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Who all is playing Fortnite?! If you're not... why not? It's free! And pretty fun! I'm not even usually that big on online shooters but... DID I MENTION IT'S FREE?! Come play Fortnite with us NWers! Maybe even... TONIGHT?!
I've mostly played with my niece and nephews, and it's pretty fun when we can chat and plan our attack. I probably wouldn't be having much fun playing solo.
Did I mention that I really suck at aiming? I think I've killed a total of 4 people in maybe 10 hours of playing. Epic really needs to add motion controls for aiming. Then I would at least stand a chance...
Today I learned that someone can one shot you from a distance when you're at full health and shield. Good times.
EDIT: Btw, you can mute individual players, right? Ended up in a party with my nephew and some of his friends, and I'm just too damn old to be listening to twelve year olds getting worked up by a videogame.
Currently, the superiority of shotguns, rockets, and uncapped building are such a dominant play style in the final circle that most other strategies are being drowned out.
We are exploring changes to weapon balance and resource economy, like e.g. resource caps.
You should be able to find Victory Royales through multiple strategies. Shotguns should be strong, but other weapons have room to grow. Not every encounter should have to end in a build-off. We want to empower you to showcase your skill, strategy, and tactics in all variety of ways.
Well, that sounds good, at least. The gameplay sure needs a bit of added depth and balancing, IMO.
@r_hjort Sniper rifle. It's too easy to feel safe if no one is around but if I'm going to be standing around in the open for a bit I often throw up some walls first just in case. Otherwise... stay on the move!
@r_hjort It's funny because I was just thinking the building needs some kind of limit. Maybe not an overall limit, but like you'd have some building bar and you have to wait for it to come back to build more or something. Because yeah the endgame almost always comes down to building spamming. And if that were the intention... fine? But it seems clear to me the intention with building was like on-the-fly forts and stuff, not using it as a live shield.
@Zero But that has to have been one of the rarer sniper rifles, right? I've never seen anything wipe anyone out like that before. Not outside of anything explosive anyway.
@Zero The building mechanic is really cool, and one of the things that make Fortnite a hundred times more interesting than, say, PUBG, so it's pity about the spamming. It's even more annoying than bunny hopping. I really hope Epic will manage to find some sort of balance there.
Yeah, I feel like motion-assisted aiming is as good as it can currently get with a traditional gamepad, and I don't understand why it isn't an industry standard yet. All it takes is for a developer to include it as an option in a major game on PS4. Once people who use motion assisted aiming begin dominating those who don't in multiplayer, everybody will try it out and realize how much better it is than dual analog alone. "Motion controls" still have a really negative stigma as a "gimmick" from the early Wii days when they were being recklessly shoehorned into everything, but they are clearly very valuable when used properly.
Microsoft needs to include motion support in their next gamepad as well.
I feel like 90% of success is landing far enough away from everyone else right at the start. That's hard to guarantee but I usually try to fly as far to the edge of the map / away from the bus as possible then move in from there. If spin around a bit and if I see anyone trying to drop near me I abandon my spot and aim somewhere else.
But yeah I doubt I'll even try solo. I pretty much exclusively play squads. I suck too hard at the actual shooting portion of the game. I DID make it all the way to the final 3 after the rest of my squad died early once, but mostly through luck and avoiding conflict.
I know this is a relatively new game but I'm surprised there aren't more modes beyond the 100 person battle thing. I get that battle royale is the big thing and what they are pushing but some smaller modes on smaller maps could be interesting.
@Zero It's kind of obvious that this battle royale mode was just a slapped-on extra to the main 'story' mode that became a runaway success. But you'd think that they'd be able to add another map or two and some extra modes with how well the game is currently doing. They should do it to future proof the game, if nothing else. I'm sure this will be popular for a good long while, but I don't think what's there right now has the depth to keep people entertained like, say, Minecraft has been able to.