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Gameplay in Taiko DS is very similar to its predecessors. In arcade versions of the series, players are tasked to strike a drum controller to the accompanied music, ranging from J-pop, anime and video game music to commercial jingles and original songs produced by Namco, according to on-screen cues. Since there is not a drum peripheral available for the DS, the touch screen is used instead, displaying a drum on screen, where players use styli to simulate these actions; the DS' buttons can be used as well. A note bar is shown on the game screen, where red or blue, small or large notes approach a strike point, where the player hits the drum either on the center or the outer rims with either one or both drumsticks, respectively. (For instance, a note sequence of small red, small red, large blue would be played with two strikes to the center (drum) part, followed by striking the outer rim of the drum on both sides simultaneously.)
Clearing a song involves hitting enough notes correctly to fill your "norma" (quota) bar to a certain point. Like most music games, gameplay emphasizes skill, with a scoring system that relies on the player's ability to accumulate a high combo. The number in one's combo acts as a score multiplier to some degree; once a certain combo is reached, the value of individual notes increases, and when the combo is lost, their value returns to base. As such, scoring well relies heavily on achieving a "full combo" on any given song.
A large amount of content is available to be unlocked, including a wardrobe of costumes for the mascot drum, numerous options to change the sounds of the notes played by the drum, and speed modifiers, most of which is acquired either through mail messages or in the story mode.
Taiko DS 3 supports the DS Download Play feature, allowing those without the Game Card to join a multiplayer game.
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