|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Zen Pinball 2 Discussion (Nintendo Wii U eShop) [game]
|
|
|
|
|
|
|
03/22/13, 15:58 Edited: 03/22/13, 15:59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The one minute / one million points thing is definitely a frustration, but I've noticed that the tables are compelling enough to make you want to play over and over again.
I can't help but be suspicious that a lot of the complaints about the demo length just come from people who really don't like pinball, or think that it's such an old format that it "should" be free.
I've noticed that a lot of people on the Miiverse community for it are going, "You should make 1 table free", or "You should make 3 tables free". I would estimate that would cut their potential sales by half or more if they did that. Could you even imagine how many people would be going, "Well, I'm happy with the free table(s), so I don't feel like I should buy any more."
The alternative is to make a really basic table and make that free, but that would negate the charm of the other tables, ie: "What if those tables get as boring as this one after the demo part that they let us play for free?"
There's really no win-win situation here. If you like pinball, buy a table. At 3 dollars, it's no big loss.If all you really want is a free pinball game, you can probably google Space Cadet for the computer, I'm pretty sure the original developers have abandoned it since they stopped shipping it with Windows |
|
|
|
|
|
|
|
|
|
|
@Dark WeresI agree with you, but let me just say that I love pinball, I've owned ZP on PS3 and 3DS, and I was genuinely excited for ZP2 but they've made some big missteps. First, it's a convoluted set up to have the base game be just a demo, and on top of it, the base game doesn't include all the demos. I had to go back to the shop and download the demos other than the Marvel ones. Secondly, the aforementioned limit of play on demos. I was fine with it not keeping track of my score after a minute, I wanted to keep playing to explore the table and see if it had any depth before buying it, but no, they cut you off another 10 seconds after that. As it stands, I can't even properly evaluate the tables before I buy them. Thirdly, the classic pack tables not being sold separately is just a big missed opportunity. I would have already bought Tesla stand-alone but I'm not able to so I haven't puchased anything yet. I'm sorry, but Zen studios should get their act together. I'm cautiously waiting to hear when Pinball Arcade is going to hit Wii U, if it's not too far away I'll save my money for that. If it's a while away I'll probably take a chance on a table for three bucks at some point. |
|
|
|
|
|
|
|
|
|
|
@anon_mastermindMore precisely, there's a score limit and a time limit. after which the next hole/lock your ball activates ends the game. If you're good at ramp-combos, you can go on forever. It's true that they did a bit of a misstep in having you download all the trials separately from the base game package. On top of that, if you want a particular table, you can't just dive in, you have to have the trial and the full version! I mean, I can't blame them for expecting that people will want to try a table before buying it, but that's just bad practice on their part. It's definitely a bit of overkill, but on the upside, it's a structure that doesn't use the 30-use limit, so you can replay the beginnings of tables as many times as you like, so I can't say it's totally terrible just yet. Think of the Marvel Pinball 3D demo, where on top of a score-limit, plus a time-limit, instead of letting you play until you shoot a hole/lock/event, they abruptly end the demo and kick you back to the title screen, AND there's the 30-use limit. So it's a step forward for them, if a baby-step. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|