I'm playing Devil May Cry 2 right now and it's a pretty horrible game. I'd stop playing it but I want to finish it at least once and be done with it, since I want to play the entire Devil May Cry saga. The graphics are boring and so is the gameplay. The music is lazy and can hardly be heard over the guns. The story? What story? It's just some cutscenes interconnected in between boring easy battles. This game is pretty disappointing, especially after having played Devil May Cry 1 immediately before.
@Smerd That is one concern, yes. Sakurai had more direction with Brawl than the first two games, and since he's once again at the helm I'm not so sure it'll be any different. I don't know if he just lost his vision or if HAL are the reason the first two games were better. I'm also worried that the game being made by a fighting game team will make it more like a regular fighting game (Brawl felt closer to one than previous entries).
What I would want to see is a direction more like the first game in the series. Although I like Melee better, the actual gameplay of the first is the best of the three. It just lacked content, which is why I prefer Melee overall. I want to see a more cartoony style like the first game, and I want loads of new characters and stages. That's all I want, and I'd want there to be no 1P modes, music, trophies, stickers, and other useless fluff taking up resources that should be spent on making characters and stages. If I want stuff like that, I can look it up on the Internet.
I agree with most of what you say. Though Melee is my favorite entry in the series, I find the mechanics of the 64 version to be the most suitable for a better balance between the functionality and the purpose of the series, which is, basically, to take your favorite Nintendo character and duke it out with your buddies in a simple fighting game. Personally, I really enjoy the complexity of Melee's advanced strategies and the many possibilities that come with them, but those take away most of the simplicity of the game, hurting parts of it's core and soul. For many it is just not really wacky and fun to see people playing a select group of characters flashing and sliding around the floor every half second or so. Seeing Donkey Kong smashing Link's face with a barrel, however, THAT is fun and wacky. Brawl fixed Melee's core gameplay problem with some changes. However, the way they've done it also compromised most of what made the competitive playing interesting in the first two games. The first entry in the series, surprisingly, nailed it closer than it's successors, when it came to balance. Advanced players had their tricks and all, but beginners could still keep track of what was going on and learn how to play the game to it's fullest in a rather easier and faster way.
As far as I concerned, I have never seen Brawl as a title closer to regular fighting games before, but I think I understand what you are saying. They added stuff like abilities and ultra moves for specific characters and etc, molding it a little bit closer to the general fighting game genre, so it makes some sense..
I totally agree with your point on focusing more on the game, rather than the extra stuff. Really, all I want in a new fighting game is to be able to pick whatever character I want without being afraid of them to have any major technical disadvantages.
@kriswright Pff, I don't even really like much old punk either.
I know it makes me a POSER of a musician, but honestly, there isn't much pre-90s music that does much for me. Unless you count late 80s Bad Religion, but even then, I still like their 90s stuff better. Some of it. They were hit or miss.
Anyway I guess we're all friends again and everything but all I was really saying is that it makes sense to me that current Nintendo fans aren't into some of the big games on other platforms, because those games don't appeal to them as much, hence being current Nintendo fans. Of course there are huge degrees of system bias too, but I dunno. It's tough to say how much for any given individual.
In my case I like a lot of Sony stuff so I doubt any kind of anti-PS1 bias is heavy on me. Symphony of the Night, for instance, is my favorite Castlevania game ever. That's 1 Sony Castlevania game up against like 10 Nintendo ones I've played, and the Sony one takes it! But I do admit that I'll be going into Final Fantasy VII a bit skeptical, because it's sort of notorious for being the first of the "wrong" kind of SE RPGs, and SE definitely went downhill over the years. Then again a lot of people tell me it's kind of a hybrid between the SNES style and current style, so maybe it'll be just fine.
Also I already know a few of the big twists. Though I did manage to stay away from much else, so a lot will be new.
If and when I actually get to playing this game that I bought...
Man with all this FF7 hate you don't want me to get into how much I despised FF8. It would make my views on FF7 seem absolutely positive.
Now FF9 on the other hand was great. The characters were, shock of shocks, a likable group that I didn't want to see killed off half way through the game. That was the big thing for me. 7 and 8's cast of characters are some of the most unlikable, annoying and just all around wastes of time in RPG history.
To be fair, I wasn't expecting VIII to be much better than VII, if better at all, so it didn't really disappoint me. To this day, VIII is the only Final Fantasy in the main series I haven't finished (I'm not counting XI or XIV either).
@Mop it up Music, trophies, stickers and other so-called "useless fluff" are what gives Smash Bros its identity. It's not just some straight fighting game with characters and stages. It's a humongous bundle of Nintendo fan-service wrapped around a very clever gameplay style. Stuff like the Snake codec calls for each character, that's the stuff I expect from a Smash Bros (read: Sakurai) game. I can't even tell you how many hours I spend in the jukebox in Brawl just listening to all the amazing tunes.
I know you have your issues with the game, but certainly the developers can keep the fan-service in high gear while going back to a tighter gameplay style à la Melée.
I was considering buying a used PS1 for this game but I ended up playing it on ROM and I didn't get too far in it because I didn't find the game compelling enough... The battle music drove me crazy too... Hated it.
Same for me. This, along with Yoshi's Story, are pretty much my biggest gaming disappointments of all time.
Runner-up is probably Final Fantasy VIII. What a mess that game was. Final Fantasy IX was better, until near the end where the story basically became 'DragonBall Z.'
Does Final Fantasy VI fall apart at the end? I never got to see the endgame because it just bored me to tears. I can't stand that game. I *want* to love it, but I can't. So generic and dull and derivative. Blugh.
THANK GOD Final Fantasy VII came along and gave that franchise the shot in the arm it needed. That's still the best game in the series, IMO. (though I really dug Final Fantasy X as well)
Final Fantasy VI is generic now? What the... ?! It's not my favorite SE RPG by a longshot but man, it did a billion things that not many other RPGs had done up to that point. I don't think the term generic can be applied to it by any reasonable definition.
Whether or not it falls apart at the end is up to perspective, I guess. Some people love the end and how open it is. To me it felt a bit too open.
Yeah, generic characters, generic music, generic premise. Blah blah blah. Boring, IMO. The only other worse offender of generic characters is Chrono Cross, which literally had blank slates for characters that ended up speaking each other's lines depending on who you had in your group at the time. But no game has as generic characters as Chrono Cross - not even the totally customizable characters from Etrian Oddyssey or DragonQuest IX. At least those characters are your own creation, but Cross's characters are just....terrible.
Just to make things clear, you understand that VI in Roman numerals means 6 in Arabic numerals, right?
There are lots of terms that just come down to opinion, but "generic" to me is a real thing that has a real definition. And there is just no way to apply this definition to Final Fantasy VI at the time of its release. I could see some argument that since then it has been diluted by copycats, but oddly enough, there really weren't many copycats either. RPG developers moved into the FMV era soon after Final Fantasy VI and rarely looked back.
Just so that we're all on the same page, I'll use Arabic numbers.
Final Fantasy 6 (also known as Final Fantasy 3 in the US) was a boring, generic game, IMO.
I mean c'mon, it's a game that revolves around an amnesic girl that happens to have super-powers she doesn't know about? And it takes place in a steampunk world that used to have magic, but OH MY GOSH magic still exists? Yeaahhh... NEVER HEARD OF THAT BEFORE. [/sarcasm]
The bad guy being some narcissistic evil clown was kinda cool, though. He was kind of a dick when he poised that town's water and every died immediately after, since that's how poison works. But meh - Kefka wasn't enough to save the game, IMO.