game. But what you're talking about are more along the lines of points of interests (Wuhu Island has many of those as well). The actual geography of Liberty City is relatively uniform. Its topography is largely the same as that of most large metropolitan areas. However, even in real life, New York City, as intricate as it is, does not have the same geographical and topographical variety as a place like Hawaii. Basically, Liberty City = New York City and Wuhu Island = Hawaii. Obviously neither are even a fraction of their real world counterparts in terms of scale, but my point is to express the the geomorphological difference between the two.
All of this is pointless anyway. Just like I would like to revisit Wuhu Island with new gameplay concepts, I would also like to revisit Liberty City with new gameplay concepts, even if it's the exact same environment.