As well as the PS4 / Xbox One / Xbox 360. It sounds like it is the original PS3 game plus all of the DLC plus some new levels, bosses, and abilities.
This is pretty much one of the best "indie" games that I have played. It's basically a Metroid-like brawler and it is very good. It also gives a ton of nods to old school Nintendo games, sometimes in pretty clever ways. Essentially, it is a game that was meant to be on a Nintendo platform and now it will be. If you haven't checked it out yet and you have a Wii U, you should definitely pick this one up when it hits.
I play a lot of good games on non-Nintendo platforms, but there are only a small handful that I think of as being the type that would specifically appeal to "Nintendo fans". This is one of them. Seriously, if you haven't had a chance to play this game yet and you have a Wii U, this one is for you.
Neat. I wouldn't buy this on any other platform due to the amount of Nintendo... well let's say 'fan service'. Even when it was in a Humble Bundle it seemed wrong. But I would pick it up sometime on the Wii U!
@Infinitywave There are nods to lots of video games, not just Nintendo stuff, although Metroid is it's biggest inspiration. This game will kick-ass on the Wii U though, if only because you can have the map open on the WUG while playing on the screen. I played this on Vita and it worked amazing as a handheld title (just like my favorite game of all time: Metroid 4), but after playing so many DS/3DS games it become aggravating when you have to keep pausing to switch to your map instead of having it present at all times!
@GameDadGrant Oh sure it could run the game, I just mean it's literally too hi-res, when the camera zooms out on the bigger sections your guy would be like 1 pixel tall, he would be just an indistinct block, and so would your enemies, and the combat is based upon being able to see your enemies telegraph their moves so you can time your combo attacks, it wouldn't work!
Even on the Vita some of the tiny details are hard to see and we're taking about 5X the resolution of the 3DS (960x544 vs. 400x240).
Obviously this game is influenced by Metroid and wears that influence on its sleeve but the way the game media slaps the Metroid label on any game with similar world design and item progression annoys me. The actual gameplay mechanics are nothing like Metroid and the game has tons of other influences as well, plus plenty of fresh design. Not blaming you, Zero, because everyone does it, but hopefully it fades away, like every open world game being called a GTA type game.
@Jargon I dunno though, I'd say the actual game mechanics have a ton in common with (Super) Metroid, if we're talking about the area designs, progression mechanics, and power-ups. The major difference to me is that at the core Metroid is a shooter and this is a brawler. That's a big difference, sure, but it's not like either of these games are solely focused on their combat.
There are other "Metroidvania" games that I feel are less Metroidy. One thing I think Guacamelee! borrows from Metroid games that a lot of "Metroidvania" games miss is that its power-ups aren't just keys to open doors, but they really change the way you move and fight and such as well as opening up new areas. By the end of both you feel like a beast.