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How's everyone enjoying this game so far? Pretty cool getting to play a classic Nintendo game for the first time!
I'm having a lot of fun with it! Just beat the first castle. I love being able to deflect projectiles. It feels really nice and lets the game throw a ton of enemies at you without having it be overwhelming. My only gripe is that you can't change the direction you're moving in without letting go of all other directions on the d-pad--was Zelda like that? Feels a little stiff. Aside from that though, the game has a great feel to it. I could see myself playing this a lot.
It's kinda cool how it's essentially a top-down sidescroller. Like a merging of Zelda and Castlevania. I'm a bit unclear as to what a lot of the items do. I'll have to take a look at the manual and see if that clears things up.
I'm getting pretty slapped around--shameful for a guy who's played tons of Zelda 1. The first boss took me down handily, so I'll give it another go later tonight. Seems promising so far, if a little straightforward!
There's no map, is there? Not that the game's all that confusing, but it'd be nice to have.
I've made it to the 3rd castle, so I'm exactly half way. What I'm about to say applies to the first half of the game exclusively. For all I know, things could nosedive near the end.
This game is quite difficult, but overcoming its challenges is very rewarding. When I die I immediately want to try again because I know that I can do better. I don't feel like the game cheated me or that it was poorly designed. This is the mark of a good action game. Throwing yourself at the game's challenges only to be soundly defeated rarely invokes feels of frustration or hopelessness. With each defeat, I've found myself saying, "If I try just one more time, I'm sure I'll be able to win". It's about your ability to figure out enemy attack patterns and when the best time to attack is. Games that are based on overcoming fierce challenges walk a fine line between frustrating and rewarding, but I feel that The Mysterious Murasame Castle falls into the latter category.
At least, for its first half. Things could take a sharp turn towards frustrating as the difficulty ramps up with my approach towards the game's finale. So far, however, my only complaint is pretty minor. Takamaru's contextual sword attack isn't as accurate as I'd like it to be when it comes to deflecting enemy projectiles. Right now this isn't too big of a problem, but it could become one if success becomes contingent upon the consistent functionality of that ability.
But I'm very happy with this game so far. The music is awesome, the action is intense, and I really like the visual design. I'm very happy to have the chance to try it out.
The second castle was really tough! I didn't have a very good strategy for the rooms with fire turrets and string-shooters. The axe-spinning guys gave me a bit of trouble too.
I love how good this game feels. It flows really well. I'd love for a sequel that cleans it up a little--sometimes I want to deflect a projectile that's coming at me diagonally and it isn't at quite the right angle to register. Still having a lot of fun with it, but like Hero_Of_Hyrule, I'm wondering if it will get too hard near the end.
Interesting that they released it here... wonder if they might be planning a revival after Nintendo Land and this or if that is reading too far into things. I suppose Takamaru would likely be a playable fighter in Smash if that were the case though.
Beat the third castle! Used my invisibility power-up to get past those really tough rooms and a couple of the spinning-fire enemies. That's what I'd been doing before, but I always ran out. I found a second invisibility power-up on the second floor in the maiden's room though, so that gave me just enough help to get to the boss and beat it. So satisfying.