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Umihara Kawase Shun: Second Edition kanzenban is a compilation of two games with the "Umihara Kawase" title (one for the Super Famicom, and one for the Playstation). Umihara Kawase is a 2D platformer, known for its unique freeform grappling-hook mechanic and its brutal, unrelenting difficulty. Every game in the series has only seen a Japanese release so far, but as the games feature no story or dialogue whatsoever, they remain perfectly playable to people who aren't fluent in Japanese.
I've started playing this game again, after a long while of taking a break from it. It's still incredibly fun, although a couple of exits that I was once able to reach in-game are now out of my reach again I need to practice some more. There's also still one or two exits that I've never been able to reach, and can't for the life of me figure out how one is supposed to reach them. This game is hard!
I know a couple people have imported this game; what do you guys think of it? Do you think it has lived up to my hype?
You know, region locking could prove to be a benefit to N.A. publishers. The fact that this is getting localized only adds a little fuel to that discussion. Now, more 'talent scouts' need to be deployed to find the hidden Japanese gems to bring over.
If Sayonara Umihara Kawase comes to America, it will be the game that I buy a 3DS for. If it stays in Japan, it will be the game I buy a Japanese 3DS for. Kanzenban is one of my most-played and replayed DS games by far, so I absolutely want to play this, in whatever manner it's released. Also if it receives an overseas release, then more of you will be able to see why I'm such a fan of it
@Guillaume I was really excited, until he pointed out that they intentionally have lowered the framerate from 60fps to 30fps. One of the things I love most about Umihara Kawase is its incredibly smooth speed. I hope they at least give the option to switch between 30 and 60fps, though I highly doubt they'll bother with that.
@X-pert74 Yeah that's disappointing to see. I don't have experience with the series so I'm not sure how much framerate matters (it's not usually a huge deal for me in pure 2D platformers) but I don't understand the mindset where intentionally dropping to 30 frames is ever a positive thing.
@nate38 It's pretty important here, as the exact moment when you make a move with your grappling hook can affect what happens with it. I don't imagine having a lower framerate would affect certain action games as much, especially if they focused on very rigid, simple mechanics, but with the fluid grappling hook mechanics that Umihara Kawase has always had, I don't see how much good can come from it.
Yumi's Odd Odyssey is what the PSP port of Umihara Kawase Shun was going to be called, but plans to localize that were dropped; probably because the PSP version is terrible. Being a fan of the series for years, it sounds like an odd name to me, but it'll probably be a lot easier for non-Japanese speakers to remember than Umihara Kawase
So I've been playing Umihara Kawase Shun: Steam Edition. I thought maybe it would be easier than the SNES game, since the random enemy spawns seemed to be less prevalent and the line a bit bouncier. But man, there are some really tough exits. And of course, they had to bring back the dreaded "swing from backpack to backpack" challenge, the only thing I gave up on in the original! At least the bosses are all much easier (I think I've played them all?). It would also probably help if I had a better D-pad than that of the 360 controller.
And it's surprisingly hard to find guides or even videos online for this 20-year old cult classic. I actually had to google the game's title in Kanji to find a halfway decent stage map.