Welcome to the official discussion thread for Code Name S.T.E.A.M. on the 3DS! To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
This will be the official thread for general discussion on this game, but there may be other threads with more specific discussions. If there are any details about this game that you believe should be in this post, please contact a moderator and ask if they can add them.
END AUTOMATED TEXT. THREAD CREATOR INFORMATION BELOW.
So, there is a new 3DS game coming out in 2015 called Code Name S.T.E.A.M. This is the thread to talk about it. Although, we don't know much about it, other than it's turn-based strategy with some action elements in it. Also, it's being developed by the good people at Intelligent Systems, so we know it'll be good. Right? Right. Probably.
In any case...Code Name S.T.E.A.M. everybody! Who is interested in this new IP from Nintendo? Let's discuss some strategy stuff!
Played a few levels of the demo, and it's really cool. Last mission I played (not sure how many more I've got) I almost got one of my characters killed when I stopped paying attention to what was going on around me. The mix of looking around the environments in real-time third person and the turn based battles is sweet. There seems to be more stuff to collect and explore around the levels too.
Wow, there's a lot of reliance on the camera. I've been mostly using abxy, but it isn't ideal for minute movements. I lost a level because I didn't quite understand the overwatch ability. But it was actually pretty simple. It reminded me of that launch strategy game, Ghost Recon. Totally overlooked and should be checked out by any strategy fan.
OK, now I've played all the levels the demo has to offer, and I'm really impressed! The last level with those grenade chucking bastards really switched things up a bit for me; I used to like using my overwatch abilities to finish off aliens, but in that cramped space it just tended to notify others of where I was hiding, and then I got a grenade in the face from the railings above.
Now I've been replaying the first three levels to find all the hidden gears and try to reach the goal in the ideal amount of turns, but that's turned out to be more challenging than I expected. Tons of fun, though! I think I'm enjoying the game even more now that I can go back with new characters and experiment a bit.
Played the first couple of levels last night and really enjoyed it. Probably enjoy it more with a second stick, and having my brain remember that L is SHOOT and not some weird attempt at zooming my gun in like a TPS...
I was looking around the eShop today and noticed Tom Clancy's Ghost Recon: Shadow Wars is on sale for $7.50 in the NA shop. If you liked Codename Steam I think this would also be a good game to play. I quite liked it and it plays similarly to STEAM.
Things I like: - the character design and voice acting - the art style - the music - the gameplay (movement and shooting)
Things I don't like: - waiting so long for enemies to move during their turn - not being able to see the whole map or at least a top-down view of the map (half the time while the enemy is moving there is absolutely nothing going on on screen) - generic-looking enemies
I like what I've played so far, and I think it will be better on n3DS with the 2nd stick, but I'm not fully engaged. I think it's to do with the long down-time between turns. Usually this doesn't get to me (in Fire Emblem for example) but here it's just so slow, and you can't see anything most of the time. Maybe it will get better once I have more characters in the field, thus more perspectives to check out. I think it will also enhance the gmaplay during turns because I can see it getting very strategic and I like that the characters have different abilities and strategies for success.
I'd love an overview map too, but that's not what the game is designed for. You're supposed to be playing from your characters POV. That's why they have higher vantages for characters to go to. You're supposed to be playing with that in mind. That's why your characters are always pointing out enemies when they see them.
But yeah, the wait while the enemies move is crazy.
I agree with you guys about the waiting during enemy turns, or at least for the most part. They're really tedious, but when shit is going down, or I suspect enemies are nearby and ready to pounce I think it's kind of exciting to sit through the enemy turns. Switching between my characters, looking around, listening for noises nearby -- I really like that stuff! Too bad those situations are vastly outnumbered by turns when nothing seems to happen and you just want to start dishing out orders again.