Pikmin 3 yesterday received quite a spotlight in the "3DS Nintendo Direct". Good for us though because that means we got a full reveal on the new kind of Pikmin hinted at previously. What came later though is of most excitement to fans... Finally a release date. Fans wont need to wait till E3 to find out when they can play this game.
What Nintendo initially said was "a few months away", is specifically August 4th, 2013 in North America. In Japan it's a few days later. No word yet on the EU or AUS releases.
Nintendo PR said:
Pikmin 3: In addition to new Rock Pikmin, the new game also introduces flying Winged Pikmin that follow the player and can carry items in the air. The game launches in stores and in the Nintendo eShop on Aug. 4.
I was hoping it would be a good birthday present for me in May.
Maybe the Nintendo Network icon means that they've been developing online multiplayer.
I think maybe it was all the mixed feedback they got from people playing it at E3 last year, about how it was kind of a pain to play with the Gamepad. A first party game's got to use the Gamepad, after all. Revamping that could take nine months.
EDIT: I think it was the IGN Nintendo team who said in their podcasts that Wii-mote was the superior way to play Pikmin 3 at E3 2012. And for some reason, I've got the idea that some people said that reps were steering people towards the Wii-mote instead of the gamepad at some point. Can't remember exactly where I saw that, though, so it may be a memory problem.
@DrFinkelstein Honestly I think they just vaguely threw a bunch of stuff under "launch window" without having a clear sense of whether any of it was realistic just to have games to talk about. They weren't going to be like "we're launching in 2012, but we have jack coming for the first 6 to 9 months, so..."
Not lying per se. Just Nintendo sitting here a year and a half ago saying "ok what can reasonably be ready at launch?" and taking anything that was even remotely close and calling it launch window, hoping for the best. I'm sure they would have liked if Pikmin 3 were ready. But I don't see it as a case where Pikmin 3 was slated in stone to come and got "delayed" per se, I'm betting that back when it was announced as launch window it still wasn't clear when exactly it would be ready.
This is why I bought a Wii U, so obviously I'm ready for it!
Interestingly I hated the Wiimote controls for NPC Pikmin 2. Hated them. Stopped playing even because of them. So I'm hoping the Gamepad gets things back to that classic Pikmin feel. I don't think I could do Pikmin 3 using a Wii remote setup.
I agree with Zero that listing as a launch window release was more wishful and overly optimistic thinking on Nintendo's part rather than an intentional lie. I'm anxious for the game, but I have more than enough to keep me busy for the next 3 and a half months so I can wait.
@-JKR-Really? What didn't you like about it? Did you play NPC Pikmin? I never bought NPC Pikmin2 because I still have my GCN original (and recently 100% it after YEARS of time away), but I bought NPC Pikmin for my wife (ok, I ended up playing WAY more than she did )but I absolutely LOVED the controls.
I found them to be completely inaccurate. I would throw Pikmin at something (or THINK I was) only to find that they were being tossed no where near where I actually wanted to put them. Where as when I played the GCN Pikmin 2, there was zero doubt where they were going to end up because the icon was smooth and consistent.
I have no doubt it was my lack of skill and not bad programming, but I just couldn't seem to adapt to the Wii Remote control style for Pikmin.
(Meanwhile I adore the controls in the NintendoLand Pikmin attraction, so I'm hopeful those will be an option for P3!)