Donkey Kong Country 3: Dixie Kong's Double Trouble (800 Points): Revisit Donkey Kong Island and join the Kong family for their latest adventure. The Kremlings have a mysterious new leader named KAOS and are up to their usual mischief, even capturing Donkey Kong and Diddy Kong. Now it's up to Dixie Kong and the newest Kong, a giant infant named Kiddy, to rescue the two missing apes. They'll travel across previously unseen parts of the island in their search, and even take to the skies in a rocket at one point. Lucky for them, Dixie and Kiddy's powers complement each other (including Kiddy's talent for rolling like a barrel), so they form a powerful team capable of major Kremling damage. They're not completely on their own, either, since returning favorites like Funky Kong and Enguarde the swordfish provide help along the way. And in a series known for its abundance of secrets and high replay value, this entry doesn't disappoint, with enough hours of game play to satisfy Donkey Kong himself. Anyone else have a sudden urge for some bananas?
I just beat that belching barrel, and I'm pretty sure I've found everything so far along the way, except for that pricey mirror. It's slower than DKC2 or DKCR, but I'm having fun nonetheless! One thing that really, really annoyed me, though: there was this one stage where I had to do the water-skipping move, and it just wouldn't work. If Dixie was with me, I'd just float down slowly as if I were using her, when I wasn't. It made it impossible to get to a bonus barrel with both kongs, I had to let her get killed. Very annoying. I restarted 20 times before figuring out what the problem was.