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Your preferred method of saving? [roundtable]
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06/05/11, 00:24 Edited: 06/05/11, 00:25
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Autosave, with optional manual save at any time.
That way, you know, if there's a blackout or something then at least most of my progress was saved. Plus, I like the ability to Save As in a separate file, so if I just want to have a save file where I'm just about to do something cool, I can have that as a separate file from my main one.
Overall, I think saving has gotten more fluid, but also somehow simpler. Back when I played games like Kings Quest and FFVII, I always intentionally had like a dozen different save files that I kept in order so I could go back and play at certain points in a game when I wanted to. Nowadays, it's like I do something once and the character moves on with their life. I might be able to go back to the place again, but I'll have to do that manually and the circumstances might have changed in the area, so what I want to do isn't possible anymore.
Most of all, though: No Save Points. Even in Ye Holy Metroid. I never again want to play a game for an extra 30 minutes just because I can't find a glowy orb somewhere that'll allow me to save my progress. |
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Yeah, warerare, you just hit start and continue from anywhere, including right before presenting evidence. Which is a godsend because sometimes the evidence you present makes no logical fucking sense!
Anyway... Really depends on the genre. Most of the time, though, quicksaves.
If you don't want to have it easy... don't load up your save when you screw something up.
If you find yourself doing it anyway, then maybe you're better off like that? Because clearly you were unhappy about a decision that would've bothered or frustrated you.
I personally cannot EVER stand having to redo ANYTHING in a game due to having to load from a save. It drives me fucking batshit insane. It's basically the game telling me "Hahaha you just spent that amount of time doing ABSOLUTELY NOTHING! What was the first time around pleasurable is now insufferable!" and I don't play video games to be irritated.
Some games rely on the fear of death, though, and I think a limited quicksave system would work there. Maybe instead of save stations you have "charge" stations where you can recharge your limited quicksave amount! Maybe you start with 3 and as you work your way through the dungeon of doom your quicksaves slowly dwindle down, and you always save that last one in case your dad walks in and catches you playing in the nude!
In any case, I didn't finish half of the JRPGs I've ever started due to some lame ass death (FFX: Marlboros in that temple place or whatever, bad breath petrifies my whole party, instant game over.) or something that loses me literally hours of progress. You could argue that a game should be fun no matter how many times we play it, but that's not the case even for the games I love most. Doing the same thing over and over again loses the magic and becomes a chore, especially so when we're not having our progress tallied up.
More JRPGs could really benefit from a "Continue" option after you've lost a fight, a limited sort of system that costs you money or a special item or something. The "Game Over, go back to the title, BITCH" screen is one of the most rage-inducing things I can think of in terms of video games.
But abusing quick saves is a personal choice. I told myself for The Witcher 2; "Whatever I choose, I stick with, I make my choices and live with them" and it has been tons of fun because of that! Sometimes you just gotta set yourself a simple ground rule and stick with it. |
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