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This game came out last week in Europe and is coming out tomorrow in North America. It's been available on PC and then the 360 and PS3 for a while now, but I haven't seen much talk about it on NW. By all accounts, it's quite good! I'm set to review it for NWR, but I can only start it tonight, which ain't ideal...
Anyone looking to pick this up this week in addition to/instead of Rayman?
Well, I don't have the 360 version to compare it to, but the Wii U version certainly has a stable framerate. That was my biggest fear: a botched port by a developer who didn't take the time to understand the hardware. I don't have an eye for these things but it's certainly 30 fps or over.
Sadly, I'm not a fan of the game itself. The levels are way too big and sprawling. Collecting hundreds of gems in them becomes quickly tedious.
Have you played the whole demo? The switching between sisters/worlds and the different powers the character has in each world makes the collecting more based on skill/thinking/reflexes than in simple time investment like in a random mascot platformer.
But anyway, yes, this is a western platformer pretty close to the Turrican games on C64/Amiga rather than a Japanese platformer, it's more about exploration.
It's not a demo, but the whole game. I made it through about 8 levels. The first one was manageable, but they get longer and longer and starting at 1-6, they just won't freaking end.
I find some of the secrets pretty clever and in that respect, it's good level design. But when you've been in a level for 45 minutes and have died 58 times, it starts grating on you. I went from having lots of fun to being quite frustrated by the game very quickly.
I backed this game, so I've had the Steam version since it came out; I've played a few levels, and it was a lot of fun. The framerate did go down pretty significantly whenever a large body of water was on screen, but since then I've gotten a new graphics card, and it's been nearly a year since I last played it, so it's possible it would run better for me today.
EDIT: About the level design, I'm not always a fan of this style of platformer, but I think Giana Sisters is really fun to play. As someone who disliked repetitive collectathons along the lines of a lot of Rare's games, I have no issue with Giana's level design. I never felt like it was tedious to play.
@Guillaume I played about three levels into the full game, as well as both of the levels in the beta demo that was released during the kickstarter's funding process. I've been meaning to pick it back up once I finish New Super Mario Bros. Wii... whenever that ends up happening
My review is done. Basically I think that the game could be good, even great, if it weren't for the problem of being unreadable. Good news: the Wii U port is fluid, no framerate dips, except at the end against the final boss. Also, some people have no audio when playing in off-TV mode.
Thanks! I'm pretty proud of it myself. I had a pang of guilt when I saw that the other two Wii U reviews on gamerankings gave it much better scores, but then I looked at the PC, XBLA and PSN reviews and saw that I wasn't alone.
I tried hard to make it clear that I wasn't docking points because the game is "too hard". Challenge can be a good thing, and I love many challenging platformers. The game is challenging in a bad way. It's cluttered, chaotic, and you die often because of its bad design decisions, not because of your lack of skill. It's frustrating, despite having infinite lives.
That said, I did want to give the game props for some clever level design. When the game asks you to string your jumps/attacks from enemy to enemy, that's when it's at its best. But you'll probably die a couple of times in the attempts because of the confusing visuals.
I haven't bothered checking out the demo, but I suspect it's the first level of the game. Keep in mind that the first level isn't representative of the rest of the game.