Y'know...I've heard and read up on some further impressions of this game, and...I'm going to turn my "cautiously optimistic" view to a "generally looking forward" view. Some of the stuff is new and unique, some hands-on game time have some people very intrigued...and hey. At the very least, we have ourselves an energetic, action fighting game starring Pokémon.
I'll reserve final judgement until after I play it, of course. But in the meantime, I'll keep a close eye on it.
Having played some of my sessions with our own Steven Hansen, we both agreed that Pokken was deeper than we initially suspected it would be. There's a number of different counters to everything, and during some particularly heated sessions during my time with other Japanese residents, I saw some fierce utilization of tactics employed in other fighting games -- like wake-up game and cross-ups.
That was something I wanted to hear. Okay, I'm on board.
I put a couple hours into Gardevoir and Pikachu, and the game definitely has its claws in me! I have a lot of training to do.
As an aside, man the English VA for this game is HORRIBLE. Like, really bad (if you think Nia is bad, wait till you meet Travis. Ouch!) I'm tempted to change it to the Japanese track but I sort of enjoy it in a "it's so bad it's entertaining" sort of way.
I had a rip on the EU demo last night, feels like a lot of fun. They let me sample Pikachu, Gengar, Lucario & Charizard. All totally different to contol. Charizard's throw feels f*cking grrrreat, but Gengar seems the most interesting and once I evolved him I was like, "Whahahaaa - I'm the MFing DARK LORD NOW!" (also I have no idea what a Gengar is, but, awesome.)
Yup, I'd prefer this type of fighter to Smash so I'm keen, just not sure if I'm "full-price" keen.
I played this game a bit at the C2E2 comic convention. Obviously, I put nowhere near enough time in to form an educated opinion, but I definitely had fun with it. It seems like quite a fresh take on the fighting genre. I might pick it up down the line...