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Reviews
Posted: 11/27/11, 23:20 by 
Gaijin Games has graced Nintendo gamers with their BIT.TRIP series of games, where players embark on a touching journey over the course of an individual's lifetime, as represented by the protagonist, CommanderVideo, with simple gameplay concepts that are easy to understand but very difficult to master... (more)
Posted: 11/16/11, 06:12 by 
The 3DS lid opens… the glow of the screen fills your eyes… and you see that familiar italian mug you know and love but it's in 3D. It's a sight to behold because while that right there is merely a start-up screen… the game you're about to play… is so so much more... (more)
Posted: 11/13/11, 00:45 by 
Many major Nintendo franchises have received a modernized return to their roots on the Wii. Mario, Donkey Kong, Punch-Out, Wario and a few others saw new releases with the style of gameplay that originally made them classics many years ago, and now it’s Kirby’s turn. After the unique experience that was Kirby’s Epic Yarn, Kirby is finally ready to suck up enemies and beat up even more enemies again in Kirby’s Return to Dream Land... (more)
Posted: 11/11/11, 05:21 by 
"Well, spit on my spats, I'll bet you're right! We're off on a treasure hunt!" (more)
Posted: 11/08/11, 20:57 by 
Kirby definitely fits the bill of a “quick-change artist,” not just due to his ability-stealing talents providing variety and fun, but because Nintendo often molds the amorphous puffball into new gameplay scenarios all the time. Amidst the Pinball Lands, Block Balls, Star Stackers, Avalanches, Dream Courses, Tilt n’ Tumbles, Air Rides, Mass Attacks, and even Epic Yarns, though, it’s nice to get a traditional Kirby adventure once in awhile. That's exactly what Kirby's Return to Dream Land is, and it’s pretty long overdue (being the first traditional console Kirby game since 2000’s Kirby 64)... (more)
Posted: 10/26/11, 08:08 by 
Castlevania Dawn of Sorrow is something rare in the Castlevania series. It is a direct sequel to another Castlevania game, Castlevania: Aria of Sorrow. Every Castlevania game is connected to the overall story, unless they have been erased from canon, like Castlevania Legends, but rarely do we get a direct continuation of a single story. The game was released on October 4th 2005, two years after Aria of Sorrow, and follows the story of Soma Cruz and his friends from the last game. Not only is the story a continuation, but so is the gameplay. It takes the elements established in Aria of Sorrow and refines them into a more complex game. Do these gameplay refinements translate into a better game? You’ll have to read on to find out... (more)
Posted: 10/19/11, 04:28 by 
Dead or Alive Dimensions is an interesting game. It's Tecmo Koei and Team Ninja's first 3DS game. It has polish, a surprising amount of depth, and it utilizes a lot of the 3DS features. It's a competent fighter that's a wonderful complementary title to go along with Super Street Fighter IV 3D Edition, but is it better?.. (more)
Posted: 10/06/11, 18:13 by 
Picdun is a first-person dungeon-crawler with RPG elements and picross puzzle elements. Get it? Picture Dungeon. Yeah, it's definitely an ambitious game, and though there are a few annoyances overall the game's ambition is the catalyst for something special... (more)
Posted: 10/05/11, 05:57 by 
Pac-Man and Galaga are arcade classics synonymous with the words 'video games,' and rightly so: these two titles helped cement Namco's place in gaming history, most notably Pac-Man's iconic status and the countless versions and spin-offs that followed... (more)
Posted: 10/04/11, 01:24 by 
Castlevania: Aria of Sorrow is the last of the Game Boy Advance Castlevania games. It was released on May 6, 2003 and it changed the way I view the series from that moment on. AOS is the best of the GBA Castlevania games. It is quite evident that Koji Igarashi and his team have learned to take full advantage of the Harmony of Dissonance engine and the Game Boy Advance hardware. AOS takes the best elements from the previous two titles and discards the fat. It is also the true successor of Symphony of the Night. In fact, in certain ways, it is a superior game... (more)
Posted: 10/02/11, 01:59 by 
It's great!.. (more)
Posted: 10/02/11, 01:39 by 
Ah, Kirby. Not only does he look like a marshmallow, he's probably as malleable as one. He suits any and all of HAL Laboratory's purposes, and keeps learning tricks! And I'm not talking about swallowing enemies and gaining their powers, here (he does none of that in this game). No. The pink hero who has previously been transformed into a pinball or had to roll around after having his limbs taken away, has now been split into 10, and has to team up with himselves to face the challenge ahead... (more)
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