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Solomon's Key is a puzzle game developed by Tecmo in 1986 for
arcade release on custom hardware based on the Z80 chipset. It is better known as a 1987 port to the Commodore 64 and the NES, although it also appeared on many other game systems of the time, like the Sega Master System in 1988 and the Famicom Disk System, released in Japan on January 25, 1991.
Solomon's Key is generally recognized as one of the most difficult games to appear on the NES. The player must overcome unlimited enemy spawning, challenging level designs, a countdown timer, Dana's fragility, and limited ways to dispatch enemies. In addition, it's easy for players to unintentionally make levels impossible to clear while playing them. There is no saving, so if you lose all of your lives at level 49, you get to start all over.
Solomon's Key has many hidden items and secret levels that are hard to find which enhances the reward for playing. The ending slightly changes depending on which secret levels, if any, the player finds and completes.
The NES version of the game was also released for the Wii's Virtual Console on November 19, 2006 in North America and on December 15, 2006 in the PAL regions.
Out of 5 user(s) who marked the game in their log:
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40% (2) have yet to "do" it |
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20% (1) have given up upon it |