March 30, 2017 – Snakes, Pikmin, and Metal Slugs. Oh my! See all of this week's updates today at noon eastern on your favorite eShop.
Nintendo of America said:
This week’s Nintendo Download includes the following featured content:
Nintendo eShop on Nintendo Switch
Snake Pass – A unique physics-based puzzle platform game, Snake Pass challenges players to think like a snake as they tackle precarious puzzles as only a snake can. Slither through long grass, coil around bamboo and climb out of trouble in the latest game from award-winning independent studio Sumo Digital.
Wii Retail on Wii U
Pikmin 2 – In this Wii version of the classic Nintendo GameCube sequel, Captain Olimar and his sidekick, Louie, travel to a strange alien world on a mission to pay an employer’s debt. Command squads of Pikmin to help locate valuable treasures, explore mysterious environments and battle pesky enemies along the way. Strategy is key when choosing which Pikmin to deploy for any given task.
Nintendo eShop sales:
Nintendo eShop on Wii U and Nintendo 3DS
Great deals this week include Punch Club, Gourmet Dream and several more! Check out the full list of deals on Nintendo 3DS and Wii U available this week at http://www.nintendo.com/games/sales-and-deals.
Theme Shop on Nintendo 3DS:
New themes this week include:
Runbow: Bowhemoth Theme
Runbow: Music Theme
Runbow: Satura Theme
Runbow Theme Bundle
Also new this week:
ACA NEOGEO METAL SLUG (Nintendo eShop on Nintendo Switch)
FOUR BOMBS (Nintendo eShop on Nintendo 3DS)
SubaraCity (Nintendo eShop on Nintendo 3DS)
Kung Fu Fight (Nintendo eShop on Nintendo 3DS)
Brave Dungeon (Nintendo eShop on Nintendo 3DS)
Mercenaries Saga 3 – Demo Version (Nintendo eShop on Nintendo 3DS)
Miko Mole (Nintendo eShop on Wii U)
Cube Life: Pixel Action Heroes (Nintendo eShop on Wii U)
Snake Pass looks really cool, Digital Foundry compared the PS4 and Switch versions and they were basically the same except for resolution, pretty impressive and also bodes well for other Unreal 4 games.
@J.K. Riki I'm really, really excited for GCN VC on Switch. Having a mobile version of Metroid Prime would be insanely cool (nothing against Hunters it's an excellent DS game but a far cry from the original GCN classic).
But how can the switch replicate the L and R buttons on the GC controller? Like how in Mario sunshine, the further your press down the trigger, the greater the water pressure. And once they click down, then you can aim with the control stick. The switch has two shoulder buttons on each side, so one can be the light press and the other can be the click. But does one of those shoulder buttons slowly press down, or is it a digital "pressed" vs "not pressed" deal, like with the 3DS and Wii U?
The only thing I can imagine is that Nintendo will use the USB Gamecube Adapter they used on Wii U. I can't see them using any other solution. They're not going to release a Joycon with analog triggers.
UNLESS they make one with analog triggers and a DPAD. Something like a "Retro-Con." But yeah...another expensive accessory.