LinkComing from a Eurogamer interview with Nintendo's Hitoshi Yamagami... "Personally, I'd love to do Advance Wars, but since it's harder to create relationships between its characters compared to Fire Emblem, I don't have a clear idea of what kind of setting it could have."
Coming from Intelligent Systems' Masahiro Higuchi... "The Advance Wars series is one that I personally have a lot of interest in. I hear some of the staff here saying that they want to make one too, so if we have a chance it's something I'd like to do!"Kind of weird. It's obvious they're feeling the itch to make it more successful in the way that Fire Emblem has gotten more successful, but...I mean, who cares about the story that much? AW's characters are fun (if fairly straightforward) but they don't need to take them to the next level or whatever to justify a sequel. Just give it that excellent gameplay that the series is known for. Actually, I think Dual Strike was a good step in the direction of emphasizing COs more, giving them their own EXP and ranks and letting you pick up to...six? Eight? Depending on the battle. Just add in a relationship element when teaming up certain COs (which they already had in DS anyway), slap a bikini on one of the new characters and you're golden. Instant millions. What do you guys think? Is FE's character-based success a double-edged sword for Advance Wars? URL to share this content (right click and copy link) |