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Posted: 04/13/10, 18:55:34 by 
Hearing about Jam With the Band coming to Europe kind of sparked a thought in my mind. Or maybe I've been thinking about it for a long time, and the news caused it to surface. In the business world, an executive will rarely lose his job for making a safe decision. Even if that safe decision gets the company in trouble, it's the same safe decision that others are making/would make, and everyone at the company was on board the safety train. In the corporate structure of America (and probably elsewhere, too), risk is to be avoided at all costs (don't worry, though - you've always got that golden parachute to float over to another corporate position with)... (more)
Posted: 04/01/10, 07:06:02 by 
So I downloaded Grill Off and played it for a solid, um, 15 minutes at most, just long enough to beat the default high score on my second try. The game's kind of fun, and while during the tutorial I was thinking it would be like patting my head and rubbing my belly at the same time, it's super simple to control... (more)
Posted: 03/31/10, 13:15:11 by 
Short version... (more)
Posted: 03/02/10, 20:29:05 by 
I'm sure you've read about how M:OM did away with floating missiles and power pellets (oops, wrong game) left behind by enemies that you have to pick up. This IMO is a good thing. It eliminates the need for farming and steamlines the game. Instead of standing next to a pit that spawns enemies to fill up your missiles, you just have to clear out a room of enemies (a challenge in itself) to catch a break and gain enough time to automatically fill them up. I guess in a way it's like the shield in Halo, except here you're not running for cover in order to recharge, instead you overcome the challenge each room represents before being able to enter the next one fresh... (more)
Posted: 03/02/10, 07:46:26 by 
I wrote this a long time ago. Pre-2006, apparently. And I'm not going to change it to make it make sense in the present times. Nor am I going to read it and see if it isn't nearly as interesting and/or funny as I kind of remember it being (but not so much). So, deal with it!.. (more)
Posted: 03/01/10, 15:38:10 by 
If the strength of feeling displayed on games forums and websites is a good measure of consumer sentiment, Nintendo is a company in gamers' black books right now. The stunning success of the Wii and the DS in reaching out to new audiences who have never played games before is viewed in the internet's darkest corners as a betrayal of core gamers, an abandonment of traditional games to be replaced with brightly-coloured, "waggle controlled" abominations... (more)
Posted: 02/19/10, 11:51:29 by 
Photobucket is resizing it a little smaller than it is but it's still legible... (more)
Posted: 01/16/10, 01:08:13 by 
New Super Mario Bros. Wii has caused its fair share of controversy in its two months since release. Some would point to IGN's criticism of the game leading to the site's Doomsday (and Negative World rising from its ashes). In the end, some think the game is lazy, some think the game is brilliant, some think it's both. But as far as I'm concerned, it doesn't really matter... (more)
Posted: 01/15/10, 00:41:16 by 
I was originally going to make a bigger argument here, but discussion started already, so no point going back and changing it now. So instead, here is mostly raw data with a few points of my own, and the rest will be down in the discussion below. I admit there are a couple small leaps to get this data, such as using an April '09 attach ratio with current sales numbers, but for the most part it is based off of what seems to me to be fairly accurate data, and should work for a general estimation... (more)
Posted: 01/14/10, 05:52:01 by 
I picked up my copy of Sky Crawlers: Innocent Aces this early evening, and I've come to post impressions for anyone interested in reading the thoughts of some noname poster such as myself... (more)
Posted: 12/15/09, 07:59:40 by 
12 hours and 14 minutes. That's how long the gameplay record on the Nintendo Channel on my Wii says it took me to beat Final Fantasy Crystal Chronicles: My Life as a Darklord. That makes it, by far, the longest single-player campaign of any Wiiware title I've played. Heck, it even beats several full retail Wii releases like MADWORLD (8 hours 45 minutes), Overlord: Dark Legend (7 hrs 16 min), or Punch-Out!! (6 hrs 1 min, first run through only)... (more)
Posted: 11/19/09, 07:46:16 by 
I've been hearing a lot from the gaming press and gamers about how NSMBW is sure to surpass the sales of SMG, and perhaps even overtake the 360 SKU of Modern Warfare 2 this year. They talk about it as if its success was assured from the beginning, a foregone conclusion. And first day sales of 500,000 units sure seem to support this prediction... (more)
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