YES! I love shmups and this one I've had in my Amazon cart for ages. Shmups are perfect as a download game because they can be played in short bouts. I hope it's a reasonable price and not full retail. I'd pay $10-15... maybe $20 if the additional content is meaty enough.
Sign me up for sure! This would be an insta-download, and I'd probably even end up selling my cartridge for the original game. It's really fun, but I have a hard time putting it into my system just for short bursts of shooting action. Like @vids said, this would be a perfect addition as a digital download. Makes pick-up-and-play sooooo much easier!
I guess I'd have to know what the new modes/options are before I get a little upset that I bought the original version. And if people who have EX can't compare scores w/ people who have the original?? *super grumble... volcano...*
@NinSage I haven't played it yet, but since I'm a huge Nanostray 1 and 2 fan I followed the reviews really closely and most of them mentioned that this game was designed to be a twin-stick shooter ala Geometry Wars or Super Stardust but since the since the 3DS is missing a 2nd analog input the devs had to resort to using the face buttons as a work-around. I've used that control scheme for similar games (like Everyday Shooter) on the PSP and found it very awkward and fun-destroying, so I passed on this title hoping they'd eventually patch in CPP support, which they will surely do for this new release. This makes me very happy! Now if only Nintendo would start actually shipping the CPPs to stores....
Nintendo World Report said:
The only major hiccups that soil these sections are the controls, which would benefit greatly from a twin-stick Circle Pad Pro-esque setup; you use the Circle Pad to move the ship and the face buttons to fire. Itís not game-breaking, but it can be frustrating at times, especially because the 3D environments have depths and valleys that put you at odd angles.
Considering the way Shin'en developed this game, I'm a little surprised they didn't set up the controls Geometry Wars Galaxies-style (on DS). The touch screen makes aiming a breeze, and with the Circle Pad, the game would have excellent controls all around.
But I ended up playing it more like I played Cannon Spike on Dreamcast, which was another top-down, shoot-em-up with enemies coming at you from all sides. I had fun with it, but I'm looking forward to the new "EX" version even more.
@GameDadGrant I wondered the same thing when the game was first released, why not include stylus control? Ditto for MGS3 or any other game that requires precise aiming. Ideally when Jools makes Dememtium 3 he'll offer both stylus aiming and CPP support so gamers can choose which they prefer, in that case I might stick with stylus... but if was laying down in bed twin sticks would probably be a whole lot more comfortable.
Yep, I talked to Shin'en this morning. Circle Pad Pro support is in for the eShop re-release. I'll be double dipping- I loved the game, but it definitely will benefit from the CPP. Shame they couldn't work out a patch for the retail version, but it make much better economical sense for them to just re-release it on the eShop, especially considering their other eShop successes.
They wouldn't give me any details on the other stuff though. I tried! Manfred (co-founder) says that they'll reveal the rest of the new stuff in September.
I actually have talked to them about that before haha! What they told me is that they've spent the last few years creating new IP's, and now they're going to take care of them. If we see a new racing game from Shin'en, it will more than likely be a port of or sequel to FAST on the 3DS/WiiU. Nothing confirmed, but they said that they weren't satisfied with FAST launching so late and want to reach a wider audience with it.
At the moment, they have two games in the works in addition to Nano Assault EX- a sequel to Jett Rocket called "Super Surf" on the 3DS, and a "futuristic action title" for the WiiU. I would guess that the latter is in the "Nano" universe.
FAST was great. I always wondered how it sold, coming so late in the cycle. Do they stick with Nintendo consoles because the barrier to entry is too high on other platforms, or do they actually make money with their downloadable games?
Regardless, Shin'en has shown the ability to do very good puzzle, racing, shoot-em-up, and platforming games, which is quite an impressive range. Their games are very polished, too. They don't have the shitty, half-assed feel of most third-party WiiWare and DSiWare. Or even most independent XBLAWare or PSNWare.
@Anand I assume that they're making good money with their downloadable games, more than they ever did at retail. Bringing Nano Assault to the eShop after two successful eShop releases is pretty good evidence of that. In my interview I asked them about why they haven't tried other digital distribution platforms, and they basically said they've always been fond of Nintendo, and that the digital shops have "allowed" them to continue developing exclusively for Nintendo platforms.