Welcome to the official discussion thread for La-Mulana on the Wii! To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
This will be the official thread for general discussion on this game, but there may be other threads with more specific discussions. If there are any details about this game that you believe should be in this post, please contact a moderator and ask if they can add them.
END AUTOMATED TEXT. THREAD CREATOR INFORMATION BELOW.
Did anyone else pick this up?! I got it and played about a half hour, it's pretty neat! Gameplaywise it feels almost like an old school Castlevania but with the new Metroidvania progression... of course the characters and such are Indiana Jones inspired. There are all kinds of secrets and stuff too, although at times it can be a bit obtuse as to where to head next. Hmm, and the buttons are weird, especially for menus, they are reversed from how I would usually expect them and it makes navigating menus a chore. Otherwise, it's a pretty neat game so far.
One thing I will say though is I really have no idea where I'm supposed to be going. It's like... you go into the temple, and you can go to a bunch of different areas, and there are all kinds of things that look like they need to be "solved" but it is a bit unclear what has to happen first. And it is also a bit mazelike at times. Etc. So... this could potentially be frustrating. I dunno. Maybe there is something I'm missing. You get a ton of hints but they're often pretty abstract.
Hmm, there may be? I'm still getting the hang of it. Most rooms seem to have some purpose. But reading that review, it does sound like this can be a very complicated game. It probably won't be for everyone. I'm already struggling with it... the core gameplay is awesome, the obtuseness, not so much.
2 hours in, definitely loving it. I still feel like I'm running around without knowing what I'm "supposed" to be doing a lot but each area is small enough that even before you get a map you can still start to get a sense of where you are. And of course, eventually you can find a map. Also I'm not totally sure that there even is a "supposed" to be, I mean, there are obviously things that you need to do, but I don't know that there is always a strict order? Some things definitely need to be done before others though. Anyway, whatever the case, although for awhile I felt like I wasn't really making much progress, I just now got a few upgrades in a row so I think I'm back on track.
The flipside is that it feels like a real maze / mystery / whatever which is pretty cool. Contrasted with Monster Tale, which was "Metroidvania" but it was always obvious where to go, this definitely feels superior.
Honestly, at the moment I'd say top 5 WiiWare, or if not, very very close. I might change my mind if the obtuseness throws me off too much later on, but for now it's workable, and the core gameplay is just plain great.
After three attempts last night (with attendant error codes) I finally downloaded this. Not very far in but the music is damn catchy. And it has promise, even if the map is a little overwhelming to start with.
Might have to put it on hold whilst I finish some other stuff though so I can focus on it properly though.
BTW I was reading through the online manual, have they done the broken English thing on purpose? The translation feels like I've gone back in time to the early 90's
Has anyone been playing this? It's a confusing game. I beat some boss and got the credits but I definitely don't feel done with it, there are tons of empty slots on my item screen, certain areas that I have barely explored, tons of "puzzles" that I haven't solved, and even after the credits the game says that there are these 4 things that I should collect...
So I guess getting to the credits means jack in this game. Fine. But now what? It's a bit confusing about what is still left. I mean, I know there is a lot left to do, but I'm not entirely sure how to keep track of it and yada yada. I'm really not sure where to go next.
Hmm. And the few FAQS that exist are confusing too. I think it's a game that you can do things in various orders so it is tough to use a FAQ to figure out what to do "next" unless you follow it step by step.
I finally downloaded La-Mulana yesterday after Jonny Metts' praise for this game on RFN, and after reading this review I found. My tastes often seem to line up with Jonny's, especially when it comes to Metroidvania games, so I gave it a shot and I really like it! Like Carlos said, I'm really impressed by the fact that this game doesn't really feel like it's going for a retro vibe, it just legitimately feels like a SNES era game. I only played an hour or so, but it seems very... obtuse, and not transparent at all. I watched a "beginners' guide" video which helped me get started, and I recommend anyone else do too. Looking forward to playing more tonight.