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Nintendo E3 2013 Wii U: Donkey Kong Country: Tropical Freeze announced (trailer + images inside!)
News reported by 
June 11, 2013, 20:42

Whether you wanted them be or not, Retro Studios has been deep at work on a new Donkey Kong Country game, and they have finally lifted the veil and showed us their work. One of the first things that you will notice is that... gasp!... Donkey Kong and pals swim underwater again in this game!

The enemies this time are viking animals, which works for me, I guess? Also, Dixie is back. I'm pumped, what about you?

Donkey Kong Country: Tropical Freeze will be released in November of 2013. Get your wallets ready!

Source: E3 Nintendo direct / Youtube

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Posted: 06/11/13, 20:42  - Edit:  06/12/13, 06:37
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They need to partner with someone to make a Tropical Freeze drink, sounds delicious.

Posted by 
 on: 06/12/13, 09:16
One thing though... still no focus on animal buddies? It seems. If not, why not? Animal buddies are awesome!

@DrFinkelstein If DK is this holiday season no way would Metroid be ready by next holiday season!

Posted by 
 on: 06/12/13, 09:23
Ok wow I take back what I said about this game.

That trailer was just bad. Seeing the actual levels in continuity/context makes a WORLD of difference. Holy shit!!

This looks AWESOME!!

Posted by 
 on: 06/12/13, 11:05  - Edit:  06/12/13, 11:05
Yeah, it's absolutely crazy how much work must go into creating each of these levels... The NSMB team can probably shit out a level or two every day, but these things take real craftsmanship.

Posted by 
 on: 06/12/13, 11:58
I don't think you give the NSMB designers enough credit. Creating levels with the appropriate Mario pacing, that can maintain an even level of challenge and entertainment no matter if you're playing on your own or with three friends takes some serious craftsmanship.

Posted by 
 on: 06/12/13, 12:55
In retrospect, I'm amazed we didn't see this coming. I can't remember a single person predicting that Retro was going to make a Donkey Kong sequel in the many speculation threads, but it just makes sense. DKCR sold more than double any Metroid Prime game, there was no reason to think they wouldn't be going back to that well, and soon.

Posted by 
 on: 06/12/13, 14:42
I never played the Wii game, I'm quite interested in this one.

I would've liked at least one Nintendo IP to have been a big expansive adventure, so on that count I'm disappointed, but I'm sure it'll be quality.

Posted by 
 on: 06/12/13, 14:54

I kind of expected it. Seeing as DKCR sold so much, it would make more sense to launch it as their first Wii U game if you think from the sales perspective, to try and get more people on board. The game looks incredible, there's no denying that, but part of me still wishes that they had Metroid or a new IP in the works. And apparently Retro had a hard time deciding between this and Metroid as their first Wii U game. Please, PLEASE let Metroid be their next then!

Posted by 
 on: 06/12/13, 15:00  - Edit:  06/12/13, 15:00

Hell, the DKC games on the SNES only had like a year between them.

Posted by 
 on: 06/12/13, 15:31

I always said Retro was working on another DKC game. You all may bow before your God now.

Posted by 
 on: 06/12/13, 15:33

Yeah, as I said, I was speaking of things like Luigi's Mansion to Luigi's Mansion and Mario 64 to Mario Sunshine, not old DKC games.

Absence makes the heart grow fonder.

Whatever, though, I'm just glad it's coming out this year so Retro can get to work on something new and original. I want to see what they can actually DO with the Wii U when no pigeonholed into making a direct sequel of the game they JUST released.

Posted by 
 on: 06/12/13, 15:58
As hard as it was playing co-op on DKCR it was also the most enjoyable for myself & wickedsymphony. If this is at least more of the same its a welcome experience.

Posted by 
 on: 06/12/13, 16:19
Zero said:
@-JKR- Too many? We got one a few years ago. The 3DS one is a port of that one.

This is what I was thinking. However.........

-JKR- said:

And now another. What happened to the time between these things that Nintendo used to have? I miss that. Give me time away to pine for the game, like Luigi's Mansion. The Pikmin 3 wait was almost unbearable, which is why I'm SO looking forward to it in a few months. This doesn't feel new and exciting. This feels like tacking on levels to an existing game and releasing it for full price.


Like I said, it's just because the news that this is what Retro is up to was my biggest disappointment of show, that's all. In the end, no big deal, life goes on. I just wanted so much to see Retro spread their wings and soar. This feels like Retro in a cage with its wings tied together.
I can sympathize with you. While I still was stoked for DK (in fact it is now one of my most anticipated games - my wife and I loved playing DKCR together) I too had hoped for something different from Retro.

Posted by 
 on: 06/12/13, 19:15
I still maintain the belief that Retro is working on another project, at the same time as this one. They've hired people from Naughty Dog and Vigil, Bioware, Junction Point (not entirely sure if the last two were confirmed), and other people, like that female artist specializing in strange but awesome beasts and monsters, and I can't believe they did that out of the goodness of their hearts, or for them to help make another Donkey Kong Country.

Posted by 
 on: 06/12/13, 19:24

I can see how my wording seemed... a little hostile, but I do respect the NSMB team's design abilities. I do not, however, respect their lazy lack of production values, especially as these are some of the very best selling games in the industry. It's sickeningly inexcusable.

Oh, and the Wii and U versions of NSMB seemed to have much better designs than the DS and 3DS. I thought that the latter games were pretty damn "meh" on just about all accounts, but the console versions are almost on par with the best of the 8-bit and 16-bit days.

Posted by 
 on: 06/12/13, 19:29  - Edit:  06/12/13, 19:30
I haven't played the Wii U game yet, but I absolutely adore the level designs in NSMB Wii, and what little I've seen of NSMBU has looked stellar. I was underwhelmed by the levels in the DS game, but the 3DS iteration actually impressed me quite a bit at times. The core gameplay and coin hunting extravaganza seldom lended itself to anything groundbreaking, but I thought most of the levels had great pacing and were a lot of fun. The DLC stuff has some real gems too, even if the coin rush style of play kind of limits what can be done in them.

Posted by 
 on: 06/12/13, 19:37
r_hjort said:
I still maintain the belief that Retro is working on another project, at the same time as this one. They've hired people from Naughty Dog and Vigil, Bioware, Junction Point (not entirely sure if the last two were confirmed), and other people, like that female artist specializing in strange but awesome beasts and monsters, and I can't believe they did that out of the goodness of their hearts, or for them to help make another Donkey Kong Country.
I have no idea of the man power of Retro versus that of DICE (I assume DICE is much larger) but I'll bring up the fact that DICE is still working on BF4 (even after release you know they'll be spending tons of time on new DLC and patching/balancing the game) and is supposed to be also actively working on Mirrors Edge 2. So maybe Retro has got two projects going on.

The Wii U badly needs games ASAP so if DK can come out relatively soon giving Retro more time for a larger project that would at least be feasible.

Posted by 
 on: 06/12/13, 19:55
Apparently DICE has over 300 employees, according to Wikipedia (yes, saltshakers out). But meanwhile, Monolith Soft with their 92 employees is bringing us X, an unannounced 3DS offering, and have developed Project X Zone for Namco Bandai. Retro Studios and their 110 boys and girls should be able to squeeze out something more than just Donkey Kong.

Posted by 
 on: 06/12/13, 20:00  - Edit:  06/12/13, 20:01
I sure hope so... It's just that, we all said the same thing when the first DKCR was announced. "Looks awesome, but surely they are working on more than just a 2D platformer..."

Perhaps now that the core mechanics of the series are already in place?

What I don't like is hearing the Retro guy say "It was hard to choose between Metroid and Donkey Kong." Those are the only options for Retro now? It seems like Next Level has more freedom to work on what they want to work on and they aren't even a first party developer.

Posted by 
 on: 06/12/13, 20:07
Well, it will definitely be less taxing on the development team to make this sequel than it was making the first game, so that factors in as well, sure. As for this other project, if there is one, it could very well have been in development since the first DKCR. I don't think that's impossible at all.

And yeah, I heard that statement, but I didn't hear the question, and I think I'd have to hear that before I form an opinion on the answer. If the question was limited to those two franchises it doesn't necessarily indicate a limitation within the company, and if they are working on something else, no matter what it is, they won't be likely to correct the interviewer or give any information on what it is they're actually doing until Nintendo says it's time.

Posted by 
 on: 06/12/13, 20:20
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