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Posted: 02/06/11, 17:48 by 
A new Iwata Asks has been released about mostly the Exterior of the 3DS and its mechanical design ideas. Some interesting things you'll learn are why there's a distinct lip on the lid (something I've heard people complain about) as well as the idea behind the different lights for different things. Also, read curiously on as Iwata explains how difficult it was to ensure the two front cameras were idiot and accident proof so they stayed aligned for the length of your ownership. Read on about this collaborative project we all know as the Nintendo 3DS at the latest Iwata Asks!.. (more)
Posted: 02/06/11, 03:24 by 
Its true! Lets talk about sports!.. (more)
Posted: 02/04/11, 04:34 by 
I know that this is an old news game at this point, but I believe it deserves more attention than it received when it released. And with the Wii heading into what looks to be a rather slow year, what better time than now to take a look at some of the gems you may have missed?.. (more)
Posted: 02/03/11, 00:11 by 
This was originally written in early 2010 as a parody of Daemon Hatfield's editorial on New Super Mario Bros. Wii... (more)
Posted: 02/01/11, 22:56 by 
"It’s important to always use the most advanced technology for Mario in order to create something no one has ever seen before." (more)
Posted: 02/01/11, 08:35 by 
My experience with the Bangai-O series is a bit backwards. I was introduced to the series with the sequel, Bangai-O Spirits (2008) and I enjoyed it immensely. Recently I have started playing through the original Bangai-O (1999) and I love it as well, for most of the same reasons and a few different ones. A part of me would like to review the original, being that it is the start of it all and freshest on my mind, and technically it is an N64 game (although it only made it to the West as a Dreamcast game.) You should cross your fingers that the original Bangai-O someday makes it over as a virtual console import (however unlikely that may be) because it is well worth playing. Alas, I am currently playing the Dreamcast version, and I don't feel comfortable writing a review for an N64 game without having played the N64 version. Don't feel ripped off though, Spirits deserves a review as well. It is an excellent sequel that deserves your attention. The upcoming 3DS may be all of the rage at the moment, but you still have some time to play a few of the DS gems you may have missed!.. (more)
Posted: 02/01/11, 07:08 by 
In case anyone was curious, PK Gaming has started their Hall of Fame. Each month we'll be inducting a game (maybe two) into our exclusive Hall of Fame. The rules are simple. The editors must unanimously agree on the title and it must be at least five years old, if not older. Also we're restricting one game per franchise per year to prevent over-flooding of a series... (more)
Posted: 02/01/11, 00:58 by 
No summary, please click the topic to view... (more)
Posted: 01/31/11, 19:43 by 
A brave crew of experienced message board posters on an incredible journey go beyond the keyboard and dare discuss face to face (not literally).
Posted: 01/31/11, 16:40 by 
Via a firmware update which will also include the Browser, and the ability to transfer your DSiWare games over... (more)
Posted: 01/31/11, 15:32 by 
Here are this week's releases on WiiWare, DSiWare, and Virtual Console!.. (more)
Posted: 01/30/11, 12:03 by 
Time and time again, I see people discuss how they'd love to see their favorite games remade. Final Fantasy VII. Resident Evil 2. Ocarina of Time. Usually the argument is that the original game was good for its time, but technological advances made since its release have made certain aspects (often the graphics) outdated in today's market, so the idea is that remaking it would make the game relevant to today's market/audience. In some ways this may be true, but I believe that if a game was good once, it'll always be good. Some games will require more of an adjustment to get the hang of depending on where you're coming from as a player, but I don't believe that a game's quality actually "degrades" over time, thanks to advances made in the medium since its original release. I disagree with that notion... (more)
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