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So, it's the reverse of Bit Trip BEAT. You control the paddle on the right side, and bounce back the circle beats that come your way. And this time you have to avoid the square beats, similar to VOID. Hmm...
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on: 02/01/11, 01:04 |
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That's kind of... not exciting. Great for those that enjoyed the original concept but kind of lame that it's basically just a mirrored version of BEAT
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on: 02/01/11, 01:12 |
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Looks like a trippier BEAT. I approve.
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on: 02/01/11, 01:20 |
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Wow, looks so good. I love the... elasticity of the dots you bounce back. I don't know how else to describe the way they move. And the music is beautiful.
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on: 02/01/11, 01:24 |
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I'm sorry but why should I get this if I own Beat? Is this a joke?
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on: 02/01/11, 01:25 |
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@casper884New stages, new music, new bosses, etc. I mean...why should you buy ANY sequel? You buy it because you want more of what you liked in the first game.
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on: 02/01/11, 01:32 |
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@Orbital74Yeah, that's true with most sequels. But with Beat, there wasn't a whole lot of diversity. This looks just like Beat, but backwards.
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on: 02/01/11, 01:38 |
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02/01/11, 01:38 |
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And this game shows a lot of stuff that wasn't in BEAT. I don't see the problem.
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on: 02/01/11, 01:47 |
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It's basically a sequel to BEAT, and you're either down with that concept or not. A part of me would have liked to see something new, and another part of me, if I got my preferred sequel, would want RUNNER 2... but BEAT is my second favorite BIT.TRIP so I don't mind some more.
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on: 02/01/11, 02:17 |
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@ZeroWe're pretty much in the same boat. Runner first, Beat second. It's a unique way to round out WiiWare's series. I'll be picking it up on day one.
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on: 02/01/11, 17:04 |
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I definitely like RUNNER more than BEAT, but unless they added more moves I feel like RUNNER already did everything it could. BEAT had a ton of untapped potential, and FLUX looks like it's going to, well, tap into it.
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on: 02/01/11, 18:48 |
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BEAT is my favourite in the series, but even so I'm disappointed that FLUX is so similar. Unless there is a lot that was not shown in the trailer, I won't be picking it up day one. Plus, it's likely to cost 800 points based on the new pricing scheme, when BEAT cost 600 points. @PandareusWhat exactly, besides the false-beats which were in VOID?
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on: 02/01/11, 19:26 |
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02/01/11, 19:27 |
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@anon_mastermindI haven't played VOID, so those anti-beats are new to me. I think it's unfair to completely dismiss FLUX for now, I mean obviously Gaijin Games has learned a LOT in the past two years and will definitely improve over what they did in BEAT.
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on: 02/01/11, 20:39 |
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Watching the trailer again rekindled my interest in Bit.Trip FATE. I beat level three when I was home at lunch...how many are there in FATE?
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on: 02/01/11, 20:55 |
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@SimbabbadIt looks to me like the parts with the anti-beats are only in specific sections. @ludist210There are six levels.
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on: 02/01/11, 21:27 |
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Apparently FLUX has checkpoints, which I can greatly appreciate, considering how difficult I found BEAT to be. Also, six levels? That's awesome.
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on: 02/01/11, 21:33 |
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I dunno, what's the consesus? Do you guys prefer three 16-minute levels or six 8-minute levels?
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on: 02/01/11, 21:55 |
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I prefer the latter, easily.
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on: 02/01/11, 21:57 |
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For FATE I definitely prefer the 8-minute levels since I'm nowhere near as good at it as I am BEAT or VOID. For BEAT I like the long levels. VOID's checkpoints made it too easy to beat, but they handled high scores really well. I'm kind of afraid that FLUX's checkpoints will make it too easy, but considering Neuse can't even stay in META mode for more than a few seconds the difficulty should be fine.
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on: 02/01/11, 22:59 |
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@anon_mastermindI would have preferred them a little more broken up in BEAT and CORE. Growth in BEAT was an absolute pain in the rear (it took me nearly a week of solid gaming sessions to conquer it), as was Control in CORE (and that was only the second level). I've beaten all of the games except for FATE (something which I hope to remedy this week), and I think I prefer the shorter levels, if only to save my sanity. With that said, I've enjoyed every offering. It's challenging by design, not because of bad controls. Plus I generally get lost in the music. That makes them more enjoyable.
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on: 02/01/11, 23:08 |
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