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Reviews
Posted: 01/07/13, 06:58 by 
I've been waiting for Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! since was announced by the show's creator, Pendelton Ward, via Twitter last year. As both a huge fan of Adventure Time and of WayForward Technologies, my expectations were, admittedly, unreasonably high. If you're not familiar with the cartoon, it follows a heroic boy named Finn and his shape-shifting canine companion / brother, Jake. It takes place on a colorful post-apocalyptic Earth, referred to as the Land of Ooo. They help people with everyday problems, battle supernatural forces, and well... go on adventures. Of course they also have an arch-nemesis, The Ice King. In what is an obvious reference to certain video game franchises, he has a penchant for kidnapping princesses... (more)
Posted: 01/07/13, 06:58 by 
Batman: Arkham City: Armored Edition is a launch game for the Wii U, a highly touted port of Rocksteady's 2011 game. A compact version, collecting everything that other players had to wait months to get (and included on the bottom line; no extra DLC charges, thank you!), Armored Edition bursts through the wall and silently takes down all of your free time... (more)
Posted: 01/07/13, 05:06 by 
Not since 1996 has Nintendo released a new console with a Super Mario game at launch. So it was quite a surprise when they announced that despite New Super Mario Bros. 2 was coming to the 3DS, there was going to be a fourth installment of the “New” series launching on the Wii U. This put a lot of speculation and debate as to which one would be better. Later it was learned that the two titles would have different angles to them. The 3DS title was of course very coin heavy. Then what did that make the Wii U installment? Many suggested that it was Super Mario World incarnate. After having many weeks with the game, and having beaten it entirely, the answer is quite clear... (more)
Posted: 01/06/13, 02:17 by 
In 2009, Nicalis announced that they were publishing a Nifflas physics-based puzzle game on exclusively on WiiWare titled Night. The title was later changed to NightSky and never saw the light of day on WiiWare. Instead, the game was published on Steam in 2011 and announced for the 3DS eShop the same year. Finally, the game saw release on a Nintendo platform on October 25, 2012. Was it worth the wait?.. (more)
Posted: 01/05/13, 04:58 by 
I’m going to throw out a few names here to start; Mega Man. Donkey Kong Country. Super Mario Bros. 2. I suppose I better stop before I get you too excited. Gunman Clive, a Wild West themed platformer/shooter by Swedish developer Bertil Hörberg (it seems like every game I review lately is European-developed), pieces together minor elements from all of the above games; except in the case of Mega Man, from which it borrows quite heavily. The end result is not quite at the level of these esteemed games, but it is a decent effort nonetheless... while it lasts... (more)
Posted: 01/01/13, 23:55 by 
Disney Epic Mickey: The Power of Illusion is a game that wears a lot of hats. Not only is it a companion piece to Warren Spector’s Epic Mickey series of console games and the first 3DS game from cult-favorite developer DreamRift (whose founding members were responsible for 2009’s infamous Henry Hatsworth and the Puzzling Adventure), it’s also a spiritual successor to Castle of Illusion Starring Mickey Mouse, the beloved Sega-developed platformer released for the Sega Genesis in 1990. So what happens when you mix all these disparate elements and boil them together in a pot?.. (more)
Posted: 01/01/13, 01:43 by 
Paper Mario: Sticker Star is the fourth game in the line of Paper Mario games, which spun off from the 1996 Super Mario RPG game. The third entry, Super Paper Mario, gained notoriety for abandoning a lot of the RPG elements for more of an action-RPG. The most recent game again takes a spin on the RPG genre to deliver something that is not quite like the first two entries, not quite like the third, but still entirely Paper Mario... (more)
Posted: 12/29/12, 23:03 by 
I remember being curious about the original Trine when it released on PS3 back in 2009, at which point I put it on my mental “to do” list, and then promptly forgot about it. I also managed to pass over Trine 2 when it released on PS3 in late 2011; I suppose that I was still a bit busy with a little game called The Legend of Zelda: Skyward Sword. I have always wanted to try out the series, however, and Trine 2: Director’s Cut (by Finnish developer Frozenbyte) releasing day one at the Wii U launch finally acted as the impetus to push me over the edge. Was it worth the wait?.. (more)
Posted: 12/29/12, 00:12 by 
Assassin's Creed is a franchise most gamers are at least familiar with, now consisting of five main entries and numerous supporting entries spanning multiple gaming platforms. For the first time, a main Assassin's Creed game hits a Nintendo console (on Wii U's launch day, no less!) not long after appearing on the competing platforms. Is this game worth picking up among the numerous Wii U launch titles? Will new Assassin's Creed players enjoy jumping in so late into the series?.. (more)
Posted: 12/17/12, 21:18 by 
I’m probably one of the biggest Henry Hatsworth fans on the site, as you can plainly see in my review of the game. I have also recently reviewed Henry Hatsworth creator Kyle Gray’s team-up with World of Goo developers Allan Blomquist and Kyle Gabler, Little Inferno, and I greatly enjoyed it as well. I have now decided to follow-up on some of the other Henry Hatsworth alumni and take a look at Monster Tale, the first game by DreamRift, a studio founded by two key developers of Henry Hatsworth, lead designer Peter Ong and leader programmer Ryan Pijai. Whereas Little Inferno took more of its influence from the World of Goo developers on that team, Monster Tale draws very much upon Henry Hatsworth, and I might go as far as to call it a spiritual successor of sorts (albeit more in the DNA of the game than in the specifics.) But is that enough to keep a Hatsworth fan like me happy?.. (more)
Posted: 12/08/12, 20:14 by 
The launch lineup of the Wii U had left me feeling a little dry on the retail side of things, and in the days leading up to the system launch, my attention quickly turned to the eShop. I had not been following the eShop release schedule very closely, so it came as a bit of a warm surprise to see that so many eShop games were going to be available on day one. Chasing Aurora is one of the five Wii U eShop launch titles, and it had somehow managed to completely slip under my radar until the very last minute. When I learned that it was the next game by Broken Rules, developer of one of my niche WiiWare favorites And Yet It Moves, I was sold. It didn’t hurt that it was a game about flight starring a birdlike race of people. That’s just plain cool... (more)
Posted: 12/07/12, 09:01 by 
It's time to play The Nonary Gaaaaaaaaaame!.. (more)
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