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Posted: 03/09/11, 17:54:14 by 
Were there actually any good Game Gear games? Exclusive ones, maybe? I want to know what to look forward to on the service... (more)
Posted: 02/25/11, 03:16:31 by 
Many moons ago we had no save systems in games, as you are all aware we simply played a game to completion in one sitting, paused a game until we got back or used cheat codes to get us near enough to the area we were at previously . Then came the save system and all was well, usually you completed a level and the game saved no harm done but today due to a games complex nature things aren't so simple... (more)
Posted: 02/24/11, 18:40:23 by 
Ratchet & Clank, Jak 2 & 3, Sly 2 & 3 - Platformers?.. (more)
Posted: 02/22/11, 19:04:01 by 
That's kind of hard to understand, I guess. But I'm talking about the way Nintendo's recent consoles (DS, Wii) seem almost built to discourage ports, due to unique hardware features, power levels, etc. The Wii had the motion control/direct pointing market for many years. The DS has dual-screens, as well as the at-the-time unique touch-screen and microphone. Nintendo wanted to offer something new, but they also wanted exclusive software. Their gambit has worked in a way, as the Wii and DS certainly have a ton of exclusive software, but it has largely come at the cost of the everyplatform software that third-parties seem to sink most of their time and money into. And, at this point, many of the unique hardware features of Nintendo's platforms have been co-opted by the competition... (more)
Posted: 02/21/11, 00:47:59 by 
Glitches can come in all different forms, but certain ones I think are pretty jarring to see; up to the point where they nearly freak me out. One time I was playing The Legend of Zelda: The Wind Waker, and I was in the forest dungeon, trying to jump onto a boat in a river. Link managed to miss the boat, yet dive far enough under the boat so as to get stuck, and the camera actually moved beneath the surface of the water (a rarity in The Wind Waker). Once the camera had moved under water, I was able to see that the entire area surrounding Link underwater was pure blue, and he appeared to be floating in the middle of nowhere. After some wrangling with the controls I worked my way to the surface, but my time underwater in the game was definitely unforgettable, even if not for the best reasons. All things considered, it's just a game, but when you've been playing for awhile and are engaged in the gameplay, glitches like that have the potential to be pretty scary. It's as if the entire world around you were tearing apart at the seams... (more)
Posted: 02/07/11, 23:19:54 by 
Source (read on GoNintendo, full article on IGN (linked))... (more)
Posted: 02/07/11, 19:55:08 by 
Do you think Reggie's doing a good job? How about Iwata or whoever the president of NoE is? I say objectively because I'm not talking about from your perspective. I'm talking about from a stockholder's perspective... (more)
Posted: 02/06/11, 17:48:40 by 
A new Iwata Asks has been released about mostly the Exterior of the 3DS and its mechanical design ideas. Some interesting things you'll learn are why there's a distinct lip on the lid (something I've heard people complain about) as well as the idea behind the different lights for different things. Also, read curiously on as Iwata explains how difficult it was to ensure the two front cameras were idiot and accident proof so they stayed aligned for the length of your ownership. Read on about this collaborative project we all know as the Nintendo 3DS at the latest Iwata Asks!.. (more)
Posted: 01/30/11, 12:03:20 by 
Time and time again, I see people discuss how they'd love to see their favorite games remade. Final Fantasy VII. Resident Evil 2. Ocarina of Time. Usually the argument is that the original game was good for its time, but technological advances made since its release have made certain aspects (often the graphics) outdated in today's market, so the idea is that remaking it would make the game relevant to today's market/audience. In some ways this may be true, but I believe that if a game was good once, it'll always be good. Some games will require more of an adjustment to get the hang of depending on where you're coming from as a player, but I don't believe that a game's quality actually "degrades" over time, thanks to advances made in the medium since its original release. I disagree with that notion... (more)
Posted: 01/27/11, 17:00:28 by 
A new Iwata Asks has been released regarding the 3DS and its hardware. Read about the men who were partially behind the 3DS design, some commentary about the Luigi's Mansion 3D that never was, and all the little features included such as the Merge Lens and Mii Maker... (more)
Posted: 01/21/11, 19:49:49 by 
What are your perceived advantages and disadvantages of each territory? Feel free to include anything, from genre strengths to artistic values to game length to polish to narrative to development efficiency to WHATEVER. I'll chime in later (with a predictable response)... (more)
Posted: 01/21/11, 04:35:46 by 
Specifically, the Rock Band/ Guitar Hero type games. These games are big sellers, which is evident from the number of sequels and add-ons that continue to become available. The market seems oversaturated and even includes band-specific games like Aerosmith and Metallica... (more)
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