That's right, it has now outsold the Android version, and was previously reported to have outsold the iOS version. This makes the 3DS version the best selling of the 3. From the Twitter of the creator himself:
The 3DS version of Gunman Clive has now outsold the Android version
He also provided this sexy chart on Neogaf:
There could be a variety of reasons for this. An obvious one would be that the game was originally built for and really excels with a digital pad and buttons. It also managed to get featured on the 3DS eShop, while it may have gotten lost in the shuffle of the smartphones. Whatever the case, we can assume that, doomed to ultimately lose out to smartphones or not, there is still a market for some games to perform best on the eShop.
Keep in mind that this game debuted on the eShop at $2, the same price as the smartphone versions. This is probably a very important factor.
@GameDadGrant Well to be fair, the handheld versions of Angry Birds haven't sold anywhere near the same as the smartphone versions, heh. I think it just comes down to certain games will perform better on certain platforms. This game is essentially a Mega Man game. And it needs a digital pad and buttons. I never played the other versions, but I can't imagine it works too well on those platforms.
While I'm glad this game has stood out on the eShop, I do wish it stood out a little less, haha. We should be getting games like Mutant Mudds and Gunman Clive every other week! And the weeks we don't get them, we should be getting Game Boy games.
@deathly_hallows I vaguely remember some comment awhile back from Bertil that suggested that he thought it was worth more and wanted to charge more, but that $2 was basically the only reasonable selling point on smartphones and he didn't want to lose price parity on the 3DS. Which is interesting because a lot of developers move to the eShop and jack up the price.
I wonder how he feels about the $2 price now?
To be honest, not to negate all of the hard work that he put into it, but considering it is about an hour long versus say... the 15 hours that I just spent on Fluidity: Spin Cycle, $2 seems about right.
@Zero Well based on it becoming the best-selling version I'd assume he feels pretty good. For better of for worse gamers don't respond well to price hikes when games move platforms. Remember Orcs & Elves on the DS? That's a great game but nobody bought it because it cost $30 when it was like $6 or $7 on cellphone, and id/EA ending up taking a bath on it and Carmack vowed to never support a Nintendo handheld again.
*shrugs* I personally don't care that much, but I would think a DS or 3DS version of a Quake or DOOM game would make certain kinds of gamers happy. Maybe? Or are those games so "old hat" now, no one cares anymore?
I'm really out-of-touch when it comes to today's gamer's tastes in the FPS genre.
I think it is, I love id games. I'd kill for Orcs & Elves 3 on the 3DS, or Castle Wolfenstein (my 2010 GOTY, fuck everyone that game was great!)
PS: Angry Birds Star Wars is awesome.
@GameDadGrant Yeah, he was pissed about it flopping, saying that only Nintendo games sell on Nintendo platforms, conveniently ignoring that they were charging $30 for a game heavily associated with cellphones and known to cost sub $10.