I've played it for about an hour so far, and I was a little concerned when the credits started rolling after just ten stages and one boss...but then I checked the manual, and there's apparently 50 in all. Gotta find some secret exits to get the rest, I guess.
Anyway, this game is not easy. The tether physics definitely have a learning curve to get through -- it took me a while just to process that DOWN retracts your line and UP extends it, seems backwards to me -- but the game seems to do a good job teaching you its ways through helpful hints and good old-fashioned trial-and-error. But for a while, you're going to be dangling from your bungee, swinging back and forth, trying to inch closer to the next ledge but it's still just barely out of reeeeaach AAAHH CRAP
But hey, I'm a sucker for a good grappling hook, and the early going suggests the mechanic has some depth to discover. Anyone else digging in yet?
I thought the name sounded familiar. This is a sequel to one of Justin Carmical's favorite games! His video on the Super Famicom game made me want to play it, but that wasn't possible considering that I haven't modified my SNES to play Super Famicom games and copies of the game aren't cheap. I hadn't even heard of this release until just now. I'm tempted to check this out, but the $30 price tag is a bit intimidating. I'll have to see if there is a demo or something.
I found a door (alternate exit?) in Stage 12 that's just out of my reach...can't seem to get the right pendulum swing launch from the nearby square. Or maybe I'm totally missing something else.
Turns out I was missing something else. But I almost made it the way I was trying, too! I wonder if it's possible...
So yeah, ended up playing almost 8 hours of this game the last few days...fun, addicting, and a good challenge. I think I've unlocked all but a few stages (and two of the boss battles) but there are still plenty of tough secret exits and backpacks to score.
@Hero_Of_Hyrule For me, yes. But it's difficult to recommend to just anyone at that price.
If you're looking for a wealth of content, you probably won't be satisfied. There's only 50 stages, and once you're good enough, they can be finished in an average of, like, 20-30 seconds. Granted, it'll take you several hours of trial-and-error learning with the tether physics to get that good.
But it's a very unique game that provides an arcadey, physics-y, sorta puzzley platformer experience unlike any other game I've played, very different even from superficially similar games like Bionic Commando and Ninja Five-O and so forth.
And hey, Natsume occasionally puts their 3DS eShop games on sale, so it'll probably see price drops every now and then.
@Guillaume Ah, yeah, that one. If you're trying to sling yourself up to it from the right side (where the tiny island is), you're doing it wrong: I think it's techincally possible, but extremely hard. Try going below, and remember that you keep your forward momentum when you land on ice. The solution is actually pretty easy to execute, it's just a matter of realizing what you can do in that situation.
EDIT: Hahaha, I just realized I was having trouble with the same door earlier in this thread.