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Posted: 05/11/13, 10:46:29 by 
Fire Emblem: Awakening for the Nintendo 3DS is the newest game in the long running strategy RPG series, Fire Emblem. Although relatively new to Western shores, Fire Emblem games have been released in Japan since 1990. This game marks certain changes for the Nintendo franchise, including options to tone down it's notorious difficulty, making it especially friendly to newcomers to the series. The simple fact that it's also amongst the best games in the series is also an excellent reason for anyone not yet familiar with Fire Emblem to jump right in and play their hand at being a tactician... (more)
Posted: 04/30/13, 16:55:02 by 
Before Pixel (Daisuke Amaya) created Cave Story, he created Ikachan, a simple, Metroidvania-type game starring a squid named...Ikachan. It's no Cave Story, but it is a fun game in its own right, albeit very short... (more)
Posted: 04/30/13, 06:29:01 by 
"Objection!" Ah, that famous expression heard many times in each and every one of the Ace Attorney games truly makes gamers' faces light up with joy. The Ace Attorney series has had a strong showing on the Nintendo DS ever since the first Phoenix Wright game released in North America in 2005. Apollo Justice (Capcom, 2008) marks the fourth entry in the Ace Attorney series, and unlike the previous three games, it stars a brand new main character other than Phoenix Wright. Besides the new characters, does this game stray far from the formula already standardized in the games before it?.. (more)
Posted: 04/30/13, 00:57:13 by 
Aero Porter is the brain-child of Yoot Saito of SimTower, Seaman, and Odama fame. This puzzle-sim was released onto the Nintendo eShop by Level-5 as part of the Guild01 series. In Aero Porter, you sort luggage at an airport. So...is it fun?.. (more)
Posted: 04/24/13, 21:17:08 by 
Posted: 04/24/13, 21:09:15 by 
Itís a rare event that in the midst of my total immersion within the world of Nintendo a neat looking game releases without making it onto my radar beforehand, but such is the case with Super Little Acorns 3D Turbo (by developer Pixel Toys) for the 3DS eShop, an expanded port of an iOS platformer. I didnít even know that this game existed until the day that I downloaded it, so I was able to have the uncommon experience of coming into a game totally clean for once. I suspect that many of you have not heard of it as well, so I might have a chance to preach to an audience outside of the choir. Whether my sermon is going to hit you where it counts, you will have to read on to discover... (more)
Posted: 04/12/13, 21:16:59 by 
The original Luigiís Mansion was, I believe, the first game that I saw images of for the Nintendo Gamecube. Because this was during a dark age before I discovered video game websites, I didnít really follow the game closely, and for one reason or another I assumed that it was basically just a Mario platformer, but starring Luigi in a mansion for some inexplicable reason. That seemed neat enough to me. Yet that it was not; Luigiís Mansion was a different beast entirely. The game released to decent but not amazing reviews, I skipped over it at launch, and when I finally played it a half a year later, my impression of the game was that the reviews were pretty accurate. It was fun for what it was, but it did not stick with me in any lasting way... (more)
Posted: 04/03/13, 23:09:27 by 
Posted: 04/02/13, 20:09:40 by 
From the team that brought you the Pokťmon games comes an original franchise catering to gamers' passion for the rhythm game genre. What sets Game Freak's new title apart from other games in the genre? Does the music make you jump for joy, and what about the platformer action?.. (more)
Posted: 04/01/13, 18:07:14 by 
The original Sonic the Hedgehog is one of the most creative and, especially at the time of its release, different side-scrollers I've ever played. Most people when talking about Sonic in his Genesis days compare him to Mario, and that's not unfair, considering that the blue hedgehog was created specifically to rival the plumber. Instead of making him a Mario copycat, and relying only on the 16-bit powers of the Genesis to make Sonic appealing (i.e "Sonic is better than Mario because he looks better"), Sega created a platformer than felt genuinely different from Mario to play. It felt almost like the opposite. Sonic isn't methodical and precise, he is all about momentum, flow and rhythm, and instead of providing the player with a set of mechanics and having him/her use them to clear a level as fast and as efficiently as possible, Sonic's mechanics allowed for a ton of exploration and creativity, and that combined with sprawling level design that featured multiple paths to the end, meant that no play-through was ever quite the same as the last. This was an issue that plagued a lot of 8-bit games - I still replay Mega Man 2 to this day, and it's like a set formula at this point. I go through the exact same motions every time. Same with Mega Man 9, actually. Sonic is not like that at all... (more)
Posted: 03/12/13, 17:15:29 by 
Have you ever wondered what happens to a stone when you drop it down a well? Me either. In part because Iím not sure that Iíve ever seen a real well out here in the suburbs of Chicago. My main reference point for wells is a vague sense that they are this thing that used to exist but too many kids fell down, and despite the kids being ultimately saved by their faithful dogs, wells were deemed too dangerous and went the way of the buffalo. Kersploosh! (developed by Poisoft, published by Nintendo) is a game that answers a question that I never asked, and as it turns out, there is a lot more going on inside of a well than I would have expected. For instance, did you know that some wells have cannons inside of them?.. (more)
Posted: 03/10/13, 04:10:56 by 
When I was a young boy, long car rides bored me. Hell, short car rides could bore me. To combat this semi-constant risk of dullness, I would stare outside my window and imagineÖ With the grass passing by, telephone poles whizzing past my placement, and the landscape constantly changing, I would imagine myself a rabbit. This rabbit was something akin to Bugs Bunny but really he never had that much of clear description. The one thing that was clear though, he liked to run. He liked to jump! He would leap over fences and slide along power lines. This rabbit would join me on those car rides and constantly run. Endlessly. Jumping and busting through any and all obstacles. This would settle my mind for trips upon trips. Had I been more aware of what was happening in my head, perhaps I would have been a game designer at a young age, as when I was six, I pretty much had the idea for Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien (known from here on out as Runner2). However, lucky for all of us, Gaijin Games would capitalize on this concept and carve themselves a whole new platforming genre; and an incredible sequel to boot... (more)
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