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Posted: 04/07/13, 08:15:39 |
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on: 04/07/13, 08:16:17 |
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Posted: 04/07/13, 08:19:43 |
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Posted: 04/07/13, 09:16:20 |
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Posted: 04/07/13, 09:28:54 |
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Posted: 04/07/13, 10:44:33 |
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Posted: 04/07/13, 13:56:53 |
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Posted: 04/07/13, 16:51:51 |
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I wasn't exactly sure what a puzzle/platformer was, so I had to read through the thread to get some examples.
I didn't like LostWinds myself, I found it incredibly bland and boring. Fluidity was pretty good. The final level was poorly-designed, but the main pages had some clever and cute elements to them. I didn't collect all the drops though, because there were a few that required more precision than the controls and water physics could realistically allow. Donkey Kong for the Game Boy was surprisingly fun, I got the cartridge last year shortly after it came to the 3DS VC. I ended up liking it better than Mario vs Donkey Kong, feeling it had better stage designs and more variety. I haven't played any of the MvsDK sequels though. I've played a bit of A Boy and His Blob on Wii, and it seemed decent enough. I believe I had also gotten another game along with it that I wanted to play more, and I still haven't gotten back to it yet.
Some people consider Bomberman 64 to be a puzzle/platformer, though I'm not sure if it counts since Bomberman can't jump on his own, he bounces off his bombs. If it does count, I enjoyed both games. |
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Posted: 04/07/13, 20:23:21 |
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Posted: 04/07/13, 21:36:00 |
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Posted: 04/07/13, 21:40:59 |
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Posted: 04/07/13, 22:00:04 |
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Posted: 04/08/13, 04:30:11 |
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Posted: 02/21/17, 21:51:49 |
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Posted: 02/21/17, 22:02:36 |
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Posted: 02/21/17, 23:23:29 |
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Posted: 02/22/17, 02:10:22 |
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Posted: 02/22/17, 05:07:36 |
- Edited by |
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on: 02/22/17, 05:07:47 |
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Posted: 02/22/17, 13:40:44 |
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Posted: 02/22/17, 18:06:04 |
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