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Fantasy Life is an RPG with a mix of elements. You first create your own character from a variety of character options, and then you can choose one of twelve "lives" to start off with (think classes or jobs in other RPGs). But don't worry, you have the option to switch between all twelve and can master each one. Different lives excel at different tasks such as crafting, cooking, gathering, fighting, and more. Some people (like Nintendo) compare this game to Animal Crossing but it's really more akin to Rune Factory, as it's more about taking on quests, crafting, gathering, and other such activities than it is about interactions with townsfolk. There are also multiple towns to visit, and the villagers are a lot less in-depth than AC, plus the game does not run in real-time. You can still get a house to fill with furniture though, so AC fans may still like this game.
How Online (and local) Multiplayer Works
-DLC Warning: If you buy the DLC, you will not be able to play multiplayer with anyone who does not have the DLC, and vice versa.
-Multiplayer supports up to three players in one world. The NA, EU, and AU versions of the game are all compatible with each other, but cannot play with the JPN version.
-All players must be on each other's 3DS friend list in order to visit a world. If you try to join someone's world which has two players in it and it won't let you in, it's probably because you are not 3DS friends with the other visitor.
-You cannot advance the story in multiplayer. It would be ideal to first unlock some areas before hosting.
-You do not need to stick together in multiplayer, you are free to travel independently to any part of the world.
-You can fast-travel to the location of another player or the Castele Guild Office, but you cannot fast-travel to any homes. You can still use the airship service to travel from town to town, as well as escorts.
-Items that drop from defeated monsters, felled trees, mined rocks, treasure chests, and fishing spots are not shared, and appear specific to each player. So when you pick up a drop, it will still be visible and available to the other player(s).
-Items that appear on the ground such as flowers, weeds, bugs, etc. are shared. If you pick up a flower, it will disappear for the other player(s) too and won;t be there for them to grab also.
-Bounties are also shared. When turning in a bounty, you will receive as many items are there are players, giving you the option of using the exchange box to share the reward with the other player(s). Only 3 bounties can appear in the world at one time; if a 4th one appears, the oldest one will disappear.
-The Guild Office in Castele has an exchange box which can be used to give/trade items and equipment with the other player(s). There are no limits to what can be given. DO NOT leave any items in the box when you disconnect from multiplayer, or they will disappear for good!
-The game cannot be saved in multiplayer, except when using the exchange box. It may be a good idea to take save breaks if playing for long stretches.
-When a player is going through the loading screen from one area to another, some weird quirks might happen. If you try to pick up a shared item or perform an activity like cutting a tree, you may find that your character freezes in place for a moment, followed by a message that reads "Synchronizing..." before you can move again. If this quirk happens when no player(s) are on a loading screen, and you're unable to perform these actions, then it's lag. Usually, having every player leave the area and come back will fix it.
-You cannot switch your Life in multiplayer, so be sure to choose the one you want before connecting.
-You can still complete active Life challenges and sidequests when playing, but you cannot accept or turn them in until you return to single player.
-You are free to craft/cook/alchemize all you want.
-You cannot use pets or CPU allies in multiplayer.
-You cannot rent a horse in multiplayer. Only the host can use a horse, and only one they own.
-Press Start or Select to snap a photo, saved to the SD card. Photos cannot be viewed in-game.
@Guillaume You're in luck, it has three save files!
@ploot Is there anything more you would like to know about the game to sway you one way or the other?
@VofEscaflowne@ludist210 Yeah, it's a shame that the game is releasing on the same day as that one, although it would probably have an uphill battle regardless of when it released. The game seems to have so little fanfare, it's a shame, seems like fun and there are so little good online games for Nintendo systems.
...there are so little good online games for Nintendo systems.
Wait, is that true? Like, is that what people say? That's kind of too bad, 3DS has many quality online games and it would appear Fantasy Life will be another to add to the list. Oh well, people in general seem to dismiss online modes that are on Nintendo systems almost immediately...just...because.
I'm really looking forward to this. I haven't followed it terribly closely, but recently watched a few videos on the eshop and liked what I saw. I had no idea about anything online, though. This and Bayonetta will be mine on Friday.
@ludist210@ploot@Koovaps I guess people don't read the opening posts in these types of threads, ha ha. (Though I'm guilty of this too...)
@GameDadGrant Not that I've ever counted but it certainly feels like there are less than on other systems. And yeah, I think online Nintendo games do have a bit of a bum rap, part of it is probably due to their limitations. But I don't personally care about things like voice chat so I've still had fun with them.
Seems like Animal Crossing with more of a solid objective, yeah? I'm going to buy it but am trying to stay away from reviews and such because I want to go into it not being entirely sure what it's all about.
I have it preordered at a discount, but I'm not sure if I really want it or not. I'm busy enough at the moment and don't need another game, and the DLC online restrictions turn me off. I'll have to think about it.
I played this thing for 12 hours total yesterday... never even got to Bayonetta. Hah.
It's not as Animal Crossy as I thought it was... there's no limit in how much you can do at once (clearly), and the game seems to follow a similar progression as most RPGs. I can see that I will reach a point where I've done mostly everything I feel like doing, reached a high level, made it through the linear story, and will stop playing. That should be many hours of addictive, fun game however.
My main issue with the game so far is how damn chatty it is. The story is about as good as a story about a little kid and a talking butterfly can be. I mean, the dialogue is well written by Nintendo Treehouse and all, but I really can't bring myself to care. The characters go on and on about shit that can be said in two sentences. Okay, they stole your apples. You want me to get them back. Got it! Why are you still talking?! No wonder this thing took so long to localize. Thankfully, you can skip through the text really quickly and then just check your questlog to see what the npc wanted...
I recommend it overall for those who think they would enjoy a simple action RPG with an emphasis on doing World of Warcraft style jobs and tasks.
Advice: Don't stick with just one "life" for too long. Switch back and forth constantly, as you don't lose the skills you learn and they all complement one another in the end. It's really satisfying to craft your own top quality armor from ingredients that you have collected or made yourself!