Welcome to the official discussion thread for Resident Evil: Revelations on the Wii U! To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
This will be the official thread for general discussion on this game, but there may be other threads with more specific discussions. If there are any details about this game that you believe should be in this post, please contact a moderator and ask if they can add them.
END AUTOMATED TEXT. THREAD CREATOR INFORMATION BELOW.
As of 5/14, the RE:R demo has hit the Wii U. What do you guys think? Feel free to discuss the game here.
I picked this up. Raid Mode is still a lot of fun. I don't know if I'll play all the way through the main game again. I'll maybe work on it bit by bit. I am going to have to play through some to unlock content in raid mode though.
Yup, there is indeed voice chat. Although most people don't use it, I played with one guy last night who not only used it, but actually proved it's usefulness by warning me about a speedy scagdead right behind me ;p
I actually enjoyed the campaign more this time around than on the 3DS version, though that might have been just me, heh. Infernal mode seems to be interesting too thanks to the fact that not only are more/different enemies are thrown at you, but items placement is also changed.
If you actually do plan on getting into Raid mode this time around, then I'd say it's definitely worth it. I became addicted to that mode on the 3DS, and I'm already readdicted to it in this version. I've already put about 6 hours into Raid mode alone, and I'm only up to character level 16 out of 50
okay okay you guys convinced me. I will pick it up after work. Question though..... did they fix the audio for the game? I noticed playing the 3ds version that some of the soudn effects were very low quality. The gun shots, item pick up, reload sounds, etc... sounded like they were ripped from the ds port of resident evil one....
This game was not just giving a stock warning about Infernal being really hard. I played that mode right away, but couldn't even kill one enemy before running out of ammo, so I had to restart. I finished the third episode last night, and it's a good game. Isn't wowing me quite yet though, but hey, at least it's something to play on my Wii U
Played through the first two chapters. Pretty underwhelming so far. It does seem to be taking the gameplay back to its roots somewhat in the Jill parts, but having a partner for much of that kind of ruins the feel and there's also just a chance that I've had enough standard RE for my life. Would it kill them to put some zombies in these games?
I also see that the dialogue and voice acting live down the series' expectations. "Me and my sweet ass are on the way!" At this point, I can only appreciate that. And in that scene, he acts like he's injured his leg and then moments later Jessica helps him up and he's fine. What?
Someone tell me about the multiplayer. If anyone wants to play some I'd be interested in giving it a spin.
Man, I don't know why I get these games, they just stress me out. The thing is, there's no reason this game should stress me out like the original RE games did. There's auto-save, plenty of ammo, the enemies aren't the least bit scary. The controls are still pretty clunky in tight quarters so I suppose that's part of it. And the voices of the bossee are pretty creepy, for sure. Still, I really should be more rational about this game.
Question for those who have played it: After I killed Rachel, the deformed girl who climbs around the vents, I heard what sounded like her voice again as I was leaving. She sure seemed good and dead, so was this a glitch? Probably no such luck.
Still interested in hearing about multiplayer if anyone's got the WiiU version!
God, I just played the part with the "comic relief" characters. So, so annoying and stupid. Gotta say I'm not loving this game. I think I read there's 11 chapters so I'm about halfway through, but I can't say I look forward to finishing up. We'll see.
I can't believe anyone at Capcom thought Quint & Keith were a good idea.
Actually, I take that back, it makes perfect sense why Capcom would think they were a good idea.
There's still some worthwhile stuff left Jargs, but there's just as much of the stuff you'll hate. That's the most frustrating part about this game. Half of the game is really promising, and the other half is so unnecessary.