November 6, 2014 Ladies and gentlemen, the games we've been waiting for have finally showed up on the 3DS eShop: Nintendogs + cats. Yes. Finally. There's also a lot of other great software available for download this week, so be sure to check out your favorite digital storefront at noon eastern for all of this week's updates.
Planes Fire & Rescue Little Orbit, $39.99 (available November 11)
Flapp & Zegeta Denysoft, $4.99
Pier Solar and the Great Architects WaterMelon, $14.99
SDK Paint HullBreach Studios, $2.99
Shuttle Rush Takusan Works, $7.99
Sportsball Too DX, $9.99
The Swapper Curve Digital, $19.99
Super Mario Advance (Game Boy Advance) Nintendo, $7.99
Flowerworks HD: Follie's Adventure $2 on November 7
Sonic & All-Stars Racing Transformed now $29.95
Sonic Lost World now $29.95
Planes Fire & Rescue Little Orbit, $29.99 (available November 11)
nintendogs + cats: French Bulldog & New Friends Nintendo
nintendogs + cats: Golden Retriever & New Friends Nintendo
nintendogs + cats: Toy Poodle & New Friends Nintendo
Kemonomix+ Rocket Studio, $4.99
Safari Quest Maximum Games, $4.99 (available November 11)
Pokιmon Puzzle Challenge (Game Boy Color) Nintendo, $4.99
Sonic Boom: Shattered Crystal
Sales & Price Drops
Siesta Fiesta $3.99 through November 13 (RRP $5.99)
The first level of Sonic Boom...the racing one? The one that's on the upper area? I thought that wasn't too shabby. Standard Sonic stuff, which isn't amazing (never has been, IMO) but I didn't find it tedious at least.
Could you be referring to the "hunt and find" stage? Where you have to find a certain amount of McGuffins before getting back to the Exit Pod and getting a score tally? Because I think that can be slow/clunky, but I think it is slower on purpose. So you can find stuff. ....not that I'm endorsing this kind of stage design, but I think that may have been the developer's goal.
@GameDadGrant Yeah, the hunting stage. I'm sure it's the way it is by design, but I think it's absolutely awful, especially for being a Sonic design. I really need to fix my Wii so I can play the old Mega Drive games that I adore so much.
Can't say I disagree. I'm surprised it's so difficult for developers to make a decent Sonic the Hedgehog game. At least the Sonic Advance ones were fun. I seem to recall the titles on DS were pretty solid, too. Not sure what has happened since.
That demo is rather short, but it features an area/scenario that isn't present in the full game. If you are going to get the full version of Omega Ruby/Alpha Saphirre, I'd recommend checking out the demo since any PKMN you capture in the demo (including an exclusive one) can be transferred to the full game...!
@r_hjort Yeah, that Sonic Boom demo was awful. The race level was essentially all boost pads and quasi-QTEs (with the tether thing), the auto-runner style stage was utterly boring, and the exploration stage was fifteen minutes of tedium. I mean, I have a lot of problems with post-Genesis Sonic, but at least games like Sonic Advance, Rush, Colors, Generations, and Lost World all felt vaguely Sonic in their own way. This is just...there's nothing that even designates it as a Sonic game, really. It's just a stiff, blocky platformer, and hardly a competent one at that.
I downloaded the Pikmin 3 demo as well, that should help wash the bad taste of Sonic Boom out at least.
@GameDadGrant Never played the Sonic Advance games, but they're on my to-get list. I was going to suggest the drop in quality had to do with Sega dropping Dimps, but then I remembered they never did drop them. Maybe Sega gives them and other devs poor concepts to work with or something. Ionno.
@nate38 Oh yessss! Pikmin 3 is absolutely fantastic, so I hope the demo does the full game justice!
@ludist210 Never played the full game, but the demos made it seem pretty enjoyable, and like @nate38 says, it did have stuff making it feel like Sonic. Should probably pick that one up at some point as well.
@TriforceBun I think it's changed and improved a bit though. I first heard it in games in Sunshine and I really wasn't impressed. It was so gravelly in that game from what I remember. I doubt how he sounds now is exactly how it was in Sunshine. "What's that icky icky goo?" I was so disappointed haha.
Either way I've grown accustomed to it and accept it for what it is. It even kinda suits him.
Pokιmon Puzzle Challenge is my fave version of Panel de Pon, I may have to download that. Or maybe just wait and see if it's offered from Club Nintendo.
I've been interested in Pier Solar even since I heard about the Genesis version, but I think I'll wait and see if it goes on sale.
Is Flowerworks HD the same game as Flowerworks on WiiWare, or is it something new/different? I was always curious about that one but never got around to downloading it.
@TriforceBun Yeah, I don't know what was wrong with Mario Tennis Toad that they had to change him.
I actually feel like most Mario character voices have gotten worse over the years, even the ones still played by the same actor/actress. Mario's voice has gotten more high-pitched and was best in Super Mario 64, Luigi's has gotten screechier, Peach's needs to be brought back down an octave, don't even get me started on Yoshi, etc. Wario is probably about the only one who hasn't changed for the worse.
As far as Nintendogs is concerned, it's nice to see a Nintendo game that started as a $40 retail title with a permanent $15 price tag on the eShop, but why not match that strategy with the other launch games?
Pier Solar seems to have trouble running smoothly, which is a shame. Had a couple hard framerate drops while walking through the forest and then it outright froze on me for ~2 seconds in the same area.
I have it on PS4 but only played but a few minutes into the forest area. Never noticed any frame rate issues though... but I'm debating continuing it because of the Mario Kart DLC and then Smash soon after... and Persona Q. Gah.
I bought Sportsball on a whim. Played it with Shirley but unfortunately it does not seem to have any computer AI so the only way to play two player is either A. a mode where there are no opponents and you work together to score or B. One on one matches. Nothing wrong with that really but I was hoping we could team up against an AI team.
It's basically just Joust turned into a sports game where you hit balls around and try to score more than the other team. Has a variety of modes but we only tried out one. Seems like it could be fun at parties. We'll see.
Supposedly it supports up to 5 players... not sure if that would be 3-on-2 or if it would be 2-on-2 with some neat asyncronous 5th player mode.