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Posted: 09/04/13, 17:48:01 |
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Posted: 09/04/13, 17:51:03 |
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Posted: 09/04/13, 18:41:16 |
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Posted: 09/04/13, 19:11:43 |
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Posted: 09/05/13, 14:06:15 |
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Posted: 09/05/13, 14:11:44 |
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Posted: 09/05/13, 14:17:30 |
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Posted: 09/05/13, 14:30:06 |
- Edited by |
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on: 09/05/13, 14:31:44 |
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Posted: 09/05/13, 14:49:03 |
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Posted: 09/05/13, 15:49:45 |
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Posted: 09/05/13, 15:52:14 |
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Posted: 09/06/13, 02:01:48 |
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Posted: 09/06/13, 03:01:58 |
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Posted: 09/11/13, 06:57:19 |
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Posted: 09/11/13, 07:15:38 |
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Posted: 09/11/13, 07:26:23 |
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Posted: 09/11/13, 15:26:15 |
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Posted: 09/11/13, 17:14:38 |
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Thanks! I'm pretty proud of it myself. I had a pang of guilt when I saw that the other two Wii U reviews on gamerankings gave it much better scores, but then I looked at the PC, XBLA and PSN reviews and saw that I wasn't alone.
I tried hard to make it clear that I wasn't docking points because the game is "too hard". Challenge can be a good thing, and I love many challenging platformers. The game is challenging in a bad way. It's cluttered, chaotic, and you die often because of its bad design decisions, not because of your lack of skill. It's frustrating, despite having infinite lives.
That said, I did want to give the game props for some clever level design. When the game asks you to string your jumps/attacks from enemy to enemy, that's when it's at its best. But you'll probably die a couple of times in the attempts because of the confusing visuals.
I haven't bothered checking out the demo, but I suspect it's the first level of the game. Keep in mind that the first level isn't representative of the rest of the game. |
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Posted: 09/11/13, 17:33:23 |
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on: 09/11/13, 17:38:55 |
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Posted: 05/25/14, 01:50:23 |
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