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Reviews
Posted: 03/06/13, 23:28 by 
 
Paper Mario Sticker Star is the fourth game in the Paper Mario series that began on the Nintendo 64. This is the first time it jumps to a handheld platform, usually home to the Mario & Luigi RPG series. While the last Paper Mario game, Super Paper Mario (Wii, 2007), strayed from the classic RPG formula for more on a platformer-RPG jaunt, Sticker Star strays even more from what one would expect from a Paper Mario game. While some changes are welcome, it remains that many design decisions hindered the game’s quality rather than bolstering it... (more)
Posted: 03/06/13, 00:20 by 
 
I’m sure that you have had the experience of anticipating a sequel to a game that, on paper, looks like it will completely change the formula in major ways, only to get your hands on the final product and realize that it is, essentially, the same ol’ game with a new coat of paint. Crashmo (developed by Nintendo’s own Intelligent Systems) is the exact opposite of this. Crashmo’s changes to the formula established by its predecessor Pushmo sound modest enough in theory, and visually it looks very similar to Pushmo as well, so you could not be blamed for thinking that it is a fairly straightforward sequel. The reality, however, is that those seemingly minor changes lead to a fundamentally different puzzle game which requires you to throw out much of what Pushmo taught you and approach things from a completely new viewpoint... (more)
Posted: 02/17/13, 20:26 by 
 
The original Fluidity, from British developer Curve Studios, came out in North America as an exclusive on the WiiWare service at the end of 2010, making it the perfect little game to knock out quickly over my holiday break; or so I thought at the time. The game ended up surprising me in many ways, taking the basic concept of controlling a water in its various forms and churning out a long, deep, and fully engaging physics-based adventure / platformer that had a lot in common with Super Metroid. It took me well over 20 hours to finish the game to my satisfaction. I would have reviewed Fluidity myself, but Guillaume beat me to it, and I find it difficult to disagree with anything that he said... (more)
Posted: 02/15/13, 01:38 by 
 
Do you want to know what gets my motor going in a video game? Corpse retrieval. Ever since my first time playing EverQuest on PC almost twelve years ago, I was introduced to a game mechanic that was so infuriating that I wanted to slam my computer desk in anger…..Why? The penalty for death in such a game is to be reborn with nothing in your possession and track down your corpse to obtain all of your items again. That moment of nakedness gives you the extreme sense of urgency that no other game can create. It seemed like this particular death penalty was put to pasture until it was popularized again in the Souls series (Demons’ Souls and Dark Souls) and again in ZombiU, exclusively for the Wii U... (more)
Posted: 02/13/13, 15:53 by 
 
In 2008, up and coming developer 5th Cell introduced Scribblenauts for the Nintendo DS, a game where you could "Write anything, solve everything". It was an instant hit and spawned a sequel in 2010. It, too, was a success, and this prompted them to create Scribblenauts Unlimited for the Wii U (and 3DS and PC). Is the series' console debut worth the price of admission?.. (more)
Posted: 02/10/13, 21:46 by 
 
What is the first thing that comes to mind when you think of comedy? Light-hearted jibes? Socially aware critique? Straight up slapstick? That one guy who smashes watermelons all over middle-aged women for some reason? For me it is murder. Stone cold, heinous murder, and the more disturbing, the better... (more)
Posted: 02/04/13, 03:37 by 
 
Having recently posted a review of Art Style: Orbient in an attempt to get a little more recognition for a great, underplayed WiiWare gem, I now want to turn my attention to another Art Style game that I played and enjoyed upon its release which also deserves some consideration. Art Style: light trax debuted in 2010, and was subsequently all but ignored. This, however, is a shame, because it is definitely a title worth taking a look at. So if you’re sitting around wondering what to do with some of those leftover WiiWare points that won’t transfer over to your brand new Wii U, this review may very well give you the answer... (more)
Posted: 01/29/13, 06:27 by 
 
Phoenix Wright: Ace Attorney is, in short, a lawyer game. Short story long? Let's take a look... (more)
Posted: 01/20/13, 21:14 by 
 
One of the current hot topics in the world of video gaming is whether or not Japanese developers are still relevant in an increasingly Western-dominated industry. I am never quite sure exactly what is meant by “relevant” (sales? quality?), but I submit this for your consideration; until the West makes a game where you play as a high school girl elected president of your country who must then travel around in a huge flying robot liberating said country from its enemies, Japanese developers will continue to remain relevant to my gaming needs. Take that, Call of Duty clones!.. (more)
Posted: 01/11/13, 23:47 by 
 
What, never heard of this game? I don't blame you. Despite my playing it the mid-90s on a rent, for a period I thought it was just a fever dream of some sort that my brain had cobbled together from memories of other unmemorable platformers on the SNES. Heck, this game doesn't even have a walkthrough on GameFaqs as of this review. That tells you something. Of course being unmemorable doesn't necessarily mean the game is bad and is Harley's Humongous Adventure bad? Honestly I don't think so. When I picked this up for cheap a week ago, I wasn't expecting much based on my memories. What I got was a fairly solid platformer, not a hidden gem by any means but lets say some loose change you happened to find in the couch cushions... (more)
Posted: 01/08/13, 07:55 by 
 
Mario is off on another adventure, and this time Luigi is along for the ride too! Mario & Luigi: Superstar Saga is Mario’s first portable RPG, and the first installment in a trilogy of portable action-adventure Mario RPGs spanning the Game Boy Advance and the Nintendo DS. Unlike Super Mario RPG and the Paper Mario series, the player can control both Mario brothers simultaneously in this game. Through the use of hammers, fire, lightning, and the all-powerful jump, Mario and Luigi will travel to a neighboring country to save the day for the umpteenth time... (more)
Posted: 01/08/13, 06:10 by 
 
Back in May of 2012, Japan received a compilation game called Guild01, published by Level-5. One of the four games on the compilation, Crimson Shroud, was developed at Level-5 and was recently released as a digital download in the West. Nintendo gamers probably best recognize Level-5 as the company behind the Layton games, or working with SquareEnix on some of the past Dragon Quest games. So how does their mini-RPG hold up?.. (more)
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