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Latest public poll: Smash Bros: Time, Stock or Coin?
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Latest news:
Nintendo Download: Week of August 30, 2010. (30/08/10, 10:18:11)
Nintendo Download: Week of August 23, 2010. (23/08/10, 08:26:21)
Nintendo Download: Week of August 16, 2010. (16/08/10, 09:06:54)
Nintendo Download: Week of August 9, 2010. (09/08/10, 09:02:43)
More details on the strange wii game called 'Earth Seeker' (06/08/10, 18:26:46)
Latest reviews:
The House of the Dead: Overkill (31/08/10, 14:30:08)
LEGO Rock Band, please...and can I get my order to go? (06/08/10, 23:08:25)
Let's Catch - Wiiware review (06/08/10, 09:19:01)
Final Fantasy Crystal Chronicles: My Life as a Darklord - Wiiware review (06/08/10, 09:04:05)
Cho Aniki - VC Import Review (05/08/10, 11:30:17)
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I've always been fascinated by 3D, because I have the mentality of a four-year-old child. Even though I realize that there's just not enough content to possibly justify early adoption, 3D tempts me, in a way that HD never did.
I was actually seriously considering getting a new 3D TV, glasses, a new computer with a compatible graphics card, maybe a PS3, the whole deal. But I don't think I will anymore. Glasses-based 3D, while it seems like a reasonable solution for solo play, seems more and more like an evolutionary step than a viable technology. I feel like it will be the Windows ME of 3D displays, and, once autostereoscopic tech is improved, it will be laughably obsolete.
So, yeah. I'm out now. I can wait it out for better, cheaper, more universal technology, and the better, more varied library of content that will exist when it comes out.
But I am still beyond pumped for the 3DS. It fascinates me, it doesn't require a multi-thousand dollar investment (I assume), and I am so happy that ... Read More! |
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So I wanted to take a little time out to talk about my absolute favorite games on WiiWare, and some of my top overall Wii games to date. This is Lost Winds and Lost Winds: Winter of the Melodias. I would make separate reviews for each one, but I truly feel any Wii owner should get both these games, since the second is a direct sequel which starts off right at the end of the first game, keeps you all the powers you earned throughout it, and adds much more on top of it, where both abilities and puzzle-solving/gameplay mechanics are concerned. It's a common complaint amongst gamers to say these games are short. But, if you buy both, you're getting at least six hours of pure side-scrolling bliss for twenty bucks.

Think about this for a second. Why are you a Wii owner? Maybe it's because you're a Nintendo fanboy, maybe it's because you like the idea of the Wii Remote. But you definitely did not buy the Wii for cutting-edge graphics. You bought it for fun, inventive games that could not be ... Read More! |
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| Jett Rocket |
| Posted by |
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on 04/07/10, 09:56:43
- Replies: 1 Views: 58 |
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Now a review, lol
Anyway, I admit I was quick to negatively judge this game. I saw it, and went, "whatever, it's a nice effort for WiiWare but that doesn't change the fact it's a short, straight-forward game with very little going for it". While that is somewhat true, if you're like me, you'll find your 10 bucks were very well spent once you finish the title.

We all know the game looks amazing. It's impossible to miss the Mario Galaxy inspiration here. That's obviously not a bad thing. It's the best looking game on WiiWare, no question (unless you're like me and you adore World of Goo's art - but this game is clearly raising the bar on the service). Beyond that, you'll find the game is quite fun. It's no Mario Galaxy, but that costs five times as much.
You've got three worlds, each with four stages on it and a boss at the end. Stages are pretty short and straight-forward, but there is some exploration to them. You're encouraged to find all the gems in each world (around 70), and ... Read More! |
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There are two types of gamers...
Nah, I'm not going to be so reductionist about it, but the desire for 'immersion' does seem to be a huge point of differentiation among gamers. You could even postulate that it is the difference between Wii fans and HD whores ( ). That desire for immersion. That need to escape from your depressing existence into an even more depressing post-apocalyptic warzone... The 5.1 sound that puts you in the middle of the action. The huge screen that assails your retina and inner ear. Some people looooove that shit, to the point where even if a game is totally unremarkable on a mechanical level, the inclusion of those elements will make it exceptional for them.
So how much do you guys value immersion. Do you become Mario or Link or Samus? Or do you just play them on TV? And which games that you've played have done the best job of bringing you into the action?
My knee-jerk reaction is that I don't give a shit about immersion, but I can think of one exception, off ... Read More! |
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WiiWare
Jett Rocket Publisher: Shin'en Multimedia Players: 1 ESRB Rating: E (Everyone) – Mild Cartoon Violence Price: 1,000 Wii Points™ Description: Jump and run and fly. Let Jett Rocket explore the beautiful planet of Yoroppa and find out why it has been attacked by the evil Power Plant Posse. Visit tropical islands, poisonous swamps and freezingly cold glaciers. Ride the ocean on your Jet Boat, parachute from giant cliffs, speed through arctic regions on your Jet Snowboard or skyrocket with your Jet Turbine. You will need everything you've got to fight back and save Yoroppa. Just be Jett Rocket in this epic futuristic full 3D action adventure.
Pong Toss Pro – Frat Party Games® Publisher: JV Games Inc. Players: 1-4 ESRB Rating: E (Everyone) – Alcohol Reference, Comic Mischief, Mild Language Price: 600 Wii Points Description: Born on college campuses, Pong Toss is the ultimate party-game favorite. Now Pong Toss Pro takes it to the next level by featuring a completely redesigned throwing system ... Read More! |
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Before the first Wiiware port Interplay announced, Decent, has even come out, the publisher has gone ahead and just announced MDK2 is coming to the service as well.
Seems incredible to me. How's it gonna fit inside the 40 MB file size limit? ... Read More! |
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WiiWare
Art Style: Rotozoa™ Publisher: Nintendo Players: 1 ESRB Rating: E (Everyone) Price: 600 Wii Points™ Description: Control a circular creature-like organism known as a rotozoan and nimbly make your way through level after level of primordial ooze. Comprised of only three distinct parts (colored sides, tentacles and life force), the focus of your rotozoan life is simple: grow your tentacles. After playing a few levels and learning the basics of your microscopic world, you begin to unlock additional modes of play and the ability to choose the number of tentacles on your rotozoan. Each mode has its own specific purpose: reach a particular length with your tentacles or grow them to the greatest length possible. In either mode, growing your tentacles means absorbing enemies known as goobugs by touching them. There's just one catch: Successfully absorbing a goobug depends on matching its color to your tentacle. Also, longer tentacles can more easily come in contact with incorrectly colored ... Read More! |
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I'm not a 3D specialist but the question rises often and I thought it'd be interesting to sum it all up in a same thread.
"Real" (stereoscopic) 3D happens thanks to humans having two eyes. The brain registers the two different images sent by each eye, and then crosses them to render 3D.
3D can therefore be achieved simply by making sure each eye sees a slightly different point of view of the same scene. It can be achieved by crossing your eyes, for example with this:

To see this image in 3D, you have to lose focus by crossing your eyes, like if you were trying to adjust to some image behind the screen. Both images will become two images (four in all), and if you overlap the left double of the right image over the right double of the left image like this:

... both your eyes will see slightly dif ... Read More! |
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But doesn't mention what platform. WTF.
2D platformer though, looked pretty nice. ... Read More! |
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I'm reviving (and updating) a thread I made for IGN long ago so that I can say what my ideal Zelda is before we see the real thing next week (knock on wood).
The Overworld of Legend of Zelda

My favorite game ever and the overworld is why. No game has ever had a better sense of excitement and exploration. Zelda overworlds since have felt a little more boxed in, mainly because you can't fully explore the world from the start. What I love about the first game is there's nowhere you can't go because you don't have the hookshot or the hammer. Instead, when you enter a new area, you find out the hard way if you're not supposed to be there yet, with a centaur handing you your ass. This is important to me because when you finally are ready to explore that area, there's a sense first of caution and nervousness, knowing that you've met nothing but death there in the past, but also a sense of real accomplishment ... Read More! |
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