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7 Billion Humans Discussion (Nintendo Switch) [game]
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10/18/18, 23:48 Edited: 10/18/18, 23:51
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Awhile back Tomorrow Corporation gave me an educational license to put Human Resource Machine on all of the computers in our lab so I was showing the game to my students recently and a bunch have been getting into it and I got nostalgic watching them and thought hey, I should go back and play some more 7 Billion Humans.
So I did. And I finished it! Every single stage this time, unlike Human Resource Machine. (Would be tempted to go back and see if I could pull that one I never finished in Human Resource Machine off now but my nieces and nephews have my Wii U and I'm not going to start the game over from scratch at a school lab computer for this...)
WITH THAT SAID, oh man did I cheese the system in this game a lot just to pass a stage. I'd say at LEAST like 5 or 6 stages I solved it by killing off all of the workers except for one so I didn't have to manage all of them, because it's so much easier to manage just one. Of course, this isn't possible in many stages, and even in some you could theoretically do it, it would take too long to make it work and if you take too long to run something the game just stops and says you're taking too long. I TRIED to not rely on this too much but ah well.
Admittedly I used a hint... ONCE... in one of the stages near the end. And then instantly thought DUH, OBVIOUSLY and felt stupid for the really dumb, overblown way I had been trying to do it.
Example of me killing a bunch of workers to solve a stage:
Speaking of cheesing the game, it's kind of funny that you can pass a stage without making code that works for all scenarios if you just happen to not get anything that would cause a problem in your 25 tests. In fact, I had passed the stage in the video above, but when I went to make a video for it, I DIDN'T pass, and then it forces you to deal with a scenario that didn't pass, so you CAN'T pass it again until fixing your code. In this case, if one of the cubes had the number 99 my code would never finish running, so I had to fix that in order to get a clean video. What a strange game!
Anyway, in Human Resource Machine I made an attempt to get the size and speed challenges for everything (although I sputtered out around halfway through) but here I won't even try. So many of my solutions were SO FAR from being anywhere near getting the challenges, lol.
Not sure how I'd rate this compared to Human Resource Machine. It's a good sequel and it introduces something new with controlling multiple workers that really changes the feel of the game, but often it was just too much to wrap my head around and like I said, I sometimes just cheesed it and got down to one worker and solved things that way. Well, maybe only 10% of the time or so, but still. Plus it obviously didn't have the like... newness factor of Human Resource Machine either. It's different, but still a sequel.
No idea if anyone besides me and S_T ever played this game, but I figured I'd update nonetheless. |
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@Secret_Tunnel Yeah the parallel thinking is tough. It's easy enough to think in parallel in like, some Unity game dev or something where you can just stop and start any give coroutine by name whenever you want, but in a puzzle game like this, it gets tough managing a bunch of workers when you can't just easily control them individually! Which is why I cheesed it a lot!And honestly I've never done any kind of programming that has the whole SAY / LISTEN mechanic they put in there, though I'm assuming it is based on some core programming mechanic, because everything in these games is. Like I guess I make up my own SAY / LISTEN stuff in game dev? Running coroutines that do X but will just stick in a loop that does nothing until some variable changes elsewhere that makes it able to move onto Y. I guess that's the same idea? But I've never used anything built into the code that has SAY / LISTEN functionality such as well, whatever I'm assuming they based that mechanic off of. It does feel VERY nice when you do figure some complex, multi-worker thing out though. I think like, except for Baba Is You and such, a lot of video game puzzles are kind of a joke. A game like this though, it really makes you work at a solution, so it feels rewarding when you hit it. Especially since it has that thing programmers know well, where you hit "run" not actually knowing for sure if you solved it, and then when you watch it working in real-time, it's like... did I? Did I? YES, I did! I actually was too nervous on the final puzzle I did (which is not the final puzzle of the game, I skipped it earlier) so I turned the volume up, hit run, and walked into the other room and just hung out until I heard the children scream YEYYYYYYYY and I was like well, there you go, beat the game. First time I ever beat a game from a different room, lol. |
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