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Yooka-Laylee--PlayTonic's spiritual successor to Banjo-Kazooie
News reported by 
February 10, 2015, 21:29
UPDATE: Kickstarter is live, funded, and up until Tuesday, June 16th! Let's hit some stretch goals!

PlayTonic site link

Go check it out! There's only a couple nuggets of info (and a mysterious piece of art), but apparently Edge will be releasing a new issue on Thursday with the first look at this new game, "Project Ukelele." My guess is some sort of Hawaiian-themed 3D platformer? I'm down.

If you’ve made it this far towards our fine internet abode, then you’ve probably worked out that we’re a new game developer, formed by some blokes who did those games you may or may not have liked as a nipper.

However, if you’ve stumbled here by accident in search of non-sexual relationship advice, allow us to explain what on Earth is going on…

Playtonic’s the name, and fun games, unique characters and absolutely-frickin-amazing worlds to explore are our game. Or at least they will be, once we eventually get around to releasing our first project instead of faffing around on WordPress.

Ahem. Currently we’re a sextet of artists, programmers and designers – sort of like The Pussycat Dolls with computer science degress – with one thing in common; we were all once core member of famous UK studio Rare, where we helmed franchises such as Banjo-Kazooie, Donkey Kong Country and Viva Piñata.

We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games.

Together, our all-star ensemble is aiming to build its debut game, ‘Project Ukulele’, into a worthy spiritual successor to those fondly remembered platforming adventures we built in the past.

By now, you might be thinking, ‘hold on mate, didn’t you make similar claims after drinking too many shandies in the pub in 2012, you muppet?’ Perhaps. But this time it’s real! We’re making a real, proper, actual game. Look: we even managed to trick convince Edge magazine to do us some pages!

You can read all about our venture and see the first artwork for our game in Edge issue 277, which is on sale from February 12.

So what’s next? Well first of all you need to know that our journey is at an early stage – we’ve barely left the Shire and Sean Bean’s still an alright guy.

Over the coming months we’ll reveal more about our project and future growth plans, and we very much intend to get you involved and listen to your views on our game’s direction. You’ll ultimately shape the destination of our project and we plan to continue exchanging sweet glances across cyberspace at you until we get there.

So go on then – follow us on Twitter, slap your thumbs up on our Facebook and sign up for updates. ‘ Cos it’s time to get this wagon rolling…

(well, it definitely has Rare's quirky sense of humor and unusual vernacular)

What do you think?

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Posted: 02/10/15, 21:29  - Edit:  04/05/17, 22:56
Why not sign up for a (free) account?

See, that's the fun of crowd funding to me. I love taking a chance on a project that I feel good about. It's, like, $20... Then when it turns out like Shovel Knight, you get to tell everybody how much faith you had from the start. Of course there's the chance that it will me mediocre or stumble in development, but... Eh, $20. That's a pizza or less than half a tank of gas.

Posted by 
 on: 05/02/15, 10:06
This is truly a stunning display of support for beloved game developers/composers and also a big F-YOU to all those executives or whoever would claim these games wouldn't be profitable or garner attention. There is clearly a market out there. If you ignore the supported cost, we've still seen 27,655 different backers in the last 20 hours.

Yooka-Laylee has earned £987,527 as of right now... which is only £12,473 from their total goals.
In USD that's $1,491,165.77 earned with only $18,832.23 left to go. And as of typing this, it's already grown over another £100.

Just insanity.

Oh and in the time it took to find, upload, and post this photo into the entry... it's jumped another 75 backers and another £700.

Posted by 
 on: 05/02/15, 15:26

Well they've been working on the game for 3 months... which may be even more telling that people really want this type of game based on such little work and the idea of delivering a 3D platformer like the old days.

Posted by 
 on: 05/02/15, 15:55
The last stretch goal has been hit. In less than 24 hours. I suggest they keep raising money for the remaining month and a half to buy back Rare while they're at it.

Posted by 
 on: 05/02/15, 16:03

Posted by 
 on: 05/02/15, 16:04
This goal would be pretty great to add even more nostalgic goodness into the mix. What a love letter to the genre as a whole this might turn out to be.

I would find this pretty fascinating. Considering the nature of a kickstarter and the early backer experience, this is a reward that really can make a backer feel good about things, even beyond the game itself.

Posted by 
 on: 05/02/15, 16:14

This is only about 3 months of work, and the team plans on doing an additional 17-ish months of work on the game, so there's a lot more coming than what you see just now.

For example, they've said that the chameleon changing colors would be an important part of gameplay, and we haven't seen anything on that yet.

This game seems like it's going to be Banjo-Kazooie with a bunch of new things thrown in that haven't been in any other Rare games before (or have only appeared once), like worlds that expand as you collect more (as opposed to just unlocking brand new areas), local co-op including a buddy system, arcade cabinets hidden throughout each world with their own games, gameplay modifiers where you choose whether you want to increase your characters' speed, strength, flight, etc., 2.5D and 3D minecart levels, and whatever else they end up planning between now and then. (Not to mention in-game meta commentary about the gaming industry...)

So even if it doesn't revolutionize anything, it'll feel like an evolution of the B-K series, finally giving us an actual Banjo-Kazooie 3.

Posted by 
 on: 05/02/15, 17:17

Not only do they have 17-18 more months of work planned a minimum, but they plan to expand the team to around 15 people (a la their N64 days). So much more will get done in these months with a larger team than the impressive start they've made with a handful of guys and 3 months.

Posted by 
 on: 05/02/15, 17:42

Posted by 
 on: 05/02/15, 19:04

Haha I keep forgetting this is super-early stuff. Not used to seeing a game revealed so early in development! I'm definitely curious how it will turn out.

Posted by 
 on: 05/02/15, 19:58
They hype is infective, I'm not even a Banjo Kazooie fan but I'm getting pumped for this game! 2019 can't come soon enough!

Posted by 
 on: 05/02/15, 21:34
That's a terrible name for a game, players.

Posted by 
 on: 05/02/15, 23:06
I actually kicked in and I never do that.

Posted by 
 on: 05/03/15, 00:25

And for it, you'll see this game finally releasing and be like, "I want that!" and then you'll remember it's been paid for and be like, "Sweet!".

Posted by 
 on: 05/03/15, 00:27
Saw vids and music and am now totally sold.

Posted by 
 on: 05/03/15, 03:38
Jus thought I'd update the stats on this thing for people...

Yooka-Laylee Kickstarter Update

£1,177,301 pounds raised!
33,852 backers!

Posted by 
 on: 05/03/15, 05:48
I think I will agree with pessimistic Kris and say the name kind of sucks, but I guess they were trying to make it REALLY clear what the DNA of this game is so they were probably a bit limited there.

Looking at how their Kickstarter is going, I can't say the name is a detriment.

Posted by 
 on: 05/03/15, 07:19
The name is exactly as good as "Banjo-Kazooie."

Posted by 
 on: 05/03/15, 07:21
I love the name. What makes it bad? Those are fun character names and it's a play on a fun musical instrument.

What should the game be called instead?

Posted by 
 on: 05/03/15, 07:33
Rockman and Bass

Posted by 
 on: 05/03/15, 07:43
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