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Everybody's favorite defense counsel is back in this second chapter of the Ace Attorney trilogy!
So I beat this today. I've heard this one is not as highly regarded as the others, but it seemed to me to be just as good as the original. And that means there was a lot to love. Just like with the first, I loved the characters, the dialogue, the animations, the wacky plot developments. The end of a trial when things start going crazy and the case is turning on a dime are honestly some of my favorite moments in video games. It's incredibly satisfying putting the pieces together and finally get the witness to unravel and confess to the crime.
But this series is really tricky for me, because the downsides are really glaring. The text is way too plentiful. The dialogue could be just as snappy and fun to read if there was half as much of it or even a third. It's also sloooow. I'm a fast reader and there's a lot of waiting for the scrolling to finish. That problem is compounded by the fact that when you lose in a trial, you're condemned to one of the worst fates in video games: pressing A through screen after screen of text that is slowly coming out while you try to do something else to keep you interested. Why do they think this is a good idea? It makes it so that if I know I'm about to lose I'll just go to a FAQ rather than risk losing. I realized that by suspend saving often, you can at least mitigate the risk because if you just turn off the game after you get a question wrong, you can load your suspend state but even that is a chore because you saving takes you out of the game and adds its own kind of tedium.
It's too bad because puzzle solving in this game is generally fun. But even when you have the right idea, it's all too easy to pick the wrong moment to show evidence or using the wrong piece of related evidence. The obvious solution is just to have no consequences for doing the wrong thing. Sure, you could cheese the game by trying every combination, but that's long been part of adventure games and it's better to err on the side of forgiving gameplay than leading to frustration for the player. I don't know if they've changed any of this in future games, but I hope so because it would probably be the difference between me continuing with the series or not.
I'll definitely play the third part in the trilogy, because I hear it's the best installment and I do want to see how things wrap up. If it weren't for the flaws I've mentioned, I'd probably start it right away. As it is, I can't stand the possibility of dealing with too much slow text right now and will have to take an extended break before I pick it up.