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Posted: 02/21/11, 00:47:59 by 
Glitches can come in all different forms, but certain ones I think are pretty jarring to see; up to the point where they nearly freak me out. One time I was playing The Legend of Zelda: The Wind Waker, and I was in the forest dungeon, trying to jump onto a boat in a river. Link managed to miss the boat, yet dive far enough under the boat so as to get stuck, and the camera actually moved beneath the surface of the water (a rarity in The Wind Waker). Once the camera had moved under water, I was able to see that the entire area surrounding Link underwater was pure blue, and he appeared to be floating in the middle of nowhere. After some wrangling with the controls I worked my way to the surface, but my time underwater in the game was definitely unforgettable, even if not for the best reasons. All things considered, it's just a game, but when you've been playing for awhile and are engaged in the gameplay, glitches like that have the potential to be pretty scary. It's as if the entire world around you were tearing apart at the seams... (more)
Posted: 02/07/11, 23:19:54 by 
Source (read on GoNintendo, full article on IGN (linked))... (more)
Posted: 02/07/11, 19:55:08 by 
Do you think Reggie's doing a good job? How about Iwata or whoever the president of NoE is? I say objectively because I'm not talking about from your perspective. I'm talking about from a stockholder's perspective... (more)
Posted: 02/06/11, 17:48:40 by 
A new Iwata Asks has been released about mostly the Exterior of the 3DS and its mechanical design ideas. Some interesting things you'll learn are why there's a distinct lip on the lid (something I've heard people complain about) as well as the idea behind the different lights for different things. Also, read curiously on as Iwata explains how difficult it was to ensure the two front cameras were idiot and accident proof so they stayed aligned for the length of your ownership. Read on about this collaborative project we all know as the Nintendo 3DS at the latest Iwata Asks!.. (more)
Posted: 01/30/11, 12:03:20 by 
Time and time again, I see people discuss how they'd love to see their favorite games remade. Final Fantasy VII. Resident Evil 2. Ocarina of Time. Usually the argument is that the original game was good for its time, but technological advances made since its release have made certain aspects (often the graphics) outdated in today's market, so the idea is that remaking it would make the game relevant to today's market/audience. In some ways this may be true, but I believe that if a game was good once, it'll always be good. Some games will require more of an adjustment to get the hang of depending on where you're coming from as a player, but I don't believe that a game's quality actually "degrades" over time, thanks to advances made in the medium since its original release. I disagree with that notion... (more)
Posted: 01/27/11, 17:00:28 by 
A new Iwata Asks has been released regarding the 3DS and its hardware. Read about the men who were partially behind the 3DS design, some commentary about the Luigi's Mansion 3D that never was, and all the little features included such as the Merge Lens and Mii Maker... (more)
Posted: 01/21/11, 19:49:49 by 
What are your perceived advantages and disadvantages of each territory? Feel free to include anything, from genre strengths to artistic values to game length to polish to narrative to development efficiency to WHATEVER. I'll chime in later (with a predictable response)... (more)
Posted: 01/21/11, 04:35:46 by 
Specifically, the Rock Band/ Guitar Hero type games. These games are big sellers, which is evident from the number of sequels and add-ons that continue to become available. The market seems oversaturated and even includes band-specific games like Aerosmith and Metallica... (more)
Posted: 01/20/11, 18:48:47 by 
No, this isn't a DOA topic. But it is related to the 3DS. I was listening to a recent NWR (in which Pandareus got name-checked for his absurd Pac-Man CE scores!), and the Japanese correspondent, after a hands-on with Kid Ic, mentioned that it was a bit hard to hold the system steady while using the stylus and the analog pad. Somewhat like Metroid Prime Hunters, I'd imagine, but the problem is exacerbated here, since steadiness is needed to maintain the 3D effect. Seems like a potential problem... (more)
Posted: 01/19/11, 23:31:25 by 
There's a lot of nebulousness in the air about the 3DS's launch, including terms like "launch window" being thrown about willy-nilly. First up, here're the official release dates of the games so far, according to the source: (more)
Posted: 01/19/11, 17:49:20 by 
So today the Nintendo e-Shop was named (or at least I believe that's what they're calling it) which is essentially the Virtual Console for the 3DS. They made a small reference to Super Mario Land which I fully expect to see on the service but it got me thinking about the future of it... (more)
Posted: 01/18/11, 03:27:13 by 
Which games in your opinion had the mist intricate, grabbing, heartfelt, revolutionary stories?.. (more)
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