A Nintendo community
by the fans!
           
  Forum main
 + 
Castlevania: Harmony of Dissonance Discussion (Nintendo Game Boy Advance) [game]
 
Castlevania: Harmony of Dissonance on the Game Boy Advance
8.25/10 from 23 user ratings

Welcome to the official discussion thread for Castlevania: Harmony of Dissonance on the GBA!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

Reviews:
Castlevania: Harmony of Dissonance (Nintendo Game Boy Advance) Review (8.5)  by  


URL to share (right click and copy)
02/10/23, 07:57  
 
Why not sign up for a (free) account?
   
 
I just finished this on the Castlevania Advance Collection. I think it’s better than Circle of the Moon in a lot of ways, but my god….why does the end of every one of these games have to have some stupid thing where you have to equip two items you’d never know to bring into the final battle in order to get the best ending? Furthermore, this game gives you absolutely no help when it comes to tracking down the last couple items. Feels like bad design all over the place here. The game’s twist did get me pretty good, but unfortunately it also just means you have to traverse the same castle twice. I know not everyone is a fan of the upside down castle in Symphony, but I think this game handled a similar idea worse. There’s really nothing even different about the second castle, aside from its intriguing contribution to Maxim’s story. By most measures, this game just feels like “worse Symphony of the Night.” Characters are worse, controls are way worse, graphics are worse (and basically just use assets from SotN), music is maybe the worst in the series. Level design feels way too much like Symphony, lacks areas that feel unique. Yet, I do admit I liked the twist and thought it kind of subverted my expectations in some ways. Unfortunately I just can’t ever see myself wanting to play this one again. I gave it a 6.9. It’s not a bad game but more things drive me crazy than in other Castlevania games. I’m curious to see if this game actually started as a port of SotN to the GBA. I feel like the GBA probably could’ve handled it in some capacity. Hey, the Game.com could.
02/10/23, 08:05   
Edited: 02/10/23, 08:08
I mostly just found it forgettable. Played through it, thought it was merely "ok", never thought much about it again. I'd put it dead last in my rankings of the Igavanias.
02/10/23, 21:39   
@Zero I seem to have given it the lowest score here of a 6.9. There’s just not a lot here that hasn’t been done better in other games. Though, I would tolerate the argument that the game maybe handled the dual castle mechanic better than Symphony of the Night. Maybe.

I still have to play Aria at some point, which I remember loving aside from how short it felt.
02/12/23, 07:18   
@Zero I seem to have given it the lowest score here of a 6.9. There’s just not a lot here that hasn’t been done better in other games. Though, I would tolerate the argument that the game maybe handled the dual castle mechanic better than Symphony of the Night. Maybe.

I still have to play Aria at some point, which I remember loving aside from how short it felt.
02/12/23, 07:18   
  Forum main
 +