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@Smerd That is one concern, yes. Sakurai had more direction with Brawl than the first two games, and since he's once again at the helm I'm not so sure it'll be any different. I don't know if he just lost his vision or if HAL are the reason the first two games were better. I'm also worried that the game being made by a fighting game team will make it more like a regular fighting game (Brawl felt closer to one than previous entries). What I would want to see is a direction more like the first game in the series. Although I like Melee better, the actual gameplay of the first is the best of the three. It just lacked content, which is why I prefer Melee overall. I want to see a more cartoony style like the first game, and I want loads of new characters and stages. That's all I want, and I'd want there to be no 1P modes, music, trophies, stickers, and other useless fluff taking up resources that should be spent on making characters and stages. If I want stuff like that, I can look it up on the Internet. |
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@Mop it upI agree with most of what you say. Though Melee is my favorite entry in the series, I find the mechanics of the 64 version to be the most suitable for a better balance between the functionality and the purpose of the series, which is, basically, to take your favorite Nintendo character and duke it out with your buddies in a simple fighting game. Personally, I really enjoy the complexity of Melee's advanced strategies and the many possibilities that come with them, but those take away most of the simplicity of the game, hurting parts of it's core and soul. For many it is just not really wacky and fun to see people playing a select group of characters flashing and sliding around the floor every half second or so. Seeing Donkey Kong smashing Link's face with a barrel, however, THAT is fun and wacky. Brawl fixed Melee's core gameplay problem with some changes. However, the way they've done it also compromised most of what made the competitive playing interesting in the first two games. The first entry in the series, surprisingly, nailed it closer than it's successors, when it came to balance. Advanced players had their tricks and all, but beginners could still keep track of what was going on and learn how to play the game to it's fullest in a rather easier and faster way. As far as I concerned, I have never seen Brawl as a title closer to regular fighting games before, but I think I understand what you are saying. They added stuff like abilities and ultra moves for specific characters and etc, molding it a little bit closer to the general fighting game genre, so it makes some sense.. I totally agree with your point on focusing more on the game, rather than the extra stuff. Really, all I want in a new fighting game is to be able to pick whatever character I want without being afraid of them to have any major technical disadvantages. |
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@kriswright Pff, I don't even really like much old punk either. I know it makes me a POSER of a musician, but honestly, there isn't much pre-90s music that does much for me. Unless you count late 80s Bad Religion, but even then, I still like their 90s stuff better. Some of it. They were hit or miss. Anyway I guess we're all friends again and everything but all I was really saying is that it makes sense to me that current Nintendo fans aren't into some of the big games on other platforms, because those games don't appeal to them as much, hence being current Nintendo fans. Of course there are huge degrees of system bias too, but I dunno. It's tough to say how much for any given individual. In my case I like a lot of Sony stuff so I doubt any kind of anti-PS1 bias is heavy on me. Symphony of the Night, for instance, is my favorite Castlevania game ever. That's 1 Sony Castlevania game up against like 10 Nintendo ones I've played, and the Sony one takes it! But I do admit that I'll be going into Final Fantasy VII a bit skeptical, because it's sort of notorious for being the first of the "wrong" kind of SE RPGs, and SE definitely went downhill over the years. Then again a lot of people tell me it's kind of a hybrid between the SNES style and current style, so maybe it'll be just fine. Also I already know a few of the big twists. Though I did manage to stay away from much else, so a lot will be new. If and when I actually get to playing this game that I bought... |
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@ZeroYeah, generic characters, generic music, generic premise. Blah blah blah. Boring, IMO. The only other worse offender of generic characters is Chrono Cross, which literally had blank slates for characters that ended up speaking each other's lines depending on who you had in your group at the time. But no game has as generic characters as Chrono Cross - not even the totally customizable characters from Etrian Oddyssey or DragonQuest IX. At least those characters are your own creation, but Cross's characters are just....terrible. Anyway! Yeah, I don't like Final Fantasy VI. @missypissyNo, I'm serious. I really dug Final Fantasy X. That battle system was awesome. Great music, and some astounding graphics at the time. Lots of fun to play. |
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