A Nintendo community
for the fans, by the fans!
Browse    1  
Kirby Air Ride (Nintendo Gamecube) discussion [game]
 
8.28/10 from 9 user ratings

Welcome to the official discussion thread for Kirby Air Ride on the GCN! To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

This will be the official thread for general discussion on this game, but there may be other threads with more specific discussions. If there are any details about this game that you believe should be in this post, please contact a moderator and ask if they can add them.

END AUTOMATED TEXT. THREAD CREATOR INFORMATION BELOW.

What's the general opinion here on Kirby Air Ride for GameCube?



I've been playing the game recently, and I found the game very difficult to learn at first. It has a very unusual control mechanism. Your gas pedal is always on, and you only use one button for braking, boosting, and item weapon usage.

But it's kind of cool that you have to balance all those actions. I think I got the hang of the controls, sometimes it's a matter of whether you're using the right vehicle or not, as they have very different capabilities.

The City Trial is really interesting, though really it's just a matter of driving around everywhere looking for upgrades for the upcoming Stadium battle. And you're not always sure what the Stadium battle will be.

And the game structure is completely different from other racing games. Instead of simply trying to "beat the game" by finishing cups/ grand prix modes on easy, normal, and hard, you're simply presented with a list of tracks and given a huge checklist of missions and objectives to accomplish. I like it! I like that there's no single correct way to play through the game. You have a lot of freedom on how you want to play the game.

So really, the checklists are your indicator of progress. And so far my progress is kind of crappy:

Air Ride: 20/120 done
Top Ride: 15/120 done
City Trial: 16/120 done

And Top Ride is cool, it's like R.C Pro Am all over again.

I'm wondering how much time I want to spend with this game before moving on to the next!

Has anyone come close to finishing of all the checklists?


Oh, and I have to say I love the graphics and sound. The game is very fast like an F-Zero game and stays consistently smooth throughout, having all kinds of crazy loop-de-loops and alternate routes. The music is charming and exciting for a Kirby racer. I remember hearing Frozen Hillside in Super Smash Bros. Brawl and really wanting to play this game afterward.

URL to share this content (right click and copy link)
Posted: 05/18/11, 03:59:38  - Edited by 
 on: 05/18/11, 06:14:32
[ Share ]
 
Why not sign up for a (free) account and create your own content?
 
Where's kokirikory when you need him?
Posted: 05/18/11, 04:00:36
I did, and quite a bit of it. I didn't like it very much overall, but it had some good aspects to it. The Smash Bros-like unlockables system was cool, and City Trial was very fun, a very original idea and solidly implemented. If they had expanded on that mode instead of giving us a sub-par racing mode and a terrible top-down racer it could've been an amazing game.
Posted: 05/18/11, 04:09:32  - Edited by 
 on: 05/18/11, 04:10:24
Loved the checklist grid, overall presentation (definitely the prototype for Brawl), and Top Ride mode. Liked the City Trial, diverse vehicle selection, music, visuals, and copy abilities. Hated the courses, way too narrow and hampered by invisible walls, which unfortunately ruined much of the game for me. Still, I think the game got more flack than it deserved.
Posted: 05/18/11, 04:10:04
Ah, yeah, here's one I forgot to name in the "games you missed out on" thread.

Anand better bring it to NYC.
Posted: 05/18/11, 04:16:20
I like this game, because it's fucking crazy. Especially City Trial. Such a weird, weird mode. The checklist is a clear precursor to Smash Bros. And ain't nobody going to clear it by dropping the controller on the couch.

I genuinely think automatic acceleration was a brilliant innovation that should be an option in every arcade racer. Why wear a hole in your thumb for no reason?

@Guillaume
Actually, I don't have it! I've just rented it a bunch of times. And I've almost bought it used a bunch of times. But it's expensive!!

Maybe I'll get it before then, but it would interfere with my secret goal to force you guys to play Blur.

@VofEscaflowne
Somebody get him!
Posted: 05/18/11, 04:48:25  - Edited by 
 on: 05/18/11, 04:48:41
I'm a Kirby fanboy, to the point of it being scary BUT I've never played this one...*tears up*
Posted: 05/18/11, 04:48:28
Yeah, I rented this dude once and the main thing I remember is that the control scheme was very unusual. On a certain level I respect that, but it felt more weird than brilliant, if that is a fair observation for me to make after only a couple hours of play. I've heard a few people say it's a great game once you dig in, so I've always suspected I didn't give it a fighting chance.
Posted: 05/18/11, 04:51:00  - Edited by 
 on: 05/18/11, 04:51:57
Great game! I'm pretty sure I got over 100 of each checklist done, but not all 120 for any of them. City Trial was my favorite mode, but I liked Air Ride a lot and Top Ride was a decent diversion too.

Matt's review on this is one of my most reviled, I must say. 5.2 is ridiculous for this addictive, fun, original, polished racer with an outstanding soundtrack and great multiplayer.
Posted: 05/18/11, 04:58:27
Air Ride is awesome. One of my favorite multiplayer games on the gamecube. I played it quite a lot with my friends. I have no idea why it got such low ratings from big name sites.
Posted: 05/18/11, 05:22:07
@Anand

I never played this game, but I always thought the argument that the game played itself just because you moved without pressing a button was ridiculous. If you put a piece of tape on the A button for any racing game, its the exact same thing.
Posted: 05/18/11, 05:31:57
Yeah, and it honestly gets physically exhausting to jam on the gas for the whole race in games like Burnout and Ridge Racer, especially with triggers or analog buttons.
Posted: 05/18/11, 05:35:45
@Marsh

Whoa. You should check it out. It was precisely my Kirby fanboyism that made me buy this game recently!

@TriforceBun

I'm not surprised to hear of your accomplishments with this game, I expect no less! Yes, Matt's review was terrible. You could tell he just wanted to hate on this game sooo much.
Posted: 05/18/11, 06:03:22
This is a game I need to play, actually. Thanks for reminding me!
Posted: 05/18/11, 06:09:13
City Trial is incredibly addictive, even with AI.
Posted: 07/06/17, 06:00:10
What a blast from the past!

Kirby Air Ride would be awesome on the Switch with wireless LAN play. Ooo, Double Dash, too! And maybe even 1080...
Posted: 07/06/17, 15:58:43
Add Air Ride 2 to the things that probably won't ever happen but would be amazing if it did. I loved this game.
Posted: 07/06/17, 18:32:07
I miss the days of the more "left field" Kirby spinoffs, in the vein of Dream Course, Tilt 'n Tumble, and Air Ride. Until today's release of Blowout Blast, all the Kirby spinoffs since Air Ride have been variations on the sidescroller (Canvas Curse and its sequel, Epic Yarn, Mass Attack, and all the budget eShop games). They're fun, but I miss when Kirby was at peak adaptability. There's just something about seeing that puffball smile showing up in, like, a puzzle game.
Posted: 07/06/17, 21:37:17  - Edited by 
 on: 07/06/17, 21:41:25
Other than the soundtrack, I think the game is pretty boring. 5.2 is what on the IGN scale, mediocre? Seems right. Yeah, there are checklists with lots to do, but when most of what you're doing is mindless, who cares? The multiplayer was alright, but I wasn't ever going to pull it out in favor of Smash Bros., Mario Kart, etc.

It's a super forgettable game.

@nate38

Tilt n Tumble was the shit.
Posted: 07/06/17, 23:46:17
@Kal-El814 I wish it was playable on...anything. I remember trying it on a GBC ages ago and I couldn't see the screen half the time.
Posted: 07/07/17, 16:27:09
Browse    1