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Apollo Justice: Ace Attorney Discussion (Nintendo DS) [game]
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8.54/10 from 14 user ratings |
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Welcome to the official discussion thread for Apollo Justice: Ace Attorney on the DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
| Reviews: |
I'm finally getting around to playing the fourth game in the Ace Attorney series, and it's pretty decent so far! Of course, this game doesn't star our beloved Phoenix Wright but rather newcomer Apollo Justice (not crazy about the name ). The game plays like a pretty standard Ace Attorney game so far, with no major gameplay surprises. You have your trial portions and your investigation portions like before. You still examine your surroundings during investigations, talk to people, show them your evidence to get clues, etc. And in the trials, you still press witness testimonies, present the correct evidence at the correct portion of the testimony, and so forth. After having gone through so much drama and story with Phoenix Wright in the previous three games and really coming to like him as a character, I feel like I'm still adjusting to newcomer Apollo and seeing what makes him unique, what sets him apart from Phoenix as a defense attorney. I really appreciate Capcom bringing back familiar characters to this game and seeing what's become of them as the years have passed by. Who's played the game, did you like it as much as the Phoenix Wright games, or is it just more of the same? URL to share (right click and copy)
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03/28/13, 22:57 Edited: 03/28/13, 22:57
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I finished the first case, and of course, I got stuck (I think twice).
The first part that I couldn't figure out was during the trial, when Phoenix was talking about the time he disposed of the playing card into the empty grape juice bottle. I examined the grape juice bottle, saw it was empty, presented it during his testimony, he said he was sure he placed it there, then I couldn't advance anymore. I didn't know I had to show one of the crime photos during another part of his testimony to show that he couldn't have seen the victim's head since the hat was on. It wasn't clear to me.
The part that really drove me crazy is when Phoenix is pointing out what's wrong with the supposed layout of the crime scene and how one of the persons in the room couldn't have been in the position as had been laid out in the testimony up to that point. It finally turns out the victim is not in the correct position, but that wasn't clear to me at all! Couldn't the blood have dripped on a playing card that had fallen on the floor behind the victim if he had been facing toward the table as initially thought? Even after making my way through that part, I feel like it could have been handled better.
I'm in the second case (Turnabout Corner), and again I get stuck. The thing that drives me crazy about the Ace Attorney series in general is how you have to perform specific actions in a very specific order to continue the story. But the story and characters are always so amusing! |
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I... lower my head in shame, for I admit to resorting to an online guide at times to continue playing this game. I just don't get this game sometimes. I'm now on the 3rd trial involving Lamiroir the singer and Machi the boy pianist. -Um, why would I need to show Ema the revolver we just found? I thought I did that already... Here I am trying to figure out what I missed, going back to the other rooms and examining more and more. Well, I've figured out since then the game really encourages you to do this a lot: present the item you and the other person just discussed in order to uncover more details. -I don't think I would have ever been able to 'perceive' Lamiroir's gulping by watching her throat when she talked at that specific portion of her testimony... -How could I have thought that the blurry blood message where the victim died was due to the killer trying to wipe it out? Isn't it also possible the victim was simply weak and couldn't write clearly with his own blood as he was dying??Back in the 2nd case involving the mobster boy Wocky Kitaki: -What does presenting the squished bullet prove about Alita being at the office the day of the murder? That didn't make sense. Nothing in the game indicated the bullet hit the safe that day, how would I know that? -And... during an important moment of that trial... How could I have known that's supposed to be a river on the left side of the diagram/ map?? I thought it was just a road, like the one where the hit-and-run occurred. And the game expected me to know this and point it out... I didn't enjoy case 2 that much, but case 3 is a lot more interesting and engaging. Klavier Gavin is one rocking prosecutor, and some of his court animations are quite awesome. |
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Update: Amanda and I are well into the final case. We are currently in the flashback trial, which, unsurprisingly, has been the best part of the game so far. That music!
Amanda said this - if the best part of the game is essentially a revival of the first game, then it's a clear sign that this game isn't as good. I'd have to agree with her to an extent. So far, this game has felt incredibly drawn out at times, moreso than other games in the series. Despite having only 4 cases, we've probably put more time into Apollo Justice than any other AA game.
Also, I don't know what's up with the internet...but Apollo Justice isn't very likable. He's too poetic or melodramatic or something. He comes off like Phoenix did in the original game, plus more poetic dialogue that makes him try to sound prophetic all the time. I suppose that they need a character like this since Phoenix has matured a bit, but I dunno, he just seems like a stinkier Phoenix Wright to me.
So, while I wouldn't say this game is bad, I think it has to be my least favorite AA game so far. I can't wait to be playing as Phoenix again. The final case has been awesome so far, but the other three cases have been just kind of drawn out and generally uninteresting. I liked parts of the third case, but man, they really make you listen to that song SO many times.
@Secret_Tunnel - for the most part, it's contradictions, but that's not always true. Sometimes a character might allude to something, and you have to present something that confirms what they're talking about. For instance, in the final case, Vera mentions that the commemorative stamp includes a picture of "magicians she liked at the time." You then present tickets to the Troupe Gramarye show to confirm what she's saying. These parts can be incredibly frustrating. Rather than prove a contradiction, sometimes the game wants you to pull a 180 and just confirm what the witness is alluding to. |
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