Ok well, after playing 20hrs of this game in the last two days (being sick has helped) I've decided that I love this game. Ha.
This is the first HD soccer game I've played - it's been well worth the wait. I believe it's the Fifa 12 (xbox/ps3) engine with Wii U added content. This is fine by me. I'm really not a true die-hard soccer (football) gamer fan so the added bells and whistles that the Wii U's HD cousins have for their version of FIFA 13 doesn't bother me in the slightest.
The resolution of the crowd/pitch is fantastic (I think the project leader mentioned something that the Wii U is the prettier of the lot when it comes to those two things) and the option to control your players with the Classic/Classic Pro, Wiimote/nunchuk, Wii U pro controller and the Wii U game pad erases any excuses players may have in not being able to play properly. I've tred 3 different control styles and they all have their strengths and weaknesses depending on what type of player you are.
Added Wii U features are great, I love doing substitutions on the pad - and of course, playing the game while the wife watches her TV shows is a great plus.
I'm opening the can of worms here..but I want to know why.
I'm a huge fan of the game - either watching the BPL or playing it when my knees don't give out...
But you need to tell me, unless you have the same reasons for other sports games - why footie games are on your 'dislike list'. I find that it's one of the few sports that actually do well in a Video Game format. What makes a Soccer game a poor Video Game?
For one thing, you have a very limited view of things. It goes like this: either you have stadium view which allows you to see the whole field, or the more closed view that focuses on the individual player. The problem with the former is that you can see the whole view and possible passes and plays you could make, but you cannot focus on the individual player, which makes it difficult to dribbler. The latter allows you to focus on the individual player, but you can't see the possible passes which basically means you're passing blind.
The big thing is that computers are limited. Even EA programmers have admitted that it is difficult to code the many tactical variables found in football. Other video games based on sports like Gridiron football are easier to control since the game is fragmented, but association football is more dynamic. With 11 players a piece it can get confusing quick.
Things like off the ball movements are also essential to the game in defense as well as offense. You need a coordinated defense for covering attackers and/or play the offside trap if you're in an official game. On the other side, while playing offense you need it to move defenders out of position. It is difficult to control those aspects as well without training, or at least a player smart enough to do so without being told.
Then there is also the sheer intelligence of the player, that often plays more into account that pure athletic prowess. Things like looking at who's behind you in order to perform an oriented control or knowing how to use their body. EA and Konami only have a limited view of things, and make their stats based on a handful of games they might have seen of that particular player. They probably won't program a player to have a certain skill they have either not thought of, or they haven't see the player perform.
Recent games have allowed you to control other players that do not have the ball, but when you're playing live you can tell your teammates "go here" or "pressure" or what have you. There are just too many variables to try to control it all. Often times I just find it frustrating and makes me wish I were playing the real game instead.
I also like the fact that it's good exercise. But that's another story.
I don't play other sports games, nor am I particularly interested in other sports in real life (maybe martial arts) so I can't attest for other sports games. I'm sure other people that have a more vast knowledge of specific disciplines will pick nits like chimps going to prom.
Sounds like you want to play a Soccer Sim and not a game.
I think all of your points are more then valid, but I guess I'm able to let some of the more particular areas slide while playing a Sports Video Game, and allow the real soccer to be real in the indoor/outdoor leagues I have participated in the past.
A Fifa Game is more realistic now a days then it used to be, but it can't do everything. I just find it fun. As for other sports games, I don't really play them anymore unless it's the over the top variety like Mario Strikers, Super Spike V'Ball, Punch Out!! and NBA Jam..
I don't understand. The game already exists, I would just like a more faithful representation, but I realize that that probably will never happen. So I prefer to play in real life where I'm not so limited and have more control (over my own actions as well as my teammates). I don't think your wording is accurate (yes, I'm arguing semantics).
Don't get me wrong, I like a arcade experience as much as the next guy, but it's just that games like FIFA carry the flag that it's supposed to at least resemble a real game (if not simulate it), as such I'm already pre-disposed to ask more of it and perhaps be disappointed. It's like how we perceive non-human characters in videogames generally as better animated. We're not expecting them to look a certain way, and when they move, often times they feel more humans than other humans in another game.
Or the game might just serve as a reminder that I'm not playing football at that particular moment. I always prefer reality over simulation, at least for football. That is without a doubt my most favorite thing to do in the world (besides sex).