August 29, 2013 - Rayman's long-anticipated Wii U game is finally launching in this week's Nintendo Download! Enjoy one of the year's best platformers on Wii U on September 3, and enjoy an old classic in The Legend of Zelda on Wii U this week. Pokemon Rumble also hits the Wii U eShop, and figurines can be purchase at GameStop. Wario Land 3 hits the 3DS eShop, and Bit.Trip Saga goes on sale for $4.99 on September 1. Be sure to check out all of this week's updates at noon EST on your favorite eShop!
So... I didn't really like Wario Land 2 for basically the same reason I didn't really like Luigi's Mansion: Dark Moon: there are tons of coins to collect everywhere and you're encouraged to do so, but the coins are mostly just there, or require you to open every drawer/break every wall to find them. The secrets don't feel clever: you kind of just brute-force your way through the level. And that gets old and tedious fast.
Is Wario Land 3 any different?
I love the first Wario Land and Shake It!, however.
@Guillaume What made me love Wario Land 2 was the exploration of the levels once I had beaten the game once. Trying to find the secret exits, levels, treasures and endings was very rewarding, IMO, unlike merely playing it through, which was just alright.
Wario Land 3 is different from the second game, though. You get a world map comparable to that of the first game, and can go between levels back and forth, exploring them to find treasure chests and so on. There's a bit more puzzle solving in there since you need the corresponding key to open any treasure chest, and you will also need to utilize Wario's abilities in order to find them. The levels can also change as you get farther in the game, with flooded areas drying up, and stuff like that, and there's a day/night system in place that changes things up as well.
I'd suggest looking up a gameplay video of the game on Youtube to see if the changes in place are big enough for you to feel comfortable with getting the game, but if you look at gameplay from too early on, it will seem very linear and borderline mundane since the game eases you into the whole thing.
EDIT: For the record, Wario Land 4 is my fave of the whole bunch. But that doesn't say much about 2 or 3.
It's funny that my opinion on LM is very similar to yours, but I actually really enjoy WL2. I found the exploration element fun and a good number of things were reasonably well-hidden. And the platformer style is much easier to swallow than isometric, slower-paced exploration for me.
That said, I didn't like WL3 very much. I enjoyed it in the beginning, but it tries to be a weird sort of Metroid-style game, and ends up becoming very tedious-feeling as a result. You'll have to backtrack and enter areas with new abilities, but it's pretty straightforward and not very fun to re-traverse the environments, unlike in Metroid. And the "no die" aspect ends up making a lot of these sections take even longer (i.e. get hit and get sent back to wherever instead of just taking damage). I never really loved Wario's "no die" system--you're punished with the tedium of having to retrace your steps. It's basically like a one-hit death, except with more checkpoints.
@Guillaume Almost everyone seems to like WL2 better than WL3, but not me. WL3 isn't just an endless series of levels and coins. I really enjoyed the whole Metroid-y take on the level-based platformer genre. And Wario's abilities are pretty unique. WL3 is probably the pinnacle of the series for me. But, like, I said, not many people share that opinion.
I didn't really like Wario Land 2. It felt kind of...I don't know, clumsy? I actually preferred the first game, which I think did the whole "Super Mario World-esque" secrets better than WL2 handled its puzzle platforming.