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Posted: 08/13/16, 04:53:55 by 
RPG fans have no qualms about going back to their 16-bit favorites—your Final Fantasy Sixes, your Chrono Triggers—but NES RPGs are the Dangerfield of the genre: they get no respect. Often criticized for being tedious, grind-heavy slogs, the dungeon-crawlers of the 80s have an admittedly high barrier of entry to them... (more)
Posted: 08/06/16, 00:18:35 by 
While the original Dragon Quest--repurposed as "Dragon Warrior"--found some mild success in the US thanks to a dynamic Nintendo Power promotion, its NES sequels didn't really catch on here. Which is disappointing, because I think the series as a whole can hold its own against any other RPG franchise. That said, Dragon Warrior II is perhaps not the best example of the series' strengths... (more)
Posted: 04/26/16, 00:33:56 by 
The Deer God is an interesting independent game created by Crescent Moon Games and ported to Wii U by Mobot Studios. It's part 2D platformer, part puzzler, and part adventure game about reincarnation. It uses a 3D pixel style that makes for a gorgeous looking game. So is it any good? Read on to find out... (more)
Posted: 12/19/15, 06:41:31 by 
The Nintendo 3DS is a great place to hang out if you like rhythm games. Rhythm Thief sneaked into the handheld in 2012, Final Fantasy Theatrhythm and its sequel crystallized the genre's staying power, and HarmoKnight hit all the right notes. The newest rhythmically-inclined title to land on the Nintendo 3DS via the eShop is Radiohammer. Radiohammer got its start as an iOS and Android game, but Arc System Works and the game's South Korea-based developer Vinyl Lab co-developed a 3DS port that is now available in the States thanks to Aksys Games. Eager to play a new rhythm game, I tuned my 3DS to this game's frequency and jammed to its music. While the game let me down in a few areas, I was generally impressed by its sense of style, memorable boss encounters, and replay value... (more)
Posted: 12/19/15, 03:47:00 by 
With amiibo becoming a huge source of profit for Nintendo and a collecting craze for many fans of the company, it is no surprise to see Nintendo's games make use of the figures. While past games have used them to varying degrees- ranging from cosmetic unlockables, to alternate modes of play, to exclusive playable characters- Animal Crossing: amiibo Festival aims to take amiibo incorporation a step further, basing the entire game around the figures. On top of this, the title seeks to apply the world of Animal Crossing to the party game genre, a style of game that Nintendo has consistently pumped out solid releases for over the course of nearly 2 decades. Can Animal Crossing: amiibo Festival successfully translate what makes Animal Crossing enjoyable into an engaging party game while also integrating amiibo support, or will these demands prove to be too much?.. (more)
Posted: 12/09/15, 17:01:56 by 
"Well this feels backwards, don’t you find, Wonky?” said Piper. Wonky responded, “All this effort we’ve spent avoiding Royalist jail, and now we’re even busting in.” (more)
Posted: 12/08/15, 23:35:23 by 
The first two Karate Kid movies were an integral part of my film entertainment when I was a kid, as they were for millions of other people during the 80s. They are considered cinematic classics to this day and are part of my own personal golden age of cinema. So, you can imagine how excited I was to find out that there was a videogame based one of my favorite movie franchises. I used to love this game when I was a kid. Back then, all I needed was four levels that vaguely resembled the movie to make me happy. I wasn't that discerning back then. I'd like to think that I have better taste now... (more)
Posted: 12/02/15, 02:13:37 by 
Dragon Quest VI’s DS release came at a somewhat awkward time, following the release of its popular contemporary, Dragon Quest IX. While Dragon Quest VI was praised for its revamped, modern graphics on the Super Famicom, the fact that it looked identical to both DQIV and V on the DS meant it had to win American gamers over with its story and gameplay... (more)
Posted: 11/17/15, 17:42:40 by 
QWOP was a strange game that was frustrating, but that was part of it's design. So why on earth would I want to try Octodad: Dadliest Catch, a game that has controls that can be as frustrating to control? Well, because it's…different. And humorous. An octopus living among humans that don't have a clue about him? Recipe for a good, funny game... (more)
Posted: 11/05/15, 10:40:17 by 
Hatsune Miku and her fellow Vocaloids have sang their way to stardom, but I've largely overlooked the phenomenon up until now. It's a unique music sensation involving singing voice synthesizers known as "Vocaloids" that provide the vocals to a variety of catchy songs. This software is personified by Hatsune Miku and other characters that make up the cast of Sega's Hatsune Miku: Project Mirai DX. Don't worry if you're unfamiliar with these songs and fictional singers. I was, and still am to a certain degree. Just know that this is a quirky rhythm game with an upbeat personality and a wide variety of music that is fun to play along to. It's clearly a love letter to fans of Vocaloids, but those who have a taste for rhythm games will feel right at home with Hatsune Miku: Project Mirai DX... (more)
Posted: 10/30/15, 18:24:50 by 
The original Dragon Quest (renamed Dragon Warrior in the US due to a licensing issue) didn’t make much of a splash on American shores, despite being a big upgrade over the Japanese original. In fact, Nintendo Power infamously gave the game away for free with subscriptions for a time, and the three NES sequels didn’t fare much better with sales. Despite the overall lukewarm response from the west, a number of players loved the experience and became lifelong RPG fans. I was one, myself! There’s something inherently addictive, challenging and charming about the Dragon Quest series which helped propel it to mega-franchise status in Japan... (more)
Posted: 10/30/15, 02:26:13 by 
I have to admit, while watching video previews of Human Resource Machine I got the sense that it was a game designed precisely for me. For starters, it is developed by Tomorrow Corporation, a team whose members have previously created many of my favorite games on their respective platforms, including World of Goo, Henry Hatsworth in the Puzzling Adventure (which I reviewed very highly), and Little Inferno (which I also reviewed very highly.) It’s also a puzzle game about programming, and as a programmer who loves puzzle games that’s a very appealing idea to me. Finally, as a part-time elementary school computer teacher, I have been looking for an excus... I mean uh, an education-oriented reason to bring video games into the classroom and share my love of gaming with my students, and Human Resource Machine, with its focus on basic programming concepts, seemed like it might have the combination of educational value and fun that I had been looking for. (I currently use the “games” on sites like Code.Org to teach my students programming concepts, and they are solid games for what they are but you know… not quite the same thing as a Tomorrow Corporation developed game.) (more)
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