Go check it out! There's only a couple nuggets of info (and a mysterious piece of art), but apparently Edge will be releasing a new issue on Thursday with the first look at this new game, "Project Ukelele." My guess is some sort of Hawaiian-themed 3D platformer? I'm down.
If you’ve made it this far towards our fine internet abode, then you’ve probably worked out that we’re a new game developer, formed by some blokes who did those games you may or may not have liked as a nipper.
However, if you’ve stumbled here by accident in search of non-sexual relationship advice, allow us to explain what on Earth is going on…
Playtonic’s the name, and fun games, unique characters and absolutely-frickin-amazing worlds to explore are our game. Or at least they will be, once we eventually get around to releasing our first project instead of faffing around on WordPress.
Ahem. Currently we’re a sextet of artists, programmers and designers – sort of like The Pussycat Dolls with computer science degress – with one thing in common; we were all once core member of famous UK studio Rare, where we helmed franchises such as Banjo-Kazooie, Donkey Kong Country and Viva Piñata.
We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games.
Together, our all-star ensemble is aiming to build its debut game, ‘Project Ukulele’, into a worthy spiritual successor to those fondly remembered platforming adventures we built in the past.
By now, you might be thinking, ‘hold on mate, didn’t you make similar claims after drinking too many shandies in the pub in 2012, you muppet?’ Perhaps. But this time it’s real! We’re making a real, proper, actual game. Look: we even managed to trick convince Edge magazine to do us some pages!
You can read all about our venture and see the first artwork for our game in Edge issue 277, which is on sale from February 12.
So what’s next? Well first of all you need to know that our journey is at an early stage – we’ve barely left the Shire and Sean Bean’s still an alright guy.
Over the coming months we’ll reveal more about our project and future growth plans, and we very much intend to get you involved and listen to your views on our game’s direction. You’ll ultimately shape the destination of our project and we plan to continue exchanging sweet glances across cyberspace at you until we get there.
So go on then – follow us on Twitter, slap your thumbs up on our Facebook and sign up for updates. ‘ Cos it’s time to get this wagon rolling…
(well, it definitely has Rare's quirky sense of humor and unusual vernacular)
See, that's the fun of crowd funding to me. I love taking a chance on a project that I feel good about. It's, like, $20... Then when it turns out like Shovel Knight, you get to tell everybody how much faith you had from the start. Of course there's the chance that it will me mediocre or stumble in development, but... Eh, $20. That's a pizza or less than half a tank of gas.
This is truly a stunning display of support for beloved game developers/composers and also a big F-YOU to all those executives or whoever would claim these games wouldn't be profitable or garner attention. There is clearly a market out there. If you ignore the supported cost, we've still seen 27,655 different backers in the last 20 hours.
Yooka-Laylee has earned £987,527 as of right now... which is only £12,473 from their total goals. In USD that's $1,491,165.77 earned with only $18,832.23 left to go. And as of typing this, it's already grown over another £100.
Oh and in the time it took to find, upload, and post this photo into the entry... it's jumped another 75 backers and another £700.
Well they've been working on the game for 3 months... which may be even more telling that people really want this type of game based on such little work and the idea of delivering a 3D platformer like the old days.
This goal would be pretty great to add even more nostalgic goodness into the mix. What a love letter to the genre as a whole this might turn out to be.
I would find this pretty fascinating. Considering the nature of a kickstarter and the early backer experience, this is a reward that really can make a backer feel good about things, even beyond the game itself.
This is only about 3 months of work, and the team plans on doing an additional 17-ish months of work on the game, so there's a lot more coming than what you see just now.
For example, they've said that the chameleon changing colors would be an important part of gameplay, and we haven't seen anything on that yet.
This game seems like it's going to be Banjo-Kazooie with a bunch of new things thrown in that haven't been in any other Rare games before (or have only appeared once), like worlds that expand as you collect more (as opposed to just unlocking brand new areas), local co-op including a buddy system, arcade cabinets hidden throughout each world with their own games, gameplay modifiers where you choose whether you want to increase your characters' speed, strength, flight, etc., 2.5D and 3D minecart levels, and whatever else they end up planning between now and then. (Not to mention in-game meta commentary about the gaming industry...)
So even if it doesn't revolutionize anything, it'll feel like an evolution of the B-K series, finally giving us an actual Banjo-Kazooie 3.
Not only do they have 17-18 more months of work planned a minimum, but they plan to expand the team to around 15 people (a la their N64 days). So much more will get done in these months with a larger team than the impressive start they've made with a handful of guys and 3 months.